@MindAns If You still have valid license and console activation, just export it as *.raf. Eg. by Apollo SaveData Tool. Converting RAF into RIF is the same but in reverse.

Folder is not enough. Inside are game resources like cache, patches and dlc. You need in addition the license(s) if there are some DLC.

In extreme case (Singstar series), this will not be possible without spoofing IDPS taken from source console on target console, because for some reason it is part of encryption and/or signing of some resources.
 
@MindAns, did you make sure to copy the act.dat file? The license may be preventing the game from loading any maps or content you downloaded. I also had that game and would be great to use all the maps I downloaded.

I didn't try it, but I don't know if I can simply copy and paste that file from the ps 3 with the original data (working content) to another ps 3 that only has the same active user (logged in) but without the data.

es.-No lo probe, pero no se si simplemente pueda copiar y pegar ese archivo desde el ps 3 con los datos originales (contenido funcionando) a otro p s 3 que solo tiene el mismo usuario activo (logueado) pero sin los datos.

@MindAns If You still have valid license and console activation, just export it as *.raf. Eg. by Apollo SaveData Tool. Converting RAF into RIF is the same but in reverse.

Folder is not enough. Inside are game resources like cache, patches and dlc. You need in addition the license(s) if there are some DLC.

In extreme case (Singstar series), this will not be possible without spoofing IDPS taken from source console on target console, because for some reason it is part of encryption and/or signing of some resources.

The valid license, I don't know if you are referring to Dlc's or another type of file such as edats, I only know that type (activates or fixes Dlcs XD).
In the native console that I want to export that content, I did not have the DLC's active, only the content of users (and my creations made, karts, tracks and characters) as well as that of other people downloaded.
I could extract the act.dat as the friend who preceded me says, (I think act.dat). Since I just put Hen to do this backup of game data and UCC (user content), Thanks to Hen.
I understand that it was not enough to copy the folder alone, as another data in the backup PS 3 where I want to migrate this data if you have the game with the DLC's activated, only now I will try to do that activation with apollo, yes in I'm missing something, I'll comment on it and let you know my progress in that process.

Thanks to both of you, I know that you are very attentive to these types of queries and inquiries so they are not touched on daily or commonly.
 
I saying about ALL licenses for whatever content which using them. Everything downloaded from PlayStation Store have license.

We don't talking about "fixes" because this is piracy... We do not talking about piracy on psx-place.com. I assuming You have everything legal and all steps from earlier answer are needed to take for backuping and restoring such content purpose.

Everything You have already explained in tutorial. Read it, and You will know what and from where to copy. :P
 
I saying about ALL licenses for whatever content which using them. Everything downloaded from PlayStation Store have license.

We don't talking about "fixes" because this is piracy... We do not talking about piracy on psx-place.com. I assuming You have everything legal and all steps from earlier answer are needed to take for backuping and restoring such content purpose.

Everything You have already explained in tutorial. Read it, and You will know what and from where to copy. :P

Thanks @Berion, if indeed the content is not even from PSN, it is from the game itself since that data was created from the game itself.
And of course, when I migrate to another Ps3 with my account, I am attesting that it is not content from third parties but from users who shared their Creations and those that I was able to share at the time when online multiplayer worked.
If indeed I hope to be able to enjoy that content again that I enjoyed at the time, if there is any news I hope you can still help me, since it also came to mind to restore the data of Rock Band and Guitar Hero (these are from PSN), but I want to play Mod Nation Racers first, because there is nothing similar today or on ps4..
If you recommend creating a post about it, I will do it if I continue in the same post.
 
very interesting to see we can save every thing separatly ^^ thank you for this pdf file ♥

is a good unoficial software who allow to do all that in few clicks perfectly ? i have to export all my data including the Online games i bought officialy from the PSN to my new Used PS3 2504B (they delete my old psn account then i cant Downlaod them back from PSN... :/)
 
Hello, I'm planning on changing my 120 gb HDD to another one with higher storage space but I don't really care about anything other than my saves, in that case just backing up and restoring xRegistry.sys along with the data in dev_hdd0/home/<user>/savedata/ should suffice? Ty for the guide
 
If that so, then yes. xRegistry contains Your NPAID, let's say, ownership. But even without restoring it (BTW: on NAND models You don't need make backup of it because it is on NAND, not on HDD like in case of NOR models), You can always easily resign save for target user by Apollo SaveData Tool.

You're welcome.
 
btw, I am in the unpleasant situation, where I have to try to fix my now broken 1TB hdd. it is stuck in filesystem scan and error out. this stupid mess has only happened when I have done the eprom dump tests :(

anyways, I will try to replace whole vflash manually with broken one in hexeditor and then try force update. still have encrypted dumps of a working and non-working vflash. I will report back to you
 
@haxxxen In Expander script, You will find easy way to exposed dev_hdd0 (not mounted of course) to NetBSD 6.0 which allows You to fix the fs (glory to @andshrew for that ^^). If dev_hdd1, then You can just do mkfs.vfat -F 32 or use raw image from toolkit as replacement. Just FYI if broken is not VFLASH.
 
no luck to restore hdd so far, but I think I know now, why CELL filesystem check can happen to fail. in my example, must be a problem of too many directories, which cannot be listed or increased beyond specific value. culprit could be a huge Amiga game collection, which I have added lately, and now I have to remove somehow from hdd (backup)

edit
developers definately should hold the directory structure to bare minimum, just saying. screw those emulators with their countless (and useless) folders and stupid PS3 does not like deep hierarchy
 
Last edited:
@haxxxen Strange, because UFS2/FFS supports all this deep recurrence from top dev_hdd0, to the bottom of eg. RetroArch stuff. MAybe some bugs on fw side?
 
@haxxxen Strange, because UFS2/FFS supports all this deep recurrence from top dev_hdd0, to the bottom of eg. RetroArch stuff. MAybe some bugs on fw side?
I am sure, because of debug output and already have found the error in libfs_ sys library. must be some hardcoded value, so maybe can be patched...
 
@haxxxen So then, so far we can count few critical bugs in HDD handling:
  • wrong super block if disk sectors are in 4K (case when no translation layer exist, so called 512e), which cause fs corruption
  • unknown reason why disks above some size are not recognized at all, and above some size fsck no longer works
  • deep recurrence level
 
@haxxxen So then, so far we can count few critical bugs in HDD handling:
  • wrong super block if disk sectors are in 4K (case when no translation layer exist, so called 512e), which cause fs corruption
  • unknown reason why disks above some size are not recognized at all, and above some size fsck no longer works
  • deep recurrence level
I think, maybe no bugs but features, because S0ny loves hardcoded values, lol
 
Who volunteer to find out? ;) I read somewhere about changing some values in emerinit to get larger HDD support but forgot where it was. Also don't know how to re-encrypt and re-sign it.
 
hi, will the xregistry file also work on another ps3 in order to restore accs and saves there? Or is that feature exclusive to the console it was taken from?
 
hi, will the xregistry file also work on another ps3 in order to restore accs and saves there? Or is that feature exclusive to the console it was taken from?

It won't work for PSN accounts nor save files. Those use act.dat and RIF files.

For local accounts, it may work as long as the user folders are present in the HDD (i.e. local user's "00000002" folder must exist).
 
Back
Top