Nah, you're better off merging esps. My ini has
DLC.ESP
VANILLA.ESP
And I keep the 3rd one free for esms or test files.
You're also probably wrong about BSAs, load your files "loosely" in folders. For example I made a bunch of voiced companions reusing audio from the game. The setup for my...
I'm on EvilNat 4.88, running the latest WMM and Iris.
When I try to sign into the psn I get a message telling me to "disable syscalls". Some googling led me to use [△+R2], which worked, but prevented me from mounting games with WMM. I get a message that says "syscalls already disabled" when I...
I've got two consoles, one with my PSN profile was able to take the resigned save no problem, but the other using a Rebug account keeps telling me the save isn't from that console and won't work.
I'm fairly certain it's not user error. I used Bruteforce Save Editor to grab my PSID from each...
Can't find much on Beth Modding that isn't over a decade old, but I've had a lot of success porting Oblivion and Fo3 mods. Oblivion has a BAE fork to convert assets to something the ps3 can read, but I've also seen references to people doing the same by editing the INI for Fo3 with ARCHIVE...
If anyone else lands here through google, it seems 12 is the maximum number of mods Oblivion can take, with 13 removing music and 14 causing CTD/XMB after the main menu. Load order is potentially a limitation, based on some mods I've installed breaking Anvil and the Nibeny Bay. I'm assuming the...
I can get the same level of access to their files, we can make cheat menus, some let you add scripts, some do take meshes and textures. Why not all?
Why do I have to use INSTALLEDDLC when I wanna mod Oblivion? Why won't the pc "slip your mod into the Data folder" method work?
I know devs...
Do I install file manager 1.39 and ManaGunz, or just ManaGunz? Trying to avoid any potential incompatibilities, right now I've got WMM and MM. Deleted Irisman but I've got it on a usb if it turns out I did something wrong.
Irisman can't find it, even when I mess with the dvd thing, Multiman says "that operation isn't allowed" when I try to copy it, and doesn't give an option for "make ISO". I managed to copy it with WMM through the files section of the online browser to a new folder on dev_HDD0, and I'm ftping it...
So what should I do about that? Is there something I can do to make it a single track? Does it matter that it's two tracks? I haven't tried playing it since I figured it wouldn't work.
For a specific example, I passed Soul Blade this way into the PSXISO folder and it came through fine. It was in cue and bin format, and I did this multiple times with multiple games, so I'm pretty sure I've got the process down. Megaman Legends came out as two different "track files" though...
I managed to create a PSXISO folder in the dev_HDD0 through FileZilla and used WMM to run them, but now I have a few more questions/problems
1) I didn't see any of my official psn purchases while digging through the ps3. Where would I find these? And if I put my psx files in there, will they...