PS3 [Update v1.05] sMAN vv1.02 : New "Setup" Option in side-menu of new UI by deank

If you have not heard of sMAN already. its a new plugin from legendary developer deank. sMAN combines webMAN (vanilla) and recently developed sLaunch feature (that was a separate plugin complementing webMAN). So what is the difference between webMAN & sMAN, sMAN provides a UI experiance for changing games on the XMB, as seen in the ScreenShot provided directly from the XMB you will be greeted with this new way to mount a game. Prefer the original way? Then deank still has you covered with his original webMAN plugin as well. This update provides a new "Setup" option in the side menu and also completely does away with the "My Games" entry on the XMB and to launch the sMAN (slaunch feature) simple hold the START button on your dualshock controller to launch this new UI from the XMB. See full details in deank's release quote


Update: Deank also released a quick update to version 1.02 offering a few improvements/fixes outlined. Update 2: deank is on fire releasing another update to sMAN with the release of v1.05, note this version changes the START button to L1/R1 to launch the sluanch feature on the XMB, see all changes in the changelogs provided.

sman.jpg

  • sMAN (webMAN + sLaunch)

    sMAN 1.01 (2/192017)
    • Added "Setup" option in side-menu
    • Removed xml generation - no need for custom category_game.xml anymore
    • Removed xai_plugin/idle_plugin usage
    • Added x2 upscale for small images/covers (w/h < 336)
    • Added indication of current group mode (PS3 1 / xxx) under title name/path
    • Removed "My Games" entry from XMB - hold [START] to launch sMAN (Note: changed to R2/L2 in v1.05 see below)
    Update(1) - sMAN v1.02 (2/19/2017)
    • Changed netiso/rawseciso implementation (external) - use plugin slot #0
    • Fixed crash when trying to load another PS1 title after one is played
    Update(2) - sMAN v1.05 (2/19/2017)
    • Use [L2+R2] to start sMAN
    • The sprx is bigger (but actually uses less memory) because it contains some glued resources
    • It will use standard PS1/PS2/PSP/PS3/Blu-ray/DVD icons when there is no proper cover/image available
    • This version of the plugin must be named sman.sprx and loaded from (in this exact order):
      • /dev_hdd0/sman.sprx or
      • /dev_hdd0/plugins/sman.sprx or
      • /dev_flash/vsh/module/sman.sprx
      • otherwise it won't work. The first match of these three will be loaded.
    sMAN resource files are located in /dev_hdd0/tmp/wmtmp/res folder. There are six icons, background and ntfs/net external plugins. You can play with them until the next reboot when they will be restored to defaults.​
    NB: Renaming it to webftp_server.sprx and other stupid things are not supported. :)
    Thanks to @bguerville for his help about loading xmb plugins: http://www.psx-place.com/......

    Dean

Download:

 
purely cosmetic question:

can this be implemented with no background image, so the PS3 FW background/Waves are visible?
 
@deank. It can not read from Net0 when the games are in this folder
PS3ISO/A/GameName
PS3ISO/B/GameName
But Webman MOD can.
Can you fix this. ???
 
sMAN 1.06n ( http://deanbg.com/sman.sprx | http://deanbg.com/sman_1.06.zip )

* Some important parts of the plugin are rewritten and optimized to reduce stack usage
* Returned another 112KB back to fg vsh :) (2316KB free - was 1920KB a month ago without ntfs :) so about 396KB less used)
* Changed sman.bin to support longer game names/paths/icons - a rescan will be initiated
* Cleaned some code (about 1000 lines gone after the optimization)
* sMAN is now properly unloaded when requested (no zombie or dead threads should remain - @Joonie can you check?)
* It supports up to 2000 titles (games/bd/dvd) now

Thinks look really stable at the moment.

sman_mem.jpg


Dean

I have to report a software limitation as it does not scan subfolders that contain Game.

sample:
Ntfs0/PS3ISO/SubfolderName/GameName.iso

Thanks
smikk
 
can ask why people use subfolders? i really see no need for them

@deank do you think the issue with ps3 cechl models loud fan on console startup with dynamic fan control can be fixed?
 
