PS3 [Update] Apollo Save Tool v1.8.4 released

Update v1.8.4 Released
. Original Introduction: PS3 development has been seeing an upkick lately and developer @bucanero has been one of the developers playing a part. The developer has recently updated Artemis with new support and also released PKGi (PS3) but now the developer shares a great utility that involves PS3 Game Saves called Apollo, built utilizing the Artemis GUI this homebrew capable of running on CFW and PS3HEN will allow you to Patch & Resign your Game Saves / Download Game Saves / Unlock Game Saves all from the convenience of your PS3 console and not PC tools are required. Below you can see the release thread from the developer himself: So i'll let @bucanero take it from here with another great release:
-STLcardsWS

screenshot_main.png

It's summer and you're bored; what do you do with that amount of free time? You create "Apollo", a new homebrew app for the PS3! :D

  • you might wonder... why is it called Apollo?
    Apollo was the twin brother of Artemis, goddess of the hunt. Since this project was born using the Artemis-GUI codebase, I decided to respect that heritage by calling it Apollo.

    So, without further ado, let's present Apollo:

    Apollo Save Tool is an application to manage save-game files on the PlayStation 3.
    The apollo-ps3 homebrew app allows to download, unlock, patch and resign save-game files directly on your PS3.


    Features:
    • Easy to use: no crypto-key configuration or advanced setup needed.
    • Standalone: no computer required, everything happens on the PS3.
    • Save files listing: quick access to all the save files on USB and the internal PS3 HDD (+ file details)
    • Save SFO unlocking: allows the user to remove the copy-lock flag, enabling transfer of Copying Prohibited save files.
    • Save files patching: supports Bruteforce Save Data and Game Genie cheat patches to enhance your save-games.
    • Save PFD resigning: allows the user to resign save files made by other users and consoles.
    • Save downloading: access to an Online Database of save-game files to download straight to your PlayStation.
    • Automatic settings: auto-detection of PSID and Account-ID settings.


  • v1.8.4

    Added
    • Hex Editor for save-data files
    • Improved internal Web Server (Online DB support)
    • Custom offline Account-ID activation (On-screen Keyboard)
    • User-defined Online DB URL (Settings)
    Fixed

    • Fix Final Fantasy XIII save-game decryption bug
    Misc

    • Updated Apollo patch engine v0.4.1
      • Skip search if the pattern was not found
      • Improve code types 9, B, D
      • Fixed Final Fantasy XIII encryption bug on PS3
      • Add value subtraction support (BSD)
    • Custom checksum: Dai-3-Ji Super Robot Taisen Z

    .v1.8.0

    Added
    • Import Trophies from USB
    • Improve Trophy bulk export
    • Download Online DB saves to HDD
    • Extract archive tool (.zip, .7z, .rar)
    • Network Tools
      • URL downloader tool (download http/https/ftp/ftps links)
      • Simple local Web Server (full access to console drives)
    • New save-game sorting options (Settings)
      • by Name, by Title ID
    • Show PS3 IP address when running Apollo's Web Server
    • Improve USB support (scan USB0 to USB6)
    • On-screen Keyboard (for text input)
    Fixed

    • Fix screen aspect ratio (Tiny3D viewport issue)
    • Fix list refresh bug with .PSV saves
    • Fix .VM2 to .VMC export bug
    • Fix bug when saving settings
    Misc

    • Download application data updates from apollo-patches repository
    • Use .savepatch extension for save-game patches
    • Updated Apollo patch engine v0.3.0
      • BSD scripting changes
      • New custom hash: mgspw_checksum
      • Fix sha1_xor64 custom hashing
      • Fix little-endian support for decrypters/hashes (PS4/Vita)

    .v1.7.0
    • Added local Web Server (download saves as .Zip)
    • Save-game selection (press SELECT to tag items)
      • Copy/Resign selected saves (Bulk Management)
    • Improved listings (items count)
    • New custom checksum support
      • LEGO Marvel Avengers
      • LEGO Star Wars: The Force Awakens

    .v1.6.5

    Added

    • New save-game cheats
      • Final Fantasy XIII
      • Ratchet & Clank Future: A Crack in Time
      • Resident Evil 4 HD
      • Resident Evil 6
      • Resident Evil Revelations 2
      • Ryu ga Gotoku Kiwami
      • Tales of Zestiria
    Fixed

