Berion
Developer
Hi,
UFS2 support in kernel is experimental, so by default is read only. To be able to write into UserData partition, You need to compile ufs.ko with write flag, unload old module, load new, mount partition as ro then remount as rw (Mounter doing remount by default if it is not Read Only version).
"KO Manager" script allows to compile it but at the end it doesn't work anyway (for unknown to me reasons). It still mounting read only.
Better (much stable) is exposing this mapper to Net BSD in QEmu vm.
If that's the case, then unmount everything and use below template:
UFS2 support in kernel is experimental, so by default is read only. To be able to write into UserData partition, You need to compile ufs.ko with write flag, unload old module, load new, mount partition as ro then remount as rw (Mounter doing remount by default if it is not Read Only version).
"KO Manager" script allows to compile it but at the end it doesn't work anyway (for unknown to me reasons). It still mounting read only.
Better (much stable) is exposing this mapper to Net BSD in QEmu vm.
If I understood You correctly, You have GEX PS3 and some disk image? Why You want then modify this image instead write it to target disk?Does anyone know what to do in this case? Or better yet, who has arcade images and how to install them?
If that's the case, then unmount everything and use below template:
Code:
sudo dd if=${HOME}/disk_image.raw of=/dev/sdx bs=64M status=progress
Last edited:
