PS3 webMAN MOD - Web Commands

Hey @aldostools

Is there a way to load a .self ? i'm interrested in making an shortcut for PSHOME but it requires DEX to launch the.self using Target Manager
 
I'm really impressed by your work, Aldo!

I have a feature suggestion:

As you've updated notification functions in WebMAN MOD recently, how about also adding notify icons to vsh notify, would be definitely nice and would make PS3MAPI tools a bit fancier.
 
I'm really impressed by your work, Aldo!

I have a feature suggestion:

As you've updated notification functions in WebMAN MOD recently, how about also adding notify icons to vsh notify, would be definitely nice and would make PS3MAPI tools a bit fancier.

Thank you for your comments. I have been researching about these icons, but I couldn't find an example of the code to implement them. All I found was this cryptic example in psdevwiki:
Code:
void(*vshcommon_A20E43DB)(int32_t, const char* eventName, int32_t, int32_t* texture, int32_t*, const char*, const char*, float, const wchar_t* text, int32_t, int32_t, int32_t);
int dummy = 0;
vshcommon_A20E43DB(0, const char* eventName, int32_t, int32_t* texture /*paf_3A8454FC*/, &dummy, "", "", 0f, L"notification", 0, 0, 0)

If you have or know some working code, I'll be glad to implement it in webMAN's PS3MAPI.

I have seen some videos that people on HEN use a different notification icon, but it looks like they are using a custom rco and not using the VSH function.
 
could someone tell me if these web commands work in hen? because I used two commands on the pc, /dump.ps3?lv1,background music, and my ps3 froze..
 
could someone tell me if these web commands work in hen? because I used two commands on the pc, /dump.ps3?lv1,background music, and my ps3 froze..
You simply cannot dump lv1 using the currently available PS3HEN.
The current PS3HEN is a partial jailbreak, it's not a full jailbreak like CFW!
In this HEN, lv1 (ie the hypervisor) is not exploited, therefore as the lv1 memory addressing space is not accessible from lv2 kernel (ie the supervisor), it is not possible to set up lv1 peek/poke custom syscalls.

Not sure why webMAN-MOD freezes the console when you try to dump lv1 though, it should only return an error, not crash the OS. wMM was designed for CFW, not with HEN limitations in mind, code that works fine on CFW can turn out to be buggy on HEN, if so Aldo will easily fix it.

As to background music, I haven't used that feature for years, I don't recall how it's implemented exactly either, whether or not it requires lv1 peek/poke but I don't think so. It is probably just relying on userland code, maybe vsh. I vaguely remember the feature being potentially a little troublesome anyway, but again I don't think it should ever crash. I will let Aldo elaborate a more complete answer.

@aldostools ?
 
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could someone tell me if these web commands work in hen? because I used two commands on the pc, /dump.ps3?lv1,background music, and my ps3 froze..

All he web commands normally work. They are mainly tested only on CFW.

I don't have any HEN console for test or development, but I accept any donation :)

HEN is very limited. So not expect it to do all stuff that is possible on CFW without issues.

Even some functions may cause issues on CFW too in some conditions.

e.g. Accessing some memory areas cause a panic in the hypervisor. If background music is already enabled may hang the console.
 
Thank you for your comments. I have been researching about these icons, but I couldn't find an example of the code to implement them. All I found was this cryptic example in psdevwiki:
Code:
void(*vshcommon_A20E43DB)(int32_t, const char* eventName, int32_t, int32_t* texture, int32_t*, const char*, const char*, float, const wchar_t* text, int32_t, int32_t, int32_t);
int dummy = 0;
vshcommon_A20E43DB(0, const char* eventName, int32_t, int32_t* texture /*paf_3A8454FC*/, &dummy, "", "", 0f, L"notification", 0, 0, 0)

If you have or know some working code, I'll be glad to implement it in webMAN's PS3MAPI.

I have seen some videos that people on HEN use a different notification icon, but it looks like they are using a custom rco and not using the VSH function.

