PS3 webMAN MOD 1.43.04 - An update by Aldostools & Matsumot0

New improvements and additions makes its way to the popular PS3 plugin we all known as webMAN MOD. The release of v1.43.04 was another update provided by both aldostools and also Matsumot0. and in this recent build there has been an added restart method (VSH Method) that puts the console into Standby but you must have Remote Play Enabled to use the feature. [break]ss[/break] Full details about this update can be seen below in the official changelog and also view the quote in the spoiler of Aldostools additional details about this update when he released a test build prior to the official release.

webMAN MOD.png
webMAN MOD 1.43.04
  • Code refactoring main.c has been split into 32 separate modules, grouped by category
  • Added the shutdown.ps3 option to webMAN.xml & webMAN_ES.xml
  • Combo L3+R1+O to restart using VSH method and added L3+R1+X to shutdown using VSH method
  • Updated Russian lang file again
  • Updated German lang file
  • Updated webMAN_XX.xml files
  • New icons has better definitions + some new

Your ps3 IP/shutdown.ps3 uses the syscall power off (like before).
Your ps3 IP/shutdown.ps3?vsh now uses the VSH method (performs a standby). Any parameter can be used (e.g. /shutdown.ps3?standby)

Your ps3 IP/restart.ps3 now uses VSH restart (instead of lpar restart).

Your ps3 IP/reboot.ps3?vsh does the same as restart.ps3
Your ps3 IP/reboot.ps3?quick performs lpar restart
Your ps3 IP/reboot.ps3?soft performs soft restart via syscall
Your ps3 IP/reboot.ps3 performs hard reboot via syscall

Notice: There is an important difference between VSH shutdown and syscall power off.

The syscall turns off the console completely. The VSH leaves the console in standby if Settings > Remote Play Settings > Remote Start is turned On.

If the option is Off, the console turns off completly.

A bit of background on the update & changes via Aldostools
Aldostools said:
I left the combos L3+R2+O (restart) and L3+R2+X (power off) using the current syscalls as before.

I changed the combo L3+R1+O to restart using VSH method and added L3+R1+X to shutdown using VSH method.

/shutdown.ps3 uses the syscall power off (like before).
/shutdown.ps3?vsh now uses the VSH method (performs a standby). Any parameter can be used (e.g. /shutdown.ps3?standby)

/restart.ps3 now uses VSH restart (instead of lpar restart).

/reboot.ps3?vsh does the same as restart.ps3
/reboot.ps3?quick performs lpar restart
/reboot.ps3?soft performs soft restart via syscall
/reboot.ps3 performs hard reboot via syscall

Notice: There is an important difference between VSH shutdown and syscall power off.
The syscall turns off the console completely. The VSH leaves the console in standby if Settings > Remote Play Settings > Remote Start (PS3) is turned On.
If the option is Off, the console turns off completly.

I also changed the restart method for togglers (cobra, rebug, ps2emu, etc.). Now they use VSH restart, instead of lpar restart.

SRC: http://aldostools.org/temp/test/webMAN_MOD_1.43.04.rar

BTW the main.c now is quite smaller (less than 3000 lines, vs. more than 15000 lines in earlier versions).
This is due the file has been split into 32 modules found in the "include" folder ;)
I hope that this change can make the code easier to maintain and analyze.

Credits to @Matsumot0 , mysis & 3141card for the vsh restart/shutdown functions.

Downloads:



Source(s):
PSX-Place.com --> (via aldostools) - (via Matsumot0) / github.com/Matsumot0
 
just sayin, but this "new" restart/shutdown method was discovered by cobra devs and is used in testplugin. seems nobody has cared or noticed, but well
and there is also an extra syscall for cobra to use similar method, which also nobody cares about

imo, using syscall reboot is much better considering cobra debug, cause only then you can get debug output of stage2,
 
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just sayin, but this "new" restart/shutdown method was discovered by cobra devs and is used in testplugin. seems nobody has cared or noticed, but well
and there is also an extra syscall for cobra to use similar method, which also nobody cares about

imo, using syscall reboot is much better considering cobra debug, cause only then you can get debug output of stage2,

True. Although the "new" restart/shutdown are the VSH restart/shutdown calls using the vsh exports from mysis / 3141card ;)

The restart/shutdown using the syscall method (found in the test plugin) has been in webMAN since the initial releases from deank.
I prefer these syscalls too, but lpar restart is causing issues with certain models and shutdown with syscalls prevents entering in standby mode (which I use to start my console via Wake-on-LAN from my PC).
 
just sayin, but this "new" restart/shutdown method was discovered by cobra devs and is used in testplugin. seems nobody has cared or noticed, but well
and there is also an extra syscall for cobra to use similar method, which also nobody cares about

imo, using syscall reboot is much better considering cobra debug, cause only then you can get debug output of stage2,

Tell me who else checks debug output of stage2 besides the people you know. Of course no one cares lol



Sent from my iPhone using Tapatalk
 
In a multiman threat i have posted this, but I get no answer there:


[MENTION=5187]Deank[/MENTION]

PS3: CECH-2504, JTP-001 or JSD-001
CFW: REBUG REX 4.75.3 COBRA
System-Mode: Rebug, Cobra-Mode: enabled, Webman-1.43.03: enabled
Today: Target-Type: CEX, LV2-Kernel CEX

I thing, there is a bug in this version. -> 04.76.00.
mmCM starts without probs.The switching to mm-non-CM doesn't make any probs too*. But when i want to switch one more time to mmCM, it is not possible.
*: after this is Cobra partially disabled --> recognizable in: PSN-Patch_V-2015.7-A and Webman-1.43.03.
It happens to me in all three Target-Type & LV2-Kernel Combos: CEX/CEX, DEX/CEX & DEX/DEX.