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hi @Dean

I have this problem. Gives me information
"sMAN not installed properly quit"

I tried two ways (sman.sprx thrown in the same location as in the examples)

1) " boot_plugins.txt
Code:
/dev_hdd0/sman.sprx

2) "boot_plugins.txt
Code:
 /dev_hdd0/plugins/sman.sprx

I have one question apropo source as I use the exe file, exactly?
"usage: sman_res.exe resource_folder drag and drop resource folder to the .exe to create a resource file for sMAN"

EDIT:
my model is CECHL
also I have a problem with the fan control

Sman me as if running in the background but I can not enter the game menu (shortcuts work such as L3 + R2 + X / O)
 
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@deank do you think the issue with ps3 cechl models loud fan on console startup with dynamic fan control can be fixed?

I no longer have my fat ps3 and can't test it further. It was ok for me that 2-3 seconds into the boot process webMAN takes control and quiets it down.

Today I noticed on my slim PS3 that when I unload sMAN the fan goes loud when syscon starts to handle it and gradually goes down to normal speed in few mins.
 
I no longer have my fat ps3 and can't test it further. It was ok for me that 2-3 seconds into the boot process webMAN takes control and quiets it down.

Today I noticed on my slim PS3 that when I unload sMAN the fan goes loud when syscon starts to handle it and gradually goes down to normal speed in few mins.

@deank

Is your PS3 CECH-210X ? Both CECH-L0X and CECH-210X had the same problem with this fan controller.
 
I updated the zip with the required program to glue the resource folder. Have in mind that sman.sprx must be <168KB for this to work. 168KB is hardcoded in sman (main.c SPRX_PAD) and in sman_res.exe. You can see how to use it in the "Makefile".

After you have the prx compressed by scetool to sprx, sce_res.exe should output something like this:
Code:
-> sman.sprx - 163812 bytes
Padding: 8220
08:24:43: adding: BDM.png / Size: 16436 / Offset: 217
08:24:43: adding: DVD.png / Size: 14365 / Offset: 16653
08:24:43: adding: PS1.png / Size: 17385 / Offset: 31018
08:24:43: adding: PS2.png / Size: 11706 / Offset: 48403
08:24:43: adding: PS3.png / Size: 13211 / Offset: 60109
08:24:43: adding: PSP.png / Size: 9755 / Offset: 73320
08:24:43: adding: sman.jpg / Size: 58140 / Offset: 83075
08:24:43: adding: sman.net / Size: 4182 / Offset: 141215
08:24:43: adding: sman.ntf / Size: 6496 / Offset: 145397
Resource saved as: res.bin
Thanks Dean... Now it works without issues :)
 
@deank can u reduce time display of "sman loaded" notification or completely disable it ,bcos on startup with ps3lock screen it freezes on top displaying button combo.it would be better if sman remains hidden without notification.thanks ...
 
i cant display my covers in sman.. with webman mod i had my covers in blesXXXX.jpg in temp/wm folder where sfo and png are extracted..now when i put there my covers nothing happen.. i tried to rename them to match game.sfo and game.png, i tried to put them to fat32/PS3ISO where my games is..nothing work...my games are in spllted isos on fat32 hdd
 
@deank, i tried with new sman, nothing happened
is this correct format?
AC Brotherhood [BLES00910].iso.0
AC Brotherhood [BLES00910].iso.1
AC Brotherhood [BLES00910].jpg

i also moved that jpg to temp folder, and nothing..
i tried with option ticked and unticked (disable multiman covers)

i dont have multiman, but can i make folder structure so webman can find all covers in that folder?

edit: with new sman xmb froze when i hit unmount in side menu
 
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I no longer have my fat ps3 and can't test it further. It was ok for me that 2-3 seconds into the boot process webMAN takes control and quiets it down.

Today I noticed on my slim PS3 that when I unload sMAN the fan goes loud when syscon starts to handle it and gradually goes down to normal speed in few mins.
just enabled it and fan still super loud on ps3 startup model cechl01
 
@bokiroki I updated sman.sprx so it will look for covers in wmtmp folder too (covers with game ID - BLUS12345.JPG / BLUS12345.PNG). It will also look for the jpg/png/JPG/PNG covers named after the iso as usual.There were few issues that were fixed and it should be ok now.

If you don't see the covers it must be something you're not doing right.
 
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