@
atreyu187
Hello man!!! WOW, that`s GREAT NEWS if the PS3 Scene devs can exploit the PS3 using the PS4 exploit. That will be a dream, and in this case, if we can get PS3 4k models (SuperSlim) hacked, then with the help of UDK Ultimate Engine, we can see a trully reborn, revival of PS3 Homebrew Scene, better than ever, because now anyone can use Unreal Engine 3 for homebrew development on PS3, so imagine how many cool games we can have on PS3!!! I myself am willing to port some UDK Projects to PS3, just for passion and love of game development. I am more a hobbist game developer, and I only recently began to learn about Playstation and General Console Hacking, mainly after I began with this project. I am far away from being an expert on PS3 Hacking Scene, however I read too much and try to learn about this, however the marjority of my time i spend on developing games. I have heard some time ago a project of one guy, called modrobert (
http://www.eurasia.nu/modules.php?name=Forums&file=viewtopic&topic=7266&forum=87), he was trying to dump PS3 memory and trying to decrypt the ps3 keys using a kind of radio frequency analizer, however, this project never got any advancements, and because my ignorance on this topic, I can`t confirm at which extent that project is true. But for my talking with folks here, and by realizing that almost all the PS3 hacking tools are released here on this site first, and I have seen many devs like the guys behind the famous PS3 resigners are members of this site, so I am more than sure that this site PSX Place, is the most trustfull website about Playstation Scene. And I promisse that for now one, I will just get information from trustfull sites, like this
About what you said "And I know one of the devs that worked on Zombie Tycoon 2 on the Vita", WOW MAN THIS WAS THE BEST NEWS I HEARD FROM YEARS!!!
Yeah, if i can get Unreal Engine 3 Source Code for PS Vita, I will for sure port UDK Engine to PS Vita, and the great news is that this process will be very easy and fast, first because GhostBlade, the guy who helped me compiling Unreal Engine Source Code, he has a good knowledge of C++ and Unreal Engine Code Base, so we both can compile it for PS Vita. I have PS Vita SDK, I have a PS Vita with Henkaku (wich is my lovely baby), and I was able to compile ALL the PS Vita SDK Samples (I just did not test them on my PS Vita yet), but I was able to compile the samples in Visual Studio 2008.
So try to talk with him bro, see if he has the source code of Unreal Engine 3 on Vita, which is called as NGP (Next Generation Portable).
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@bguerville
Hey, bro, aren`t you the guy behind MULTIMAN (because I am looking at your AVATAR)?????? IF YES, WOWWWWWW !!!! WHAT AN HONOR FOR ME TALKING WITH A LEGENDARY DEV LIKE YOU MAN!!!!!!!! Here in Brazil MULTIMAN is the most famous and most used and most know app for PS3 CFW Game Backup. And about what said @
atreyu187 that you are searching an exploit for PS3 using PS4 exploit. That`s FANTASTIC JOB MAN (MULTIMAN,




)!!! But why you did not show this method yet? So you are keeping this in private untill you release something functional, right. WOW MAN, this will be EPIC!!! I just would like to know more about this project, to see if we will indeed have CFW on PS3 4K Models, when will be the release date and so on, so this way I won`t need to purchase a CFW PS3. Here in Brazil a CFW is VERY EXPENSIVE, i`s a medium of BRL 1.250,00 (250GB), whereas a basic PS4 Slim 500GB Uncharted 4 Bundle is just BRL 1.300,00. So you see, if I can get CFW on my PS3 SuperSlim 12GB which I paid only BRL 750,00 will be more than a DREAM for me.
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@
GregoryRasputin
Hello bro,
Thanks man for the advices, now after so many evidences, I am trully convinced that there is too many bad things and fake news on PSXHAX website. I trust your words bro.
However, I am a fair minded person, and even for religious values, I always like to look at the good side of people, not only their bad side. I don`t have any involvement with PSXHax Admin/Owner except that like I said, this guy indeed helped me by providing me the PS3 SDK and by promoting my project on his website, and because of that promoting I got in contact with the other guys who helped me on my project. However I know that whenever someone does something good, it does not take away from him his responsabilities on the bad things he does. So you are sure, we must warn people about the fake news on that Website, so no one will get harmed, in example, by bricking his console, which I was told here that MANY people got their PS3 bricked because PSXHAX fake news and misguided tutorials.
What I can say is that from now on I will try to get help and knowledge from more trustfull websites like this one here PSX Place.
Again, even if my project is "sponsored" by PSXHAX website and if by someway or another I did "promote" PSXHAX website, trully guys my intention was just thank that guy for the help he gave me, and aswell, I thought that PSXHAX was a trustfull website, and I imagined that by adding his logo on my project, would help my project to get more people involved.
But now I promisse, if you guys here on PSXPlace help me to get access to Unreal Engine 3 PS Vita Source Code, I will release a completely new version of UDK Ultimate, with added PS Vita Support, and because I know the Unreal Engine 3 Build which contains the PS Vita is more updated than the version I used (2011 Build), so if I get my dirty hands on UE3 Vita, it`s worth a new release. And for UDK Ultimate 3.0