Any ideas?

Thx for your hard work Deank
Greetz


Am i the only one with this problem?
Greetz
 
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OK, I was able to reproduce the bug in this condition.

REBUG 4.75.3 / DEBUG VSH / COBRA+webMAN [REBUG edtion] Enabled / CEX MODE

and that Heavy Rain theme you tried has an issue with background image gets disabled [not entire theme]

However, other themes I have seem working fine.

And also there were several variables that also fix the issue

1. retail VSH doesn't make this issue
2. webman's "Disable content scan on startup" <- this option also fix the issue.

from my test result, this is somehow related to memory management. Try those two couple fixes I found.



@ Joonie

My issue was a little bit similar to the theme issue.
My PS3 freezes for 1 second at the start sequence.

Booting the retail VSH doesn't fix the issue, but with the webman's "Disable content scan on startup" option i could fix this.

Thx 4 dat


BTW. Is there a possibility in Cobra to delay loading plugins?

Greetz
 
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[MENTION=830]smikk[/MENTION]
Version on https://github.com/Matsumot0/webMAN-MOD/blob/fe07418b0736ff952b035ddb451e7df3c0b98d9c/updater/pkgfiles/USRDIR/webMAN_IT.xml
<Table key="webman_setup">
<Pair key="icon"><String>/dev_hdd0/game/XMBMANPLS/USRDIR/IMAGES/cachefiles.png</String></Pair>
my correction
<Table key="webman_setup">
<Pair key="icon"><String>/dev_hdd0/game/XMBMANPLS/USRDIR/IMAGES/settings.png</String></Pair>

Thanks.

[MENTION=161]Matsumot0[/MENTION]
The last version corrected, of webMan_it.xml is present into project github smikk-dev/WebMan,
reported correction timmy89.
 
Last edited:
[MENTION=161]Matsumot0[/MENTION] [MENTION=89]aldostools[/MENTION]

Request commit minor change in to webman_IT.xml

Thanks
 
Master [MENTION=89]aldostools[/MENTION], after playing PS2 games, FAN show 0%. Test using CECH00 and CECH2500

Thank you.

I've tested your report on my CECH-2501A and I couldn't reproduce your issue. The fan speed shows 29% (0x4C) after return from a PS2 game.

These are my current settings on webMAN MOD 1.43.04:
Code:
[x] Enable dynamic fan control	 [ ] Disable temperature warnings
(x) Auto at : 68 °C	         [x] Lowest : 30 % fan speed
( ) Manual : 64 % fan speed	PS2 Emulator : 37 % fan speed
 
Thanks [MENTION=89]aldostools[/MENTION] for new webman mod , but there is a problem with two icons : cachefiles and filemanager do not copy from game/UPDWEBMOD/USRDIR/...... to game/XMBMANPLS/IMAGES/.......
 
does anyone having problem loading network psx iso?im on cfw 4.76 with mamba prx loader 2.14 and webman mod 1.43.04.Tried to load psx iso from network which is a bin/cue format,then it says the iso is loaded,ps1_emu.self enabled then it gave error message error! /net0/PSXISO/game.bin

Tried from hdd0 also having the same problem.Not sure if this mamba or webman problem.does anyone having this problem?
 
does anyone having problem loading network psx iso?im on cfw 4.76 with mamba prx loader 2.14 and webman mod 1.43.04.Tried to load psx iso from network which is a bin/cue format,then it says the iso is loaded,ps1_emu.self enabled then it gave error message error! /net0/PSXISO/game.bin

Tried from hdd0 also having the same problem.Not sure if this mamba or webman problem.does anyone having this problem?

Try using the mamba binaries that I posted in the following thread:
http://www.psx-place.com/forum/webman-mod/webman-mod-information-thread-27-post23039.html#post23039
 
Thanks aldos,the iso can be mounted and started now but so far i got only black screen.Must have to do with the video mode patch thing i guessed.Anyway,thank you for the help,much appreciated.

I updated the mamba payloads (and src) to apply do_video_mode_patch() on:
CEX: 3.55, 4.21, 4.46, 4.65, 4.66, 4.70, 4.75 and 4.76.
DEX: 4.21, 4.46, 4.65, 4.66, 4.70, 4.75 and 4.76.

If you're using REX, it will work only on Retail VSH on CEX mode and Debug VSH on DEX mode.
The code to support Debug VSH on CEX mode is still pending....

(same links)
 

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