Jean_pierre_Jean
Member
Hello, what tool is better to use for sprx deacryption from PS3? 4.85 rogero
Need to see source code from some of them
Need to see source code from some of them
imo, the best app for decryption/encryption is scetool. however, decryption is very basic, since the firmware needed is in the header. there are a lot of tools to do that. however, specific encryption is best with scetool.
Break 'n self.
You will not see any source code because they are already compiled. Only Sony have src for whole firmware, including PRX modules. You can try disassembling them for some reason.
No. You can not get the source from a compiled file. If you knew how to reverse engineer it using IDA and you knew how to code, you could rewrite the source or something close to it in theory, but it would be a lot of work.I'm not sure what you mean. I'm just trying to see the source for a mod menu someone wrote. Is there no way to decompile it?
You mentioned about Rogero CFW so I assumed You are talking about build-in firmware modules. But it doesn't matter, from custom modules You also not get source code. :P At least not without laborious and time consuming decompiling. Differences between SPRX and PRX on PS3 is only encryption layer, but both are the same native binary compiled code.
I didn't mention Rogero, that was the OP.
Thanks for the quick answers, guys![]()
As the other members suggested SCETOOL is the recommended tool for decrypt/encrypt EBOOT/SELF/SPRX,
If you have my PS3 Tools Collection installed properly with the file associations, the encryption/decryption is a piece of cake:
1. Select the SPRX file and press SHIFT+ENTER to decrypt the file.
(You will get the decrypted PRX file. Do not touch the original SPRX file, it will be used in step 3)
2. Double click or just press ENTER on the decrypted PRX file to view/hex edit it with HxD
(You don't get the source code, but strings and binary values can be found and hex edited easily in the PRX)
3. Once you're done modding, save it and press CTRL+ENTER on the PRX the file.
(Your PRX will be encrypted again as SPRX using the same header parameters of your original SPRX.
The original SPRX will be renamed to .SPRX_ORIGINAL. You can leave it there for future mods or delete it if you don't need it.)
The same steps can be used on EBOOT.BIN, .SPRX and .SELF files.
the thread linked above by aldostools says that the ps3 tools collection may give a "false positive" from some scanners. IIRC the last update has been out for a while so it should have been noticed before now if it was infected.Sorry aldostools, but DEX_Game_Mounter_GUI.exe contains the trojan Wacatac...
As the other members suggested SCETOOL is the recommended tool for decrypt/encrypt EBOOT/SELF/SPRX,
If you have my PS3 Tools Collection installed properly with the file associations, the encryption/decryption is a piece of cake:
1. Select the SPRX file and press SHIFT+ENTER to decrypt the file.
(You will get the decrypted PRX file. Do not touch the original SPRX file, it will be used in step 3)
2. Double click or just press ENTER on the decrypted PRX file to view/hex edit it with HxD
(You don't get the source code, but strings and binary values can be found and hex edited easily in the PRX)
3. Once you're done modding, save it and press CTRL+ENTER on the PRX the file.
(Your PRX will be encrypted again as SPRX using the same header parameters of your original SPRX.
The original SPRX will be renamed to .SPRX_ORIGINAL. You can leave it there for future mods or delete it if you don't need it.)
The same steps can be used on EBOOT.BIN, .SPRX and .SELF files.
I think pkg_content_id may help. try having it run as administrator, then with compatibility with windows 7. see if you have self tools then. you may have to restart as well.
I don't really have any sprx to look at other than the aforementioned ones and now those aren't useful anymoretrue ancestor self resigner