We have seen developer @deank cooking up some nice brew lately, the latest creation of sLaunch has now evolved into a new plugin called sMAN, bringing the original vision of the developer to this single plugin containing webMAN & sLaunch, rather then having two separate plugins loaded at boot time (like the preview releases) deank uses a single plugin slot while making sLaunch an even faster sprx loaded dynamically. For simplicity, he concatenated into just one file called sman.sprx the various sprx parts of the app (rawseciso/netiso/slaunch/sman) as well as the html parts of the XMB "Sman Games" feature. If you like to use this alternative UI for loading games, then you should use the sMAN plugin going forward, if you like the traditional way (w/ My Games) then you can use the XMB feature or simply switch to the webMAN plugin as both version will still available for users.

sman.jpg

  • Now, let's move forward to the next step...

    Later today I'll release the "sMAN" - which is webMAN + sLaunch in one plugin. The reason - this is what webMAN was supposed to be - the way I wanted to be since day one:
    • Use only one plugin slot
    • Use about 128KB less vsh memory (about 384KB total vsh memory)
    • Support for /dev_usb000 to /dev_usb128
    • No need for boot delays for scanning usb drives
    • No need for XML generation, "refresh xml" or other complicated tasks
    • No need for the "My Games" entry in XMB (no need for custom category_game.xml)
    • Simplified setup page, eject/unmount/rescan/grouping options available within sMAN's front-end (sLaunch)
    • Support for over 1000 games
    • FTP/WEB/NTFS/NETISO support by the sMAN's back-end (webMAN)
    • Simple use in any cobra compatible CFW by adding sman.sprx to boot_plugins.txt without modifying other files
    • The front-end (menu) is not using resources when not active (opposed to slaunch.sprx)
    • Updated - it now supports switching groups/content-type (ALL/PS1/PS2/PS3/PSP/VIDEO) - press the [SQUARE] button.

    sMAN
    : http://deanbg.com/sman.sprx

    Dean

    p.s. The features in bold will be gradually introduced for easier transition for the users who decide to switch to sMAN.

    Edit: eventually deank decided to add the XMB "Webman Games" feature to sMan as many end users were asking for it.
    It brings back the old XML creation problem he originally wanted to get rid of however it works quite well.
    The only real glitch in sMan 1.11n (& in the latest wMM actually) is found with a limited number of ntfs hdd where the partition cannot be read using the libntfs_ext library port. Hopefully this bug should get fixed after investigation...

    The XMB Game list remains optional however, to be toggled in the sMan settings page.


  • Random Comments about sMAN from deank
    • The good thing about sMAN is that it doesn't require large amounts of memory no matter how many games you have. It can handle 2000, 3000, 5000 games even.
    • sMAN is working a bit faster than sLaunch (at least it looks that way).
    • If you decide to use sman.sprx - remove webftp_server.sprx and slaunch.sprx from your boot_plugins.txt. It is not possible to use them at the same time.
    • Yes, fan-control is still there, because it is "webMAN" in the background. For languages - there is nothing different to webMAN - you'll have to compile it yourself with proper gui.h.


  • Video (POC Version)
    ScreenShot (from preview version)
    --------------------------------------------------------------------
    slaunch_preview.jpg


 
Last edited by a moderator:
Hmm, I don't think GPT can be supported Because there's no EFI on PS3, but I think EXT3/4 can be done.

By the way, did you try split partition? like FAT32/NTFS.

I think it can be done if you do like 2TB for FAT32 and 2TB for NTFS and another 1TB for FAT32..

A friend of mine used to do FAT32 for all 4TB and worked fine for him as well long ago.
Yeah, I tried all that. As soon as you initialize to MBR, all the space larger than 2TB is unallocated, and no way to get it back. Unless it is converted back to GPT.

Used to be that you could just use a 3rd party tool and make it as large as you want. Up to to 8TB I think. My 5TB Seagate Backup Plus is old enough that I was able to make 1 MBR 5TB FAT32 partition.

This link will explain the transition better than me. http://www.seagate.com/tech-insights/advanced-format-4k-sector-hard-drives-master-ti/

Sent from my SAMSUNG-SM-G935A using Tapatalk
 
Yeah, I tried all that. As soon as you initialize to MBR, all the space larger than 2TB is unallocated, and no way to get it back.

That will happen with 512 byte sectors, but you shouldn't have the problem with 4k sectors.

The 2TB limit is caused because there is a 32bit sector count, so the total number of sectors cannot be higher than 4294967295. If these sectors are 512 bytes then you are limited to 2,199,023,255,040 bytes, if the sectors are 4k then the limit is raised to 17,592,186,040,320. GPT has a larger sector count field, so it's not a problem.

If you have a >2tb drive that only supports 512 byte sectors then you can't use all of it with MBR.

https://superuser.com/questions/852475/how-can-a-mbr-formatted-hard-drive-exceed-1-81-tib-capacity

Hmm, I don't think GPT can be supported Because there's no EFI on PS3, but I think EXT3/4 can be done.