So it was always a mystery on how Enstone implemented the VSH Notify icons on CCAPI? That's unfortunate. :/


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turn off the leds automatically when webman starts, how would this script look? someone could tell me ?

edit: speaking the truth I already managed to do this, the problem is that when I mount a game the led blink and then it was useless, how do I disable the led when mounting games?
 
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Hello, kind regards, what a great job you have here. I have a small question. I am not a programmer, but I try and I have a question regarding some commands. I hope you can help me please.

/browser.ps3$<cmd>
/browser.ps3*<cmd>

I would like to create commands like the ones used in xmbs, for example I want to download an iso in the ps3iso folder or download a pkg and install it. without the url showing so I want to use these commands
 
@aldostools

/browser.ps3$ingame_screenshot is not working

it just displays the text and nothing are saved, can you add the preview in here too? as in the xmb screenshot

20200927_050522-jpg.28013
 
i'm also hopping for the webman load all of it's texts from a rco, so it could be changed on the fly and use the system language ( but i think only if included in the explorer_plugin_full.rco
 
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Yes. That command nullify the ACCOUNT_ID, PSID and removes the copy protection in the ATTRIBUTE of the save's SFO.
I have tried to use wMM full, in setup I have checked unlock save data. Save data on USB0 (/PS3/SAVEDATA), and the command on the web 127.0.0.1/unlocksave.ps3/dev_usb000/PS3/SAVEDATA, the notification is OK. However, my save data (PARAM) compared using HxD remains the same, there is no difference at all. Master Aldo, ask for a hint. thanks.
 
I have tried to use wMM full, in setup I have checked unlock save data. Save data on USB0 (/PS3/SAVEDATA), and the command on the web 127.0.0.1/unlocksave.ps3/dev_usb000/PS3/SAVEDATA, the notification is OK. However, my save data (PARAM) compared using HxD remains the same, there is no difference at all. Master Aldo, ask for a hint. thanks.
Thank you for your feedback. I have to check that scenario. When i added the feature I tested that the command was working with dev_hdd0/home. I will check if the feature was broken after that release.
 
Hi Aldo,
Thanks for the amazing tools you've created on the community.

I read a lot about all the commands and the game paths, etc. but I'm still lost in regards of the ROMS.

I'm using external ntfs and I have the ROMS/ divided by consoles nes, snes, etc.
Based on your documentation it should work using prepiso, but is not working for me.

I moved all the roms to the hdd0 and the webman is able to see them and put them on XMB.
But not the one on the external ntfs for some reason.

I also use pkg, psxiso and ps3iso... all are working good on the external ntfs, I'm just missing the roms.
I like to use the internal hdd the less possible.

Any suggestion here?
Thanks.
 
Hi Aldo,
Thanks for the amazing tools you've created on the community.

I read a lot about all the commands and the game paths, etc. but I'm still lost in regards of the ROMS.

I'm using external ntfs and I have the ROMS/ divided by consoles nes, snes, etc.
Based on your documentation it should work using prepiso, but is not working for me.

I moved all the roms to the hdd0 and the webman is able to see them and put them on XMB.
But not the one on the external ntfs for some reason.

I also use pkg, psxiso and ps3iso... all are working good on the external ntfs, I'm just missing the roms.
I like to use the internal hdd the less possible.

Any suggestion here?
Thanks.

The PS3 console does not support NTFS natively. Therefore there are several restrictions with the content stored on that file system.

The ROMS should work fine in the internal hdd0 or in /dev_usb*** devices formatted FAT32.

You should be able to mount ROMS from NTFS using prepISO. But each rom will be created as a BDFILE (fake ISO) in DVD & Blue Ray section. For general use I suggest you that to move the roms to an external disk or pendrive formatted in FAT32 or load them with ps3netsrv.
 
Hey @aldostools

Is there a way to load a .self ? i'm interrested in making an shortcut for PSHOME but it requires DEX to launch the.self using Target Manager
kinda late, but you can resign fselfs (aka debug/dex selfs) to retail selfs, extract the elf, convert to eboot.bin and create a pkg. Or you can also launch the self from multiman file manager, if you are using rebug rex it should launch debug selfs without doing anything extra
 
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