    • Fixed Online DB URL
    Misc

    • Use Apollo-lib (shared with Apollo PS4)

    .v1.6.4

    Added
    • Added setting to redetect user/console IDs
    • Added custom decryption support
      • Dynasty Warriors 8: Xtreme Legends
    • Added custom checksum support
      • LEGO Pirates of the Caribbean: The Video Game
      • LEGO Star Wars III: The Clone Wars
      • Tales of Zestiria
    • New save-game cheats
      • Atelier Rorona Plus
      • Atelier Shallie
      • Battle of Tiles EX
      • Call of Duty: World at War
      • Class of Heroes 2G
      • Death Spank
      • Deathmatch Village
      • DuckTales Remastered
      • Everybody's Golf
      • Iron Man 2
      • J-STARS Victory VS+
      • Kick Beat
      • Monster High - New Ghoul in School
      • Mortal Kombat Arcade Kollection
      • Narco Terror
      • Sacred Citadel
      • Shrek Forever After
      • Silent Hill: Downpour
      • Super Motherload
      • Tales of Zestiria
      • The Awakened Fate Ultimatum
      • The Expendables 2
      • Vandal Hearts: Flames of Judgment
      • Wizardry The Labyrinth Of Lost Souls
    Fixed
    • Fixed freeze issue when DB rebuild was scheduled
    • Fixed comments in .ps3savepatch files

    .v1.6.3

    Added
    • Added offline PS3 account activation
      • Creates a fake account ID
      • Generates an offline activation file act.dat
    • View raw .ps3savepatch patch files
    • Added BSD mid, endian_swap commands support
    • Added fnv1, checksum32, wadd_le, sha1_xor64 hash methods
    • Added custom decryption support
      • Metal Gear Solid 2
      • Metal Gear Solid 3
      • Metal Gear Solid Peace Walker
    • Added custom checksum support
      • Alien: Isolation
      • Digimon All-Star Rumble
      • Dragon Ball Z: Ultimate Tenkaichi
      • DuckTales: Remastered
      • LEGO Batman 2: DC Super Heroes
      • LEGO Harry Potter: Years 1-4
      • LEGO Harry Potter: Years 5-7
      • LEGO Lord Of The Rings
      • LEGO The Hobbit
      • Samurai Warriors 4
      • Sengoku Musou 4
      • Tears to Tiara 2
    • New save-game cheats
      • Dragon Ball Z: Xenoverse
      • Odin Sphere Leifthrasir
      • One Piece Pirate Warriors 3
      • Sengoku Basara 4 Sumeragi
      • Transformers: Devastation

    .v1.6.0

    Added

    • Display save-games and trophy-set icons
    • Added Database rebuild dialog (trophies)
    • Added PS2 Classics CONFIG encryption support
    • Improved USB scanning for Saves and User Backup tools
    Fixed
    • Fixed .ps3savepatch file parsing

    .v1.5.8

    Added

    • Added Trophy edit support
      • Unlock trophies
      • Lock trophies (if not synced)
    • Added bulk trophy export to .Zip
    • Added custom checksum support
      • Kingdom Hearts Chain of Memories
    • Improved file copy to USB
    Fixed
    • Fixed account_id update (special case)

    .v1.5.5

    Added
    • Added BSD qwadd, right, left commands support
    • Added adler16, sdbm, dwadd_le hash methods
    • Added dev_usb006 scan for USB saves
    • Added custom decryption support
      • Final Fantasy XIII
      • Final Fantasy XIII-2
      • Lightning Returns: Final Fantasy XIII
      • Resident Evil 0 (Zero) (Blowfish)
      • Resident Evil HD Remaster (Blowfish)
      • Resident Evil Revelations 2 (Blowfish)
      • Need for Speed: Undercover
      • Call of Duty: Black Ops (3-DES CBC)
      • Call of Duty: Black Ops II (3-DES CBC)
      • Silent Hill 3 HD
    • New save-game cheats
      • Persona 5
      • Resident Evil: Revelations 2
      • Yakuza 0
      • 99 Vidas
      • Lost Dimension
      • RAGE
      • The Last of Us
      • BlazBlue
      • BlazBlue: Chronophantasma EXTEND
      • BlazBlue: Central Fiction
      • Resident Evil 0 (Zero)
      • Resident Evil 4 HD
      • Resident Evil 5
      • Resident Evil 6
      • The Elder Scrolls V: Skyrim
      • The Legend of Heroes: Sen no Kiseki
      • Devil May Cry 3 HD
      • Guilty Gear Xrd - Rev. 2 -
      • Dynasty Warriors 8: Empires
      • Saint Seiya Soldiers' Soul
      • Star Ocean 5: Integrity and Faithlessness
      • Kamen Rider Battride War Sousei/Genesis
      • Rainbow Skies
    • Added custom checksum support
      • Dead Space 2
      • Dead Space 3
      • Final Fantasy X HD
      • Final Fantasy X-2 HD
      • Final Fantasy XIII
      • Final Fantasy XIII-2
      • Lightning Returns: Final Fantasy XIII
      • Kingdom Hearts 2.5 HD
      • Kingdom Hearts Birth by Sleep
      • Prototype
      • Prototype 2
    • Added simple icons for trophies
    • Improved custom CRC32 method
    Fixed
    • Fixed bulk resign and bulk copy
    • Fixed Fake owner account (ffffffffffffffff)

