Protostorm
Member
Can't find much on Beth Modding that isn't over a decade old, but I've had a lot of success porting Oblivion and Fo3 mods. Oblivion has a BAE fork to convert assets to something the ps3 can read, but I've also seen references to people doing the same by editing the INI for Fo3 with ARCHIVE INVALIDATION INVALIDATES.BSA! Does anyone know how, and more importantly, if they ever copied sound files? I've found a single reference to an extra step needed after unpacking the BSA that holds radio music, but my modding begins at scripting and ends at Minecrafting settlements. I only recently started playing with BAE, so this is new ground for me. I'd appreciate any knowledge, or even a link to a regular BSA editing tutorial
Also I saw a Skyrim mod ported as a pkg once? I'd love to know more about that, I'm pretty sure it had a 3rd party asset. Was a shape changing thing I found here. Are pkgs the format I want my mods in? Cause rn I'm between INI editing and slipping them into dev_hdd0/game/BLESS30007/USDIR/INSTALLEDDLC
Also I saw a Skyrim mod ported as a pkg once? I'd love to know more about that, I'm pretty sure it had a 3rd party asset. Was a shape changing thing I found here. Are pkgs the format I want my mods in? Cause rn I'm between INI editing and slipping them into dev_hdd0/game/BLESS30007/USDIR/INSTALLEDDLC