You shouldn't need EFI to read GPT, you just need some code that loads the partition table & hack that in where the PS3 currently reads MBR. This wouldn't solve the problem as FAT32 would still be limited unless you had 4k sectors, in which case you could just use MBR anyway. I would have thought .ntfs should be able to work with GPT though (it also should be able to work with ext3/4, it's just a matter of writing some code to generate the .ntfs from the ext file system).
 
Last edited:
I have a feature request if possible

The ability to install .pkg files direct from network locatios via file manager in sman.

I was unable to do this while wanting to install a .pkg file from sman others must want for such a feature no?

PS: iI understand there wete bugs, is the latest version 1.10n or 1.11n? I am confused as to what is considered the latest stable release as things have gone quite.
 
Last edited:
I've had no issues personally with the latest version which is always available at http://deanbg.com/sman.sprx
http://deanbg.com/sman.sprx
Best thing to do if you've played with multiple versions or switching between sman and webmanmod or using irisman etc. is to delete the folder "/dev_hdd0/tmp/wmtmp/" to reset almost everything and start from scratch as they all use the same folder for most of their files.

All my games PS1/PS2/PS3 work fine, ntfs support / new network code works brilliantly etc with a crack over 300 games.

It has become quite a reliable bit of brew in its current state from what I've seen on the two consoles I have at the moment. (CECHL02 running habibs 4.81 / cobra 7.50 and a CECH2502a running rebug 4.81.2 DEX / cobra 7.52) :)
 
Yes that helped my version install issues going from 1.10n to 1.11n. Thanks for that tid bit,

But can I install a net0 pkg file to ps3 rather than download to my android via web interface? That's the option I am looking for if it exists.
 
You cannot install pkg files thru sMan (or webman) whether they are based on ps3netsrv or locally as there is no such command implemented.
Pkg file installation is a feature found only in webMAN-MOD... I doubt it will ever be added to Sman.
 
Ahhh, I see. OK then my question is to Aldo, when will you also start sman mods then to add such features if deank is considering this 1.11n as latest stable build? Although should be a basic feature set of sman file management system IMO if possible (common deank I mean geez) lol j/k. This is a truly nice upgrade from the previous webman and am very happy with it as it is today. Awesome plugin!!! 5/5!
 
Last edited:
Ahhh, I see. OK then my question is to Aldo, when will also start sman mods then to add such features if deank is considering this 1.11n as latest stable build? Although should be a basic feature set of sman file management system IMO if possible (common deank I mean geez) lol j/k. This is a truly nice upgrade from the previous webman and am very happy with it as it is today. Awesome plugin!!! 5/5!
I do not have the intention to release a sMAN mod. wMM already provides most of the improvements added by deank to the latest release of sMAN.
 
Original post said:
I found something weird today. I just got 6 new games and ripped them to iso on the internal drive via multiman. ftped over some covers onto the internal drive to check and all good.

Used Irisman to copy the new games / covers from the internal drive onto the NTFS drive, but the new covers all appear to be broken. (haven't tested all games yet, but what I have works fine)

Hooked the hard drive up to the PC, ran a chkdsk /f, all good. deleted the "broken" images, ran chkdsk again, copied new covers over directly and ran chkdsk one last time for good measure. (no errors reported any time). Still show as broken.

If I use multiman and the read only ntfs driver they display fine in mmOS.
If I then copy them into /dev_hdd0/tmp/wmtmp they display fine. :/
Just on the NTFS drive they seem to be broken.

Display fine via the PC and md5s match on ntfs/fat32/ copies etc. Really got me stumped as to whats going on. Any image I try transfer over now either directly on the PC, or via ftp / irisman whatever... appears to be broken, but whatever was already on the drive shows fine from ntfs.

Tried deleting wmtmp, browser cache etc.... Is there a hidden file hidden somewhere else to do with the new ntfs driver that may of become out of sync? Or is there a file number limit that may be affecting me? (I have some PC backups on the same drive, which contain well over 100,000 files)

Screenshot from 2017-04-07 16-49-16.png
Screenshot from 2017-04-07 16-49-37.png


I've copied the images manually into wmtmp (via multimans old ntfs driver, so the image files are definitely good) to get the games to all to show properly as a workaround for now, but she's got me confused as hell as to what's going on. lol

Edit: Nevermind. Looks like the drive is dying already.... Pretty horrible stats for a drive thats only a couple of months old. :/ Taking it back tomorrow to try again.

Screenshot from 2017-04-07 21-32-29.png
 
Last edited:
I have a feature request if possible

The ability to install .pkg files direct from network locatios via file manager in sman.

I was unable to do this while wanting to install a .pkg file from sman others must want for such a feature no?

It was always possible to install .pkg files from network location both in webMAN and in sMAN.

In sMAN's "Files" section while browsing network folders just click the "<dir>" entry of a folder where your .pkg file(s) are and that folder will be mounted as /dev_bdvd. Then on the PS3 just go to * Install Package Files and your pkg will be there.

In the example below, my .pkg files are under pkg_files folder, so I click on the red-colored <dir> entry and the folder is mounted as explained above.

