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PS VITA / PS TV Sonic Mania for Vita 2024-10-01

Charles_n_town

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Charles_n_town submitted a new resource:

Sonic Mania for Vita - Sonic Mania for Vita, nonplus

I figured out how to make the vita version nonplus. it's the same way as web assembly and uwp. put the Game.suprx in ux0:/data/Mania . I gave this to someone, and he said it played better than the one on the vita database. this can use trophies, see the github page for instructions.

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The GitHub page is under "Extra Info." here's a screenshot I took of it. it's a good thing I still have my vita as I put it up on facebook marketplace earlier today, so I'll be testing on vita3k in the future.
 

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I no longer own a ps vita. I sold it today for $175 in order to buy the 30th anniversary dualsense edge, so I'll only able to be able to test in an emulator from now on.

fyi: I've found three different ways to enable/disable plus across all mania ports and forks. if it's a Makefile, like the ps3, it's -DRSDK_AUTOBUILD (delete this from RSDK arguments) to make it plus. if it's cmake, you usually use -DRETRO_DISABLE_PLUS=1 or on in the cmake command or if it's android change it from the autobuild flag to 1 in cmake arguments of the build.gradle in the app folder. and, if it's like the Vita or UWP (Windows, windows phones, and series x/xbone) or even older wasm/web assembly, delete this from the dummy.hpp:

#define RSDK_AUTOBUILD

in /RSDKv5/RSDK/User/Dummy to make it plus, add it to make it non-plus. it can be added right under the first line. open the hpp file in either notepad++ or the way I usually do - in visual studio 2022.
 
Does mania work for anyone on vita3k? I can't recall if I ever tested it, but neither my builds nor the official release works for me on vita3k. Sonic nexus works fine, so it's really odd. I thought it might be my GPU, but I'm not sure.
 

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