    .v1.5.0

    Added
    • Added Trophy Set management
      • List trophies
      • Resign trophy sets
      • Backup trophies to Zip
    • Added custom encryption support (DmC, GTA5, Diablo 3, NFS Rivals)
      • Algorithms: Blowfish, AES, DES
    • Added "Import decrypted save file" option
    • Added PS2/PS1 .PSV saves to the Online Database
    • Improved user messages
    • Added BSD global variable support
    • Added BSD search next command support
    • Added GameGenie code type 88 relative search
    Fixed
    • Fixed .RAP uppercase issue

    .v1.4.6

    Added
    • Added BSD crc64_ecma and crc64_iso hash commands
    • Added custom CRC-64 hash support
    • Added deflate support to BSD decompression command
    Fixed
    • Fixed save-game patches
      • Darksiders
      • Call of Juarez Bound in Blood
      • Fuse

    .v1.4.5

    Added
    • Added Change Account ID option (Remove ID, Fake Owner/Rebug)
    • Added background to PS3 system Dialogs
    • Added Enable Debug Log setting
    • Game Genie Type 6 code support
    • New cheats
      • Guilty Gear Xrd -SIGN-
      • Guilty Gear Xrd Rev 2
      • BlazBlue: Centralfiction
    • Updated secure_file_id database with new Title IDs and keys
    • Updated Online Database with new save-games
    Fixed
    • Fixed Online Database save-game download bug

    .v1.4.2

    Added
    • Export PS1 .PSV saves to .mcs
    • Export PS2 .PSV saves to .psu
    • Import raw PS2 memcards to .VM2 (ECC / non-ECC)
    • Export PS2 .VM2 memcards to raw image
    • Added APOLLO-99PS1.PSV dummy save (to refresh XMB virtual memcards)

    .v1.4.0

    Added
    • PS2 Classics: export/decrypt .VME memcards to .VM2
    • PS2 Classics: import/encrypt .VM2 memcards to .VME
    • PS2 Classics: export/decrypt BIN.ENC images to .ISO
    • PS2 Classics: import/encrypt .ISO images to BIN.ENC
    • Added .PSV resigning (PS1/PS2)
    • Added PS1 .mcs/.psx save conversion to .PSV
    • Added PS2 .max/.cbs/.xps/.psu save conversion to .PSV
    • Added APOLLO-99PS2.PSV dummy save (to refresh XMB virtual memcards)

    .v1.2.5

    Added
    • Updated games.conf database with new IDs and keys
    • Add Copy savegame to HDD option
    • Add Zip savegame to HDD option
    • Add bulk save-game copy to HDD support
    • Add owners.xml support (select owners from the Settings menu)

    .v1.2.0

    Added

    • Add save-game region change support
    • Add custom decryption for Naughty Dog savegames (TLoU, Uncharted 2, Uncharted 3)
    • Add bulk save-game resign support
    • Add View Save details option
    • Add Export licenses to HDD (/dev_hdd0/exdata/)
    • Add proper detection of unprotected games
    • Add analog stick control support
    Fixed
    • Removed unsupported cheat code files
    • Fix BSD cheat code applying process
    • No cheat codes selected by default

    .v1.1.2

    Added
    • Export single .rif license to .rap file (User Backup menu)
    • Import single .rap file to user's .rif license (User Backup menu)
    • Bulk import .rap files to user's content .rif licenses (User Backup menu)

