SKEPTiCK
Member
Okay, so I've played games on emulators for a decade and a half now but I am looking to have a better understanding about the real beef & potato elements of how emulation works, how does one even begin?
Long story short, I would actually like to build an emulator of my own someday. There are many great EMUs out there but I still don't think there's anything like understanding how to create your own. I want to see things move forward, I want to get crappy games running better, I want the performance to be comparable to that of end-line consoles, I want to build something that everybody would be happy to see.
I'd like to see accelerated gameplay be brought to PS1 games on the PS3, similar to that of what PCSX-R can do on your computer... You know, playing a game at a speed of x2 or even x3 or higher? Or the ability to use custom shaders, things like that. As far as I see, the standard ps1emu will never get such a feature.
Another question... how exactly does Cobra work on PS3? Does it use code from PCSX2 or are the two not related in any sort of way? I remember seeing that PCSX2 got a recent update after not seeing one for several years and I wondered if this effects Cobra somehow? I also remember that Soul Calibur 2 and 3 as well as BLACK ran like crap on PCSX2 but I wonder if that's different now? They don't run well on Cobra either if I remember correctly, definitely BLACK but as for the other 2 idk. That's why I figure Cobra uses PCSX2 code/script/data.
Long story short, I would actually like to build an emulator of my own someday. There are many great EMUs out there but I still don't think there's anything like understanding how to create your own. I want to see things move forward, I want to get crappy games running better, I want the performance to be comparable to that of end-line consoles, I want to build something that everybody would be happy to see.
I'd like to see accelerated gameplay be brought to PS1 games on the PS3, similar to that of what PCSX-R can do on your computer... You know, playing a game at a speed of x2 or even x3 or higher? Or the ability to use custom shaders, things like that. As far as I see, the standard ps1emu will never get such a feature.
Another question... how exactly does Cobra work on PS3? Does it use code from PCSX2 or are the two not related in any sort of way? I remember seeing that PCSX2 got a recent update after not seeing one for several years and I wondered if this effects Cobra somehow? I also remember that Soul Calibur 2 and 3 as well as BLACK ran like crap on PCSX2 but I wonder if that's different now? They don't run well on Cobra either if I remember correctly, definitely BLACK but as for the other 2 idk. That's why I figure Cobra uses PCSX2 code/script/data.
