PS1 What Are The Most Popular Translations/Patches For PS1? Taking Requests For AIO EXE Patchers

I am not sure if I understand you correctly but maybe a patch for Quake II (SLES_015.34) will be nice?
I mean a patch for controls.

There is one for NTSC (SLUS_007.57) version:
https://www.romhacking.net/hacks/3145/
  • Analog control config (both sticks):
  • Left analog - move
  • Right analog - look
  • R1 - fire
  • R2 - next weapon
  • L1 - jump
  • L2 - previous weapon
Unfortunately there isn't any for PAL version.

When it comes to PPF patches.
Tomb Raider I and II patches:
https://www.psx-place.com/resources/tomb-raider-i-and-ii-patches.965/.
These patches will enable music (CDDA) and will allow to start game.
Additional note for Tomb Raider II:
The audio goes out of sync during the cutscenes.
They do start sync'ed, but after a few seconds the animation seems to have been slowed down.
Encountered the same problem with other emus. Meh.
I hope someone makes a better fix.
 
I am not sure if I understand you correctly but maybe a patch for Quake II (SLES_015.34) will be nice?
I mean a patch for controls.

There is one for NTSC (SLUS_007.57) version:
https://www.romhacking.net/hacks/3145/
  • Analog control config (both sticks):
  • Left analog - move
  • Right analog - look
  • R1 - fire
  • R2 - next weapon
  • L1 - jump
  • L2 - previous weapon
Unfortunately there isn't any for PAL version.

When it comes to PPF patches.
Tomb Raider I and II patches:
https://www.psx-place.com/resources/tomb-raider-i-and-ii-patches.965/.
These patches will enable music (CDDA) and will allow to start game.
Additional note for Tomb Raider II:
The audio goes out of sync during the cutscenes.
They do start sync'ed, but after a few seconds the animation seems to have been slowed down.
Encountered the same problem with other emus. Meh.
I hope someone makes a better fix.
This is a great list to start, as I'm aware of these patches.

I have the technology to do either of these things:
* Create one 'super' patcher that on a game-by-game basis applies the patch (or ig option of multiple patches per game).
* Create individual patchers for each game/patch.

both are superior to what everyone is currently doing, selecting the game, selecting the patch, downloading/finding the patch, etc. with my library I can easily put the patch into the executable file itself, so it's just one .exe, no user input file patch file, etc. what would make more sense? A 'psx-hax' super patcher, or individual games? For an example run this on King's Feild (Japan): https://github.com/alex-free/lib-en...nslation-patcher-v1.0-windows-i686-static.zip. If you run it on an unpatched file, it patches it. And vice versa, it will undo the patch on an unpatched file. There is no ppf patch file(s) in the download because they are inside the exe itself, so nothing for the user to download or select

IMG_0251.gif
 
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I wonder if you can translate a game called "Gear Fighter Dendoh" or better yet, Dragon Ball: The Legend (close to the N64 port), or the girl version of HMBtN (close to the PSP)
 

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