    .v1.1.0

    Added
    • Export the user's content licenses to .RAP files (User Backup menu)

    .v1.0.9

    Added
    • Support for compressed save-game file patching
    • Added insert, delete, compress, and decompress BSD patch commands
    • Improved save list browsing
    • Improved BSD patch code parsing
    • Reduced package installer size

    .v1.0.2

    Added
    • Re-added resign/cheat options to HDD/USB
    • Added decrypt file option
    • Updated UI with custom font
    Fixed
    • Fixed game listing issue (when name has a \n)
    • Fixed custom CRC calculation bug (BSD patches)

    .v1.0.0

    Added
    • Bruteforce Save Data cheat patch support
    • Changed save-game encryption/decryption method
    • Splash screen logo

    .v0.9.0

    Added
    • Game Genie cheat patch support
    • Updated UI
    • Added Remove Console ID patch
    • Added Licenses backup to .Zip (/dev_hdd0/home/000000XX/exdata/)
    • Added bulk save-game copy to USB
    • Added Trophies backup to USB
    • Added owner.txt support to override auto-detected settings
    • Improved auto-update check/download
    Fixed
    • Solved issue when copying save-games from HDD to USB
    • Solved freeze bug when using Clear local cache
    • UI: Fixed improper titles and messages

    .v0.6.5

    Added
    • Export save-game to .Zip file
    • Copy save-game to USB
    • New Settings option to clear local cache
    • New Settings option to update application data
    Fixed
    • Fixed patch when removing Account ID
    • Use internal PS3 fonts to fix issues with extended characters

    .v0.5.1

    Hot fix release.

    Fixed

    • Fix unzip issue when unpacking online save files

    .
    v0.5.0


    First public release.
    Added
    • Save file listing (+ details)
    • Save file SFO unlocking (remove lock flag)
    • Save file PFD resigning
    • Save file download from Online Database
    • Automatic detection of PSID/Account-ID settings

  • Using the application is simple and straight-forward:
    • Move UP/DOWN to select the save-game file you want to patch, and press :but x: . The patch screen will show the available fixes for the file. Select the patches and click Apply.
    • To see the item's details, press :but tri: . It will open the context menu on the screen. Press :but cir: to return to the list.
    • To reload the list, press :but square: .
    • Press left (L1/L2) or right trigger buttons (R1/R2) to move pages up or down.


  • No special setup is needed. Just download the latest apollo-ps3.pkg package and install it on your PlayStation 3. On first run, the application will detect and setup the required user settings.


  • screenshot_main.png screenshot_patches.png screenshot_savelist.png screenshot_settings.png screenshot_about.png screenshot_details.png


  • Credits


See the full project's README for more information: https://bucanero.github.io/apollo-ps3/
feel free to share you comments and ideas! :cool2:


Download link: https://github.com/bucanero/apollo-ps3/releases/latest
As usual, full source code is available on GitHub :)


Note: A PS4 version has been released as well, see details > here <
A PSP version is also available, see details > here <
 
Last edited by a moderator:
if you have more than 1 user on your PS3, just open Apollo from the desired user account, then the app will access the save-games from that user.

So, steps:
  1. login to the ps3 with the right user
  2. open Apollo
  3. (optional) check on the About screen, you should see the right User ID there
  4. go to HDD saves
  5. resign/cheat/patch the save you want
As usual, my suggestion is to make a copy of the save-game before trying cheats or patches.

Thanks,very useful.I saw that there's the new Apollo Save Tools v1.0.2,do you think that I must put this version or Apollo Save Tools v1.0.0.?
 
Hello! Would like to ask if the cheat is going to work if i have psnpatch on my ps3?

yes, it should work fine, it should have no issue with psnpatch or any other homebrew.

save-game cheats are actually binary patches to the data stored in save-games. Apollo will patch the required files and resign the changes as needed.

For safety, make a copy of your save-game before applying cheats. If everything works fine, then you can erase your backup afterwards.
 
save-game cheats are actually binary patches to the data stored in save-games. Apollo will patch the required files and resign the changes as needed.

