PS3 WebMan PS3NETSRV IP address limited to 14 characters?

Atari800

Member
In WebMan 1.47.35
- Scan For Content
- - Scan for LAN games/videos
When entering in an IP address it truncated the 15th digit
Example:
192.168.100.123
will get reduced to
192.168.100.12

I tried adding a space at the end too
It just "whops" it off

To get around this I converted my IP address to Hex
192.168.100.123 -> 0xC0A8647B
(10 characters - and it works)

I was actually sharing my library across the internet and found my address would not take
Is this a bug?
*This might need to go into the WebMan thread maybe
 
This is a bug of the PS3 Web Browser inline keyboard prediction feature. This doesn't happen if you use a browser on PC or tablet.

BUG: If you enter 192.168.100.123 then press Start to close the inline keyboard, it removes the last character: 192.168.100.12

SOLUTION: if you change to URL mode (SELECT) or press R1 (to clear the prediction box), the value is accepted complete.
upload_2021-6-6_21-18-13.png
 
In WebMan 1.47.35
Example:
192.168.100.123
will get reduced to
192.168.100.12

I was actually sharing my library across the internet and found my address would not take
Is this a bug?
*This might need to go into the WebMan thread maybe

If your address is in 192.168.x.x range that means it's nonroutable and reserved for internal networks. That means your router does network address translation and assigns internal IP's which in turn are all using the routers external IP.

See https://www.geeksforgeeks.org/non-routable-address-space/

The solution is either use bridging mode in router (not really recommended unless you have firewall external to router) or assign port forwarding on your router (the recommended method). Of course that means you'll have to check your routers IP, either from administration interface or using ip checker websites.

//edit
I wouldn't recommend exposing webman to internet for security reasons. I'm not sure if you can password protect settings and without SSL the username and password are transferred over net in plaintext anyway, which isn't optimal. The only safeish way is to limit access to predefined singular IP's. Even if the port used isn't standard http one, malicious port scanner will find it.
 
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I did not want to reveal my REAL internet IP address for obvious reasons. I used the 192.168.x.x as it is internal designation (and especially safe to use as an example).
I have my firewall setup to it only allows access from 1 particular IP address on a unique PORT (not 38008). I'll just need to change this when there IP lease is retired/renewed

They said the video in games was very choppy and games took a while to load but did run. PSX games performed better the PS3, I did not enable PS2 as they require downloading the entire image.
My speed is 400 down and 25 up - and I see internally, PS3NETSRV maxes out at 9 MB/s on games (except MultiMan copy which can get up to 16-18 MB/s) - still have enough bandwidth to play.

I'll be visiting them sometime this week and can check somethings (speedtest and MultiMan copy disk speed). I think they are on wirelessly connecting PS3 to the router which can influence the speed too

EDIT
====
I am using PFSense for my firewall - incase anyone wants to try to set it up
NAT Port Forward Rule
Interface: WAN
Address Family: IPV4
Protocol: TCP
Source: Single Host or Alias - (IP address of users cable modem). <--- this only allows the one IP address access in. Anyone else is denied. Default is allow everyone
Source port range: Any
Destination: Wan Address
Destination Port Range: 12345 to 12345 (this is the port THEY use in their PS3NERSRV in WebMan)
Redirect target IP: Single Host -> 192.168.1.123 (the machine in my house where PS3NETSRV is running)
Redirected target port: 38008 (PS3NETSRV port that it is listening on)
 
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Problem is probably net congestion/limited bandwidth somewhere between the access points - something that sadly end users really can't do anything. Wireless conn as you said might be an issue as well.

PFSense is really an excellent choice by the way - I'm myself running full blown FBSD with PF as the firewall :)
 
There are a lot of things to take into consideration:
- Was someone else downloading something at the time?
- what is their max bandwidth (speedtest)
- - if they got crappy connection and don't know it
- - - "we pay for 200/20" but testing shows a zipper effect between 10 and 50
- is PS3 wireless and 80' away from router with a microwave running?
- blah blah blah

It is more of a proof of concept idea that is someone could play a game across internet providing they can sustain 7+ MB/s connection
 
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