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SOURCE:
psxdev@Twitter
https://github.com/psp2dev/raylib4Vita[/TD][/TR][/TBODY][/TABLE]
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raylib4Vita
by los nenes (frangar, fjtrujy, and psxdev)
by los nenes (frangar, fjtrujy, and psxdev)
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]raylib4Vita is a raylib port for PlayStation Vita
Master branch is for dolcesdk, use vitasdk branch for vitasdk
raylib4Vita is based on raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.
Ready to learn?
- Jump to already ported samples to PlayStation Vita code examples!
- Jump to original samples code examples!
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]- 25/12/2020 Initial public release celebrating raylib 3.5.0 release
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]- @raysan5 for his amazing work with raylib and raylib has an incredible community developing in the open way!!!!
- @frangar @fjtrujy @psxdev aka "los nenes"
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.[/TD][/TR][/TBODY][/TABLE]
SOURCE:
psxdev@Twitter
https://github.com/psp2dev/raylib4Vita[/TD][/TR][/TBODY][/TABLE]