For safety, make a copy of your save-game before applying cheats. If everything works fine, then you can erase your backup afterwards.
Im thinking in something, everything revolves around the idea of using a control file (it could be named APOLLO.LOG) stored in the same directory than the encrypted file, i guess the official functions are not going to complain about the additional file, are going to ignore it

The idea is, the first time you add a cheat you can add a new action in the code in between reading the cheat data and patching it, this way:

1) Read cheat data, decrypt savegame file, and find the target data (the original data in the savegame that is going to be patched in step 3)
2) Store the target data in one "slot" of the the control file (i gues are going to be just a few bytes)
3) Patch the savegame, encrypt it, etc...

Later... if the user wants to add another cheat is needed to read the control file to compare new cheat with the other cheats that are already applyed, incase the new cheat is different his "target" data needs to be cummulated in the control file
And so on... the point is the control file needs to store the original data of everything that was patched (with identifyers of every cheat)

And if at some point the user disables all the cheats is needed to delete the control file, so we are back at the beginning with the original data recovered from the control file
 
Ohh, i have an alternative idea easyer to implement :D
Instead of using a custom APOLLO.LOG control file, you can create 1 file for every cheat applyed using exactly the same cheat format you already have implemented

Lets say... we have a cheat file that patches the value 0x20 at offset 0xAA
Then you decrypt the savegame, read offset 0xAA and find the original value that seems to be 0x40
After that you "extract" the original cheat file to the savegame directory (with the value 0x20 at offset 0xAA).... and you replace the 0x20 by 0x40

Is like making a copy of the cheat file... but replacing the patched data by the original
This way the new cheat file generated by apollo is like a "reverter"
 
you mean to keep a backup of the old file, or actually a binary .diff so you could actually "revert" a cheat one by one?

also, is it useful for the general public? I assume that if someone is trying to cheat, he won't be seeking to "uncheat" later
 
you mean to keep a backup of the old file, or actually a binary .diff so you could actually "revert" a cheat one by one?

also, is it useful for the general public? I assume that if someone is trying to cheat, he won't be seeking to "uncheat" later
Yes, like a diff file, but a lot more simple, because by reading the original cheat file you know which offsets are going to be patched
So you can create another cheat file (based in the one from the cheat database) containing the "reverse" data

The result is you have the savegame directory with the rebuilt/encripted savedata + several "reverter" cheat files (containing all the original data that was patched)

The good thing is the "reverter" cheat files are exactly the same format than the others, and the way how are applyed is the same

When apollo opens the savegame directory you read the "reverter" files and you can inform the user how many patches are already applyed, and you can add an option to disable them

*And when the user disables one cheat is really applying the "reverter" cheat file... and deleting it (to keep a record that indicates that it was removed)
 
Last edited:
Just a heads-up, if there's corrupted saves in the device you are trying to load from, the app will hang in the loading screen forever
Apollo Save Tool v1.0.9 released:
https://github.com/bucanero/apollo-ps3/releases/tag/v1.0.9

Changes
  • Support for compressed save-game file patching
  • Added insert, delete, compress, and decompress BSD patch commands
  • Improved save list browsing
  • Improved BSD patch code parsing
  • Reduced package installer size
 
Hey... Maybe someone can help.
I try to use downloaded saves on my PS3.
Tried to resign them on usb-Stick or on internal HDD but no chance to use them.
The games always tell me the Savegame doesn't belong to me and I cannot use it.
What am I doing wrong?
I am on Rebug 4.86.1 with a Slim PS3
 
Hey... Maybe someone can help.
I try to use downloaded saves on my PS3.
Tried to resign them on usb-Stick or on internal HDD but no chance to use them.
The games always tell me the Savegame doesn't belong to me and I cannot use it.
What am I doing wrong?
I am on Rebug 4.86.1 with a Slim PS3

which save game are you trying?

just to be sure, you need to download a save game to USB, resign the save on the USB, and then copy the resigned save to the hard drive using the XMB.

I have tested it with lollipop chainsaw (among other games) and it works fine, but I don't know which file are you using
 
Last edited:
which save game are you trying?

just to be sure, you need to download a save game to USB, resign the save on the USB, and then copy the resigned save to the hard drive using the XMB.

I have tested it with lollipop chainsaw and it works fine, but I don't know which file are you using

I used several Savegames. Dirt 3, Need for Speed, Gran Turismo 6.
Downloaded them from a forum, copied them to the USB Stick and clicked on resign in Apollo.
 
