Recent content by James Buckwas

  1. J

    PS3 Unencrypted .VM2 support on PS2 Classics (CECH-2101A)

    I used the Cobra payload, I believe by setting QA flags through EvilNAT's firmware settings, and now I can read from/write to .VM2 files for PS2 virtual memory cards. I did not have to use rebug toolbox like I expected from watching youtube tutorials. Just in case someone from the future wants...
  2. J

    PS3 Unencrypted .VM2 support on PS2 Classics (CECH-2101A)

    Thanks for the response. I only use the placeholder due to the convenience of not having to create custom .pkg files, I understand how this lets me only use one key to encrypt my .VMC files into .VME files. However, I've never heard of CFW+WMM not requiring the placeholder nor VMEs, can you...
  3. J

    PS3 Unencrypted .VM2 support on PS2 Classics (CECH-2101A)

    Alright. I will try using Apollo and seeing if that works better than using ps2classicsGUI on my PC.
  4. J

    PS3 Unencrypted .VM2 support on PS2 Classics (CECH-2101A)

    Good evening. I recently purchased a CECH-2101A console and installed Evilnat 4.92. I was wondering if ps2_netemu with a PS2 game in .ISO format can use unencrypted .VM2 files for PS2 memory cards, instead of encrypted .VME files. I transfer PS2 virtual memory cards between my PS3 and PC...
  5. J

    PS3 PS3 backwards compatible mod for non bc models?

    It seems like it would be difficult to mod the PS3 Slim to use the EEGS and RDRAM because of the way the EE would emulate certain PS2 features, send data to the EEGS, send a video output to the RSX and to the final screen. Unless I'm mistaken, and I very well could be, the later motherboards...
  6. J

    PS3 Moving PS2 memory card between PS3HEN and PC

    I'm not sure what you mean by redirecting SCEVMC0.VME to VM2. I can only use VME files since I am on PS3HEN. I will try encrypting my memory card with the generic klicense file used by PS2 Classics Placeholder, not a string of 0's. If that doesn't work, I will settle for just decrypting the...
  7. J

    PS3HEN "No Signal" Error When Playing Final Fantasy X through Classics Placeholder

    Good afternoon. I am having trouble running Final Fantasy X through PS2 Classics Placeholder on my CECH-3001A PS3 Slim running PS3HEN. On 2 TVs, I get a "No signal" error when running the encrypted BIN.ENC file, either as "Final Fantasy X.BIN.ENC" or "ISO.BIN.ENC" inside the PS2U10000 folder...
  8. J

    PS3 Moving PS2 memory card between PS3HEN and PC

    I understand that the encryption key for memory cards is unique per game, but since you say placeholders just use generic ones, I'm saying encryption to generally refer to using a ps2 memory card with a placeholder. I have taken a memory card created by PCSX2, encrypted it with a klicense of all...
  9. J

    PS3 Moving PS2 memory card between PS3HEN and PC

    Well I was only ever using the classics placeholder and a single memory card for all PS2 save files, so card encryption for the whole emulator seemed appropriate to say. Is there a way I can find the key used to encrypt my working VME file or what generic key is used for the classics...
  10. J

    PS3 Moving PS2 memory card between PS3HEN and PC

    Good morning. I am struggling with swapping memory cards between my PS3 running HEN and my PC with PCSX2. I'm attempting to encrypt my PCSX2 memory card with the PS2Classics tool to then be used on PS3HEN. Both the command line and GUI versions of PS2Classics have produced different encrypted...
  11. J

    PS3 A homebrew idea for the PS3, and trying to learn how to begin

    Thanks for the advice about where to find help, this forum indeed seems like a great place to do so. Which version of psl1ght do you use? I don't know which pre-compiled version I have, but I can re-download it if that'll fix any issues. I did try earlier to compile some of the PSL1GHT samples...
  12. J

    PS3 A homebrew idea for the PS3, and trying to learn how to begin

    Good morning, I have recently become interested in learning about and playing on the PS3. As I setup Webman, the process of manually downloading box art for PS1/2/3 games and resizing them to view correctly with transparency on the XMB seems very tedious. Therefore, I've thought about creating...
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