/net0/My_PS3_stuff/:
SizeDate
.. <dir> 11-Nov-2006 11:11
pkg_files <dir> 03-Apr-2017 19:00
games.txt 2445 b 03-Apr-2017 13:52
just_some_random_stuff.tx 843 b 03-Apr-2017 13:52
 
It was always possible to install .pkg files from network location both in webMAN and in sMAN.

In sMAN's "Files" section while browsing network folders just click the "<dir>" entry of a folder where your .pkg file(s) are and that folder will be mounted as /dev_bdvd. Then on the PS3 just go to * Install Package Files and your pkg will be there.

In the example below, my .pkg files are under pkg_files folder, so I click on the red-colored <dir> entry and the folder is mounted as explained above.

/net0/My_PS3_stuff/:
SizeDate
.. <dir> 11-Nov-2006 11:11
pkg_files <dir> 03-Apr-2017 19:00
games.txt 2445 b 03-Apr-2017 13:52
just_some_random_stuff.tx 843 b 03-Apr-2017 13:52

I see, that is awesome! I don't know how this detail got by me all this time but that works like a charm. Lol

Thanks for the detailed explanation and your sweet apps!
 
Although should be a basic feature set of sman file management system IMO if possible (common deank I mean geez) lol j/k.
I kinda agree it's a basic feature however pkg installation isn't really Sman's job, which is why I doubt that deank will want to implement it.
Like he just explained, there is this workaround, mounting folders containing pkg as /dev_bdvd then using the Install Packages feature from the cfw. It means using a few extra steps but it works.

As to a modded Sman, I suggest you be patient, someone else might take such a project on in the future.
 
Last edited:
Just wondering if there is anything special about split iso files on the ps3?

Copying everything of my dying drive onto other hard drives and just used a basic split command in linux to split them as I copy them across to a fat32 drive. Will these still work as is or will I need some magic on them for the ps3 to read them?
  • split -a 1 -b 4294967295 -d "Grand Theft Auto V.iso" "/media/self_slaughter/WII/PS3ISO/Grand Theft Auto V.iso."
Screenshot from 2017-04-08 08-16-00.png


Flying out tonight, so I'm in a bit of a rush to just juggle the files around and don't have time to test anything. :/
 
Last edited:
Just wondering if there is anything special about split iso files on the ps3?

Copying everything of my dying drive onto other hard drives and just used a basic split command in linux to split them as I copy them across to a fat32 drive. Will these still work as is or will I need some magic on them for the ps3 to read them?
  • split -a 1 -b 4294967295 -d "Grand Theft Auto V.iso" "/media/self_slaughter/WII/PS3ISO/Grand Theft Auto V.iso."
Flying out tonight, so I'm in a bit of a rush to just juggle the files around and don't have time to test anything. :/

There is nothing special about split iso. The parts just need to be the same size (except the last part) and the recommended size is 4,294,965,248 (0xFFFFF800), so all the parts are aligned to 2048.
 
can you guys add feature like patching param sfo after game running?
i know there is a new feature in latest cobra which allow run all games via remote play but not in 480p
is it possbile make 480p patching after game run?
 
is there a way to check if shortcuts are enabled or not? I enabled them on the sman setup page, but the temperature shortcuts are not working, any ideas?
 
is there a way to check if shortcuts are enabled or not? I enabled them on the sman setup page, but the temperature shortcuts are not working, any ideas?
The only way to check is to use the combo. Exit the browser first (otherwise pressing the "Select" button will launch the Internet bookmark feature) then try it, the combo "Select+R3" to show temps works fine afaik.
When testing, you may want to keep pressing both the 2 buttons simultaneously until the temperature message appears.
 
The only way to check is to use the combo. Exit the browser first (otherwise pressing the "Select" button will launch the Internet bookmark feature) then try it, the combo "Select+R3" to show temps works fine afaik.
When testing, you may want to keep pressing both the 2 buttons simultaneously until the temperature message appears.
ok, but is there some other setting that should be enabled on ps3? a syscall or something? I say this because i was on rebug toolbox and my dualshock went haywire pressing keys ( i had to disassemble it, clean it and now its ok) i don´t know the rebug defaults so I don´t know if I´m missing something else...
 
ok, but is there some other setting that should be enabled on ps3? a syscall or something? I say this because i was on rebug toolbox and my dualshock went haywire pressing keys ( i had to disassemble it, clean it and now its ok) i don´t know the rebug defaults so I don´t know if I´m missing something else...
Nope, nothing in particular to do.
Syscalls are all enabled by default so unless you are using another tool to disable them it should not be a problem.
Note that you should never disable syscalls unless you connect to PSN anyway.

The Rebug default settings are all explained in details on rebug.me.
If you are running sMan, it means that Cobra is enabled. Make sure webman is disabled in the Toolbox.
Choose Rebug Mode in the Selector column if you wish to use psnpatch.
The XMB mode (debug/retail) is up to you.
Leave other options on the Toolbox to default settings (Refer to rebug.me if you modified settings & cannot remember default values).
 

Featured content

Trending content

Back
Top