This is a Vita port of Chocolate Doom, which is a Doom source port. It supports the original Doom games, as well as Heretic, Hexen and Strife, and adds some extra features while staying as close to the vanilla game(s) as possible.
Features
supports Doom, Doom II, Final Doom, Heretic, Hexen and Strife;
sound and music, including OPL3 and PC Speaker emulation, as well as OGG music support (untested);
single integrated launcher for all supported games that allows setting most configuration options;
Copy your IWAD files (see table below) to ux0:/data/chocolate/iwads.
Launcher controls
LTrigger/RTrigger: select tab;
Up/Down: select option;
Left/Right: adjust option;
Cross: activate option (runs selected game when in Game tab);
Start: save settings and launch the game you have selected in the Game tab;
Circle: save settings and exit launcher; cancel selection when in file select dialog.
Controls for a particular game can be viewed and changed in the Buttons and Input tabs of the launcher. Default basic controls for most games are as follows:
LStick: move/strafe;
RStick: turn/look;
RTrigger: fire;
LTrigger: run;
Square: use;
Triangle and/or Circle: change weapons;
Front touch: toggle map.
Supported games / IWADs
To be able to run a particular game from this list, copy the corresponding IWAD file(s) to ux0:/data/chocolate/iwads.
IWADs for games marked with * are already included in data.zip.
Loading PWADs and other custom game files
Put all custom files for a given game into ux0:/data/chocolate/pwads/<gamedir>, where <gamedir> is doom for all Doom games, heretic for Heretic and Shareware Heretic, hexen for Hexen and strife for Strife, then use the Custom tab in the launcher to select any custom content you want. Currently the launcher allows to select 1 DEH file and up to 4 PWADs/LMPs.
After recording a demo it will be saved to ux0:/data/chocolate/tmp/mydemo.lmp. Don't forget to copy it before recording another one.
Saves for a particular game/IWAD are stored in ux0:/data/chocolate/savegames/<iwad>.
If the game closes without producing a crash dump, a file named ux0:/data/chocolate/i_error.log should be generated, which contains error messages.