I used several Savegames. Dirt 3, Need for Speed, Gran Turismo 6.
Downloaded them from a forum, copied them to the USB Stick and clicked on resign in Apollo.

some games do have additional security checks, and even after resigning they will be detected as saves from another player.

if you resigned the files on USB using Apollo, and then you were able to transfer the files to HDD, then the files are valid because the PS3 won't allow to copy the files if they're corrupt.
In apollo's about screen, you can also check that your account, PSID, and user ID are correctly detected and vaild.
as quick way to check, on XMB / Save Data utility (ps3) if you press :but tri: on a savegame file (works on HEN too) you can see an "* Owner information" option. If you click on it, it will tell you if that savegame is owned by the current user or not.

If the screen says something like:
Owner (online) / Owner (local)
it means the save is resigned and is owned by the current user.

if the screen says
Not owner (....)
it means you're not the owner, and need to resign it. (resign it on USB, then copy it back to HDD or the database won't be updated)

if the savegame says you're the owner, but the game rejects it when loading, then the game has additional checks. In that case, probably you'll need to use Artemis to do in-memory cheat, or use Apollo to patch an original savegame if there's any patch available.


btw, if you want, you can also try to resign those files using aldo's Bruteforce data tool in your computer, and then copy the files to the PS3.
 
Hello @bucanero.

J'ai un gros souci de mauvaise signature des SAVES sur ma console SuperSlim de modèle CECH-4204C sous le HFW-4.86.1/HEN-v3.0.1. Le jeu "Ratchet et Clank" me dit : "Cette sauvegarde n'appartient pas au joueur actuel, ..." après modification et signature de la SAVE.
Je possède une autre console de modèle CECH-2504B sous le CFW "Rebug-4.84.2-REX" qui a la fonctionnalité FSDO activée (Fake Save Data Owner) et j'ai utilisé la version 1.10 de APOLLO Save Tool et tout c'est bien passé, il est possible que le FSDO actif ai permis le bon fonctionnement des modifications.
Il me semble que ce problème existe depuis la version 1.0.2 mais je n'en suis pas très sûr.

Pourriez-vous corriger ce souci SVP ?

Très cordialement.


In English via G-Trad :

I have a big problem with bad SAVES signing on my SuperSlim console of model CECH-4204C under HFW-4.86.1 / HEN-v3.0.1. The game "Ratchet and Clank" tells me: "This backup does not belong to the current player, ..." after modification and signature of the SAVE.
I have another CECH-2504B model console under the CFW "Rebug-4.84.2-REX" which has the FSDO functionality activated (Fake Save Data Owner) and I used version 1.10 of APOLLO Save Tool and all this went well, it is possible that the active FSDO allowed the correct functioning of the modifications.
It seems to me that this problem has existed since version 1.0.2 but I am not very sure.
Could you please correct this concern ?

Very cordially.
 
Hello @bucanero.

J'ai un gros souci de mauvaise signature des SAVES sur ma console SuperSlim de modèle CECH-4204C sous le HFW-4.86.1/HEN-v3.0.1. Le jeu "Ratchet et Clank" me dit : "Cette sauvegarde n'appartient pas au joueur actuel, ..." après modification et signature de la SAVE.
Je possède une autre console de modèle CECH-2504B sous le CFW "Rebug-4.84.2-REX" qui a la fonctionnalité FSDO activée (Fake Save Data Owner) et j'ai utilisé la version 1.10 de APOLLO Save Tool et tout c'est bien passé, il est possible que le FSDO actif ai permis le bon fonctionnement des modifications.
Il me semble que ce problème existe depuis la version 1.0.2 mais je n'en suis pas très sûr.

Pourriez-vous corriger ce souci SVP ?

Très cordialement.


In English via G-Trad :

I have a big problem with bad SAVES signing on my SuperSlim console of model CECH-4204C under HFW-4.86.1 / HEN-v3.0.1. The game "Ratchet and Clank" tells me: "This backup does not belong to the current player, ..." after modification and signature of the SAVE.
I have another CECH-2504B model console under the CFW "Rebug-4.84.2-REX" which has the FSDO functionality activated (Fake Save Data Owner) and I used version 1.10 of APOLLO Save Tool and all this went well, it is possible that the active FSDO allowed the correct functioning of the modifications.
It seems to me that this problem has existed since version 1.0.2 but I am not very sure.
Could you please correct this concern ?

Very cordially.
Some games can detect if a save is resigned (even using pc tools). If it is only happening on this one game then i think it is not a bug or anything that can be fixed.
 

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