Animal Crossing Vita

PS VITA / PSTV Animal Crossing Vita v0.3.2

Animal Crossing Vita v0.3.2 is out!

Bug fixes

  • Random flashing and garbled graphics (stretched triangles, wrong colors) during transitions, conversations and busy areas. Showed up mostly with MSAA on, and got worse the higher it was set. Fixed, clean up to 4x now.
  • Dialogue could softlock when fast-skipping text in conversations with choices (Wisp, Phyllis, etc). Fixed.

New

  • Fishing sound effect. Little ploop when a fish takes the bait.

Thanks

FlyingMeta for the ACGC-PC-Port.
Cuyler36 and the ACGC decomp team.
Rinnegatamante for VitaGL.
Animal Crossing Vita v.0.3.0 is out!

Animal Crossing Vita v0.3.0

Bunch of stuff since 0.2.0. New features, performance improvements, and bug fixes

New stuff

  • Remappable controls. controls.ini lets you remap any Vita button. Multiple bindings per button, chord bindings, even the sticks. Edit it on the SD card or from the title screen options menu.
  • D-pad tool swap outdoors. Left/right cycles tools, down stashes. Proper stash animations for rod, net, shovel, axe, umbrella. Instant swap for balloons and fans. (tools may flash for a frame during stash animation, looking into it)
  • D-pad works in menus now. Inventory, map, choice dialogs, etc. Used to be stick-only. Doesn't conflict with tool cycling (that's gated to outside menus).
  • Custom NES roms. Drop .nes files in ux0:data/AnimalCrossing/rom/nes/, walk up to the blank NES console in your house, pick one. One rom auto-plays, two or more shows a scrollable picker menu.
  • Free cam during fishing and during the intro. Intro no longer forces an app reload mid-scene.
  • Persistent options menu. Stays open across title demo transitions instead of resetting.
  • Boot logo on startup (toggleable) and a text speed setting in the options menu.
  • Town picker from the title menu.

Bug fixes

  • Post office sign actually renders now (new shader).
  • Flash when opening or closing inventory and map. Fixed.
  • Flash at the start and end of NPC conversations. Fixed.
  • Bridges, villager houses, Crazy Redd's tent, igloos, festival mat, the buggy. Could go walkable but invisible under free cam. Prespawn was deriving block from the wrong actor.
  • Shops and houses going invisible mid-play. FG slot dummy marker handling.
  • Gyroids and other actors duplicating when entering an acre.
  • Sleepy villager loop bug. Reverted, back to vanilla behavior.
  • Island cottage door wouldn't open at some angles (GCC-specific signed wrap on the angle check, pulled fix from upstream b40a73c).
  • Missing game rom now shows an OS popup telling you where to drop it, instead of just crashing.
  • Title menu has a hint that saving restarts the game so you don't think it crashed.

Under the hood

  • Texture pack format bumped to v3 (slightly faster loader). v2 packs still works fine, barely any difference tbh.
  • Merged upstream clear-color fix.
  • Various other cleanups.

Thanks

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