Recent content by mrlb

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    PS2 Game list cache - for SMB

    Howdy Folks, I built an Raspberry Pi 8tb SMB server it my PS2 FAT using the original HDD bay and network adapter. The Pi is powered off the 12v from the HDD power. It's pretty amazing. The issue is that loading OPL each time (and after a IGR) OPL takes about 30-45 seconds to load the game...
  2. M

    PS3 See CELL/RSX Temp. in PS2 emu?

    Thanks. I'm guessing it would be possible to switch to ps2_netemu.self and do an occasional baseline in game too.
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    PS3 See CELL/RSX Temp. in PS2 emu?

    I just received my first CECHA01 and setting it up for PS2 games. Is there still no way presently to see CELL/RSX Temp in game with BC consoles? How are you determining this temperate in game?
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    PS2 PADEMU in wLaunchELF

    Thanks @Berion appreciate the backup. I understand I'm not going to make this work from the keyboard mapping alone but I just want to understand how this side of it works before i start butchering uLE code :)
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    PS2 smbLaunchELF fork by Ronnie Sahlberg

    Yes OR I think perhaps smbLaunchELF needs to be self-aware where it was launched from.. If launched from mc1 then load SYS-CONF from mc1 and if from mc0 then SYS-CONF from mc0. Obviously this would be better then hard coding it in the app. Thank you! If we could mount VMC over SMB it would be...
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    PS2 PADEMU in wLaunchELF

    I found this thread on psx-place wayback time machine but looks like the download links didn't save. https://web.archive.org/web/20101031095218/http://psx-scene.com/forums/f113/release-thread-ulaunchelf-support-files-46447#post328313 Keyboard_US.zip == The original US map, useful as starting...
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    PS2 PADEMU in wLaunchELF

    Do you have an example or know where I could find an example of USB Keyboard Map? I assume this is where you map QWERTY keys to the PS controller button. I'm just looking to see what the format of this file looks like.
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    PS2 PADEMU in wLaunchELF

    I apologize if this has been asked previously but I haven't been able to find any discussion on it. PADEMU is working in OPL and POPSTARTER. But BT PADEMU is broken in POPSTARTER when you IGR it takes you back to BOOT.ELF (wLaunchELF.) I am really keen to do away with the corded controllers...
  9. M

    PS2 smbLaunchELF fork by Ronnie Sahlberg

    Soo, I'm just catching up here since my original posts. I must not of had notifications turned on since i joined! So GOOD news @jolek I managed to solve my problem after seeing your photo of SMB verbose output as I realised mine was different (below.) I have a 128mb MC in mc0 for all my...
  10. M

    SMB folder size cap?

    Corrected. I did mention 6tb in the second paragraph so it would an extremely safe assumption to make that it was a typo. I'm not so convinced that filesystem-compression would be that advantageous or save much on capacity. Games backups, ISO's, BIN's have had blank data removed and already...
  11. M

    SMB folder size cap?

    I have 6+tb of PS1, PS2, and apps all sitting on a HDD inside the PS2 running a SMB server - essentially everything you could possibly ever want plus a lot of stuff you don't want ;) there is no limit to SMB as you discovered it's related to the OPL manager / games.bin. Opening OPL manager and...
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    PS2 Can we make the PS2 output 240p?

    was there a solution or workaround to make RetroArch run at 240p? I saw a few people comment saying if gsKit global set to GS_NONINTERLACED this would work. But whats the best method of doing this? DO we have to run GSM from ULE and then launch RetroArch or is there an easier way?
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    PS2 Open PS2 Loader

    This was a really helpful explanation. Thank you for taking the time to explain, and also I see your name along with others in the commits appreciate all your contributions aswell.
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    PS2 OPL (Open PS2 Loader) version 1.0 Released !!!

    Appreciate all the explanations and back story. I honestly thought the builds were affiliated, probably due to the name. I wasn't aware of the reliability issues with the other build either. I see there are a lot of the developers and contributors on this thread. Thank you for all your...
  15. M

    PS2 Open PS2 Loader

    In the recent OPL v1.0.0 update there is an item * PS2LINK: final warning fixed, now ps2link module synced with https://github.com/ps2dev/ps2link. Is anyone able to explain or point me in the right direction as to what the relationship between OPL and ps2link is? I have have been trialing...
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