CLOUDSYNC/LINUX: Enable Cloud Sync by default on Linux builds with network (#16456)
CLOUDSYNC/WEBOS: Enable Cloud Sync by default on Linux builds with network (#16456)
CORE: Set compute fps stats logging to debug level
EMSCRIPTEN: Added M2000 to core selection dropdown
FFMPEG: Add compatibility with FFMPEG 7.0
GLSLANG: Remove unneeded ENABLE_HLSL code from glslang
GENERAL: Memory leak: Dynamic allocation from msg_hash_get_help_us_enum was not freed.
INPUT/KEYBOARD: Add support for multimedia keys – Extended RETROK_ values with 18 new items, commonly found on
"multimedia" keyboards. Mapping added for SDL, X11, Wayland, dinput, winraw keymaps.
INPUT/MFI: Pressure sensitive left/right triggers
INPUT/MFI: Fix Start + L1/L2/R2 combinations
INPUT/MFI: Support strong and weak rumble
INTL: Fetch translations from Crowdin
INTL: Add Galician and Norwegian to list of languages
LAKKA: Display reboot/shutdown message also when not saving config on exit
LAKKA: Provide update URL and target name at buildtime
LIBRETRO: Add a debug message for the SET_ROTATION callback
macOS: Default Accessibility on if VoiceOver is on
iOS: default audio sync on again, also more mfi logging
iOS: Fix Import Content
iOS: Fix ios-arm64 nightly build crash
iOS: Import content from iCloud
iOS: Fix #16485 crash on startup
iOS: Display app icon in app icon picker in materialui
iOS/tvOS: Various QoL improvements
iOS/tvOS: Fix a couple more path name mangling bugs
iOS/tvOS: Better way of packaging Frameworks
iOS/tvOS: define PACKAGE_VERSION to be App Store MARKETING_VERSION
iOS/tvOS: Fix keyboard handling for app store builds
iOS/tvOS: Fix escaping the sandbox for jailbroken devices
iOS/tvOS: default accessibility on if voice over is enabled
iOS/tvOS: better way of reporting available memory
macOS/iOS/tvOS: enable text-to-speech using AVSpeechSynthesizer.
tvOS: Fix scaling for 720p
MENU: New function in Quick Menu: Add to Playlist
MENU/XMB: New theme: FlatUX, designed to merge FlatUI and Retroactive themes into a single, unified design
NETWORKING/RETROPAD CORE: Fix socket close method
PIXMAN: Update pixman-private.h – patch to fix build issue with musl
PLAYLIST: Cleanup 'Add to Playlist' (#16495)
SCANNING: Fix for scanning PSP ISOs (and probably few others)
SAVES: Fix core config saving
SAVES: Fix save new config name when core loaded
SAVESTATES: Increase save state chunk size for all platforms – Even a class 6 or class 10 SD card can handle reads and writes on the order of MB/s, which means a 4KB chunk size is just wasting time in syscalls. This could maybe be fixed with a buffering reader but I don't feel comfortable tweaking libretro-common's VFS to handle that. Instead, I thought it would be good to both remove an ifdef and increase the chunk size to 128KB. For cores with small states this will should make state saving virtually instantaneous, and for cores with large states it should be a 32x speedup.
VIDEO: Fix crash when using threaded video – for Mesa 23.2 and later
VIDEO/GL: Fix reinitialization of the threaded gl drivers
VIDEO/VULKAN: Add support for A2R10G10B10 HDR format
VIDEO/VULKAN: Implement HDR readback – screenshot support
WAYLAND: Ignore configure events during splash (fix not remembering window size)
WAYLAND: Use frontend signal handler to quit (fix quit by window close)
WAYLAND: Commit viewport resizes (window resize is more responsive)
UWP: Align MESA to alpha-2-resfix – Remove wrong resolution special handling for OPENGL
UWP: 4K fix: align MESA reading of ClientRect to retroarch procedure, this fixes max resolution being set to 1080p. As reading must be done inside an UI thread and is in fact an async operation which might delay frame generation, the reading itself is doen once and cached, give that changing resolution while the app is running is an unlikely corner-case use
WINDOWS: Windows mouse ungrab must release the mouse instead of confine it to the current desktop (#16488)
ARCHIVE: Allow loading files from archive subdirectory
AUDIO: Remove frame limit from audio batch callback. Before, if a core used the audio batch callback, there would be a hidden cap of 1024 on the number of audio frames that could be sent. If a core exceeded this value, any excess samples were silently discarded. While this is sufficient for 'normal' samplerates/framerates, it means that e.g. a core using the batch callback to send 44100 Hz audio at 30 fps with would have entirely broken sound. This has been fixed by removing the audio batch frame limit.
AUDIO/RESAMPLER/NEON: Implement sinc kaiser NEON function
CHEEVOS: Reset hardcore default to enabled; show message when trying to load state in hardcore
CHEEVOS: Fix memory map conversion
CHEEVOS: Check netplay status when unlocking achievements
CHEEVOS: Support for hashing buffered NDS ROMs
CHEEVOS: Fix hung task whe badge doesn't exist
CLI: Load save states from command-line or playlist
CORE INFO CACHE/SETTINGS: Restore missing 'Cache Core Info Files' menu entry
DATABASE: Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii
D3D10/D3D11: Add Vsync swap interval
EMSCRIPTEN: Add Jaxe, WASM4 cores
FILE IO: Fix incorrect file names for remap files when the content path doesn't have a preceding slash
INPUT/OVERLAY: Added support for showing the overlay behind the menu instead of in front. This is currently only supported on the GL, Vulkan, D3D 9/10/11/12 and 3DS drivers.
INPUT/UDEV: Convert abs mouse from screen to viewport coordinates; fix relative mouse coords
INPUT/WAYLAND: Ignore mouse clicks on window decoration
NETWORK: Fix dummy notification - no longer shows a netplay initialization failed notification when netplay is not enabled
NETWORK: LAN addresses only for UPnP - Some router devices might accept non-LAN addresses without raising an error.
NETWORK: Filter out non-connectable rooms. Add an option for filtering out non-connectable netplay rooms.
NETWORK: Netplