SMB folder size cap?

So i know the internal drive has a cap of a little over 2TB but does the smb have a cap as well? Ive got a folder of about 2.5TB and and from what i can tell its only picking up 2.14TB of files. Does the smb have a cap that it can read?
 
ok so did some diggin and found this to be assossiated with the games.bin file being created after initial scan. deleting this fixed my issue and it made another one.
 
I have 6+tb of PS1, PS2, and apps all sitting on a HDD inside the PS2 running a SMB server - essentially everything you could possibly ever want plus a lot of stuff you don't want ;) there is no limit to SMB as you discovered it's related to the OPL manager / games.bin.

Opening OPL manager and trying to manager a 6tb smb share it lots of fun btw, only takes 20 minutes to load too :)
 
Last edited:
6GB is ~2 1/2 PS2-games...

...and 6TB (if that's what you meant) wouldn't be recognized internally in a PS2.


As SMB, well... Yes, that works.
Actually you could probably get the entire collection on it, when you use filesystem-compression.
 
6GB is ~2 1/2 PS2-games...

...and 6TB (if that's what you meant) wouldn't be recognized internally in a PS2.

Corrected. I did mention 6tb in the second paragraph so it would an extremely safe assumption to make that it was a typo.

As SMB, well... Yes, that works.
Actually you could probably get the entire collection on it, when you use filesystem-compression.

I'm not so convinced that filesystem-compression would be that advantageous or save much on capacity. Games backups, ISO's, BIN's have had blank data removed and already optimized. Like music, photos, videos I don't think they compress well. Maybe if you're lucky you might save 10-20% at best. Maybe. But storage is so cheap. A 6TB HDD would allow you to hold all your PS2 backups and 8TB would allow you all PS1 & PS2.

All this said I would like see how the entire PS1 and PS2 backups go on a compression filesystem. I think BTRfs is the way to go. I think where this would shine is if you have a dedicated VMC memory card per game (8mb) . 4000 game backups x 8mb = 32gb. These could compress 99% considering game data is usually no more than a couple hundred KB. Then again 32gb is nothing when HDD's are selling in TB's.
 
Corrected. I did mention 6tb in the second paragraph so it would an extremely safe assumption to make that it was a typo.
You didn't correct me, because I DID assume that, hence I covered both in my reply. :P

I'm not so convinced that filesystem-compression would be that advantageous or save much on capacity. Games backups, ISO's, BIN's have had blank data removed and already optimized. Like music, photos, videos I don't think they compress well. Maybe if you're lucky you might save 10-20% at best. Maybe. But storage is so cheap. A 6TB HDD would allow you to hold all your PS2 backups and 8TB would allow you all PS1 & PS2.

All this said I would like see how the entire PS1 and PS2 backups go on a compression filesystem. I think BTRfs is the way to go. I think where this would shine is if you have a dedicated VMC memory card per game (8mb) . 4000 game backups x 8mb = 32gb. These could compress 99% considering game data is usually no more than a couple hundred KB. Then again 32gb is nothing when HDD's are selling in TB's.
I agree to pretty much all of that.

I'm not sure how good a compression of VMCs would be though.
 
Games backups, ISO's, BIN's have had blank data removed and already optimized.
They haven't. Reason to 1:1 copy is to have every bit from user data space. Compression in PS2 game case, depend of used algo, can safe even 70% in some extreme cases and often about ~20-30%. NTFS using some LZ variation so should safe near that values.

I think BTRfs is the way to go.
Still unstable. ;)
 

Similar threads

Back
Top