PS3 webMAN MOD v1.43.11 - Auto- Play, Auto disable CFW syscalls, & Custom Combos .....

Developer Aldostools comes at us with another impressive update to webMAN MOD with his release of version 1.43.11. The developer adds support for a new Auto-Play Feature (IRISMAN and prepNTFS users will have to update their apps: see link). Ability to auto-disable cfw syscalls by adding the [online] tag to file names. Custom Combo Support and even [break]sss[/break] more seen in this latest update to the very popular ps3 plugin for cfw enabled consoles.


webMAn MOD.png

webMAN MOD v1.43.11
Aldostools (via psx-place.com) said:
Changes in webMAN MOD 1.43.11

  • Auto-Play (via combo R2/L2 during mount, setting in /setup.ps3 or [auto] tag in files or folders)
  • Auto-disable syscalls via [online] tag in file names
  • Custom combos (/dev_hdd0/tmp/wm_custom_combo)
  • Added log parameter to /klic.ps3 (saves klics into /dev_hdd0/klic.log)
  • Block FW update URL (added support for custom /dev_hdd0/ps3-updatelist.txt - use with caution)
  • Added command /browser.ps3$block_servers
  • Updater: Fixed re-enable Cobra when installing on Rebug

Matsumot0 (via github) said:
webMAN MOD 1.43.11 will support the re-definition of up to 12 combos, overriding their default behavior by creating the following files in the folder /dev_hdd0/tmp/wm_combo/:

  • wm_custom_r2_square // default: block online servers
  • wm_custom_r2_triangle // default: disable syscalls
  • wm_custom_r2_circle // default: show IDPS / Abort copy / Abort fix game / enable in-game screenshot (if VSH is not patched)
  • wm_custom_select_square // default: toggle gameDATA
  • wm_custom_select_triangle // default: reserved
  • wm_custom_select_circle // default: unmount disc image
  • wm_custom_select_l1 // default: mount _prev last game
  • wm_custom_select_r1 // default: mount _next last game
  • wm_custom_l2_r2_circle // default: open file manager in ps3 browser
  • wm_custom_l2_r2_r1_circle // default: open game list in ps3 browser
  • wm_custom_l2_r2_l1_circle // default: open /cpursx.ps3
  • wm_custom_l2_r2_l1_r1_circle // default: open /setup.ps3
and lot of bugfix and improvement of auto-play feature
prepNTFS 1.11 Changes
  • - Added support for folders with [auto] tag
Download(s):

 
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Pkg is updated, if you can set github url instead private aldos's ftp. (DONE)
Thanks
 
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Matsumot0, Aldo, Thx for new great feratures!

Can you add functions to auto load game's covers from Internet like multiMAN and features to add custom location with covers: http-, ftp-server or share folder by ps3netserv ?
 
Matsumot0, Aldo, Thx for new great feratures!

Can you add functions to auto load game's covers from Internet like multiMAN and features to add custom location with covers: http-, ftp-server or share folder by ps3netserv ?

No. You already have various options to install the game covers:
- multiMAN
- IRISMAN
- Covers Packs
- Or use default ICON0

Unless you own an accurate private server that support many gigs of leaching traffic daily, you won't see that feature.

EDIT:
Regarding the custom location of covers, in the language files you can configure a custom path (not http or ftp or ntfs or net addresses).

Example: COVERS_PATH [/dev_usb000/covers]
 
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Ok, this info very useful.

Hhmm... What about autoload function of covers from mM server ?
link removed
Because most webMan users not use multiMan/irisMan. I'm too use wM Mod only :-)
 
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Ok, this info very useful.

Hhmm... What about autoload function of covers from mM server ?
[strike]link removed[/strike]
Because most webMan users not use multiMan/irisMan. I'm too use wM Mod only :-)

That would be to steal bandwidth from deank's server without his permission :) I'm not going to do that.
 
EDIT:
It seems that [MENTION=2]STLcardsWS[/MENTION] linked the test files on my server... :troutslap:

I swear i changed that.(as i mentioned above when i fixed it when i edited Matsumt0 post to label (DONE)).. I must be losing it ... I do not think the slap to the head is working out very well seems to be damage in that area already. :) ..

My apologies [MENTION=89]aldostools[/MENTION] and [MENTION=161]Matsumot0[/MENTION] , seems i swung and miss twice on this one. :banghead: :embarrassed:
 
ah, when i was editing it, it was pointing to the temp/test, you must have came in and ninja edited it faster than me haha
 
I wonder what's the auto-play function is,how is it works?
Check out the webMAN-MOD General Information thread, you will find info on all the features that are being released.
Aldo has already explained how it works, it's all there for everyone to read.
 
I'm tested PSCoverBOX now and think about creating new http repo for "boxed" wM covers. Because XMB pull original cover by horizontal. Instead of this may be usefull add "auto-boxing" functions to wM for standart covers from gametdb?
 
Instead of this may be usefull add "auto-boxing" functions to wM for standart covers from gametdb?

:banghead::banghead::banghead: webMAN is a process running in background!! It should use as less memory as possible to not affect other processes.

What you are requesting requires to use a lot of memory, many graphic libraries and processing... if you want to do it, go ahead!! :)

BTW I have implemented "unofficially" support for images from external server (http or ftp). That means that the feature is there but I won't explain how to use it.

[MENTION=118]kozarovv[/MENTION] gametdb has a very poor database of images and Estwald got permission to use their images for Iris manager not for webMAN ;)

It would be better if someone would donate a private server with unlimited bandwidth to host the images from the covers packs. Otherwise the external images feature has no sense.
 
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