@60fpshacksrock When I googling it, only returns SM64 searches. Where can I read about that?
That's because you need to rebuild the ISO with Sony CD/DVD Generator and keep the LBA intact, something like that.. . If you do it with other methods it will only work on 7000x.
SM64, at least current one without any code modification, cannot be run directly from FDVDB, it leading to black screen. Workaround is making FDVDB with standard uLE as bootable from exploit and adding Mario anywhere on disc to be run by uLE.The first FDVDB-Video actually WAS Mario 64!
SM64, at least current one without any code modification, cannot be run directly from FDVDB, it leading to black screen.
It is not emulator. Super Mario 64 is native PS2 code like any other i.e original game. N64 emulation (efficient) is not possible on PS2. Source code for SM64 has been recreated from decompilation efforts like eg. TLoZ: Ocarina of Time and few other.
Every program can be "run as ELF" (which is too generic term because there are plenty of ways to run executable), no matter the media. SM64 for PS2 have all resources inside executable, which means can be run from any media because doesn't need any extra support dor target media.
Oh really? @CTurt mentioned something else in the description of FDVDB...LBA for what? It doesnt matter on what LBA files lies. FDVDB exploit doesn't need to have fake VTS1 or 2 on specific position.
I saw it and it doesn't matter either for our discussion. It doesn't work on SM64 without any changes in code.
genisoimage -udf -o exploit.iso "Filesystems/All PS2 slims (3.10 + 3.11) - English language"
No... I don't make these silly mistakes unlike you, big brother.I hope You don't misleading LBA with memory address where ELF be loaded. :P