I will indeed change the PSXHAX logo by PSX Place logo, right?
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@
Jdsketch
Yeah bro, Mario 64 on PS3 would be awesome

There are so many Mario Games created in UDK and I am willing to port them to PS3, just for fun and passion for game development
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@
Joonie
HEY MAN, ANOTHER LEGEND HERE!!!!!!!!!! WOW, TODAY IS MY DAY
HEY MAN, YOU ARE THE GUY BEHIND REBUG CFW!!! WOW, I have not enough words to say how happy I am today, and HOW honored I feel to talk with trully PS3 Devs here, the most AWESOME GUYS ON THIS WORLD!!!
@
Joonie and @
sandungas and @ bguerville
About UT3, I will explain what was my idea.
UDK Engine is indeed a lite version of Unreal Tournament 3. Just for the sake of information, whenever I compiled UDKGame-Xbox360.XEX (the xbox360 game executable), I tested this xex file with a xbox360 hacking tool to read the information (kind of meta tags) of the game executable, this tool identified the game as being Unreal Tournament 3 for Xbox360, so indeed, they share the same base code.
Both UDK and UT3 (Unreal Tournament 3) store all the game logic on the scripts files (.uc files), unreal script files. These scripts contains all the game core functions and logic, so ALL the engine functions can be called/accessed through the scripts without touching the C++ source code files.
Whenever you develop a game using UDK/UT3 (Modding), you need to "cook" (compile) the game files, so the engine converts all the game data (models, animations, textures, and scripts) to *.XXX format (like packages) which stores all these informations. In example, I created the Gears of War Chainsaw execution script, so then I compiled those scripts, and they were converted, inserted inside the *.XXX packages.
So each change you make on the game, it changes those final game packages *.XXX, the game executable, EBOOT.BIN (PS3), or DEFAULT.XEX (XBOX360), they keep untouched. It`s for that reason that I created a Game Template for PS3 and Xbox360, on which the game executables are there, they don`t need to be touched, you just will replace the game packages files *.XXX inside the CookedPS3 folder. So any changes you make on the game, only the game files are changed, the EBOOT.BIN remains untouched. Even the ini files get stored on those *.XXX files.
So my idea was not to use UDK Ultimate, rather, my idea was to see if I could change the *.XXX game files of Unreal Tournament 3 PS3 version. But how this? Simple, I would use the Unreal Tournament 3 PS3 Mod Tools, which is an official tool released by epic to allow people to cook (compile) the content created using Unreal Tournament 3 Editor for PS3 format. So I would just change the ini files of UT3 PS3 Mod Tools configuration files (it`s a PC tool) to add and compile ALL THE UT3 Source Scripts to PS3 format (because on default config the PS3 UT3 Mod Tools only compile the files related to custom maps, custom weapons and custom characters). So I would create my content on UT3 Editor, maps, guns, and so on, so then I would just cook (compile) these custom content for PS3, then get the final compiled game files *.XXX and replace over the original UT3 PS3 Files (of the injected backup).
This should work, because in case of UT3 PS3, I think the eboot.bin is not hashed to the game files (I think, I would need to test to confirm). I say this because in example, if eboot.bin was hashed to the game files, you could not add new files to it, because UT3 PS3 supports adding new files, custom mods, maps, characters and weapons.
I purchased a PS Vita game created on UE3, called Infected Wars, is a very cool shooter, third person shooters against zombies. As I luckily own a Henkaku PS Vita, I deleted some files secondary files (maps), but I did keep the game core files (which store the game config files) from this game just to test, and the game did run normal.
But the problem is that UT3 Game Injection simply does not work on OFW 4.81 (without the CFW transfer method). So now my hope would be having CFW on PS3 4K (SuperSlim) model.
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WOW, WHAT A LONG POST GUYS!!!!!!!!!!! SORRY

BUT I WANTED TO ANSWER ALL FOLKS HERE
I Love to talk about game development!!!
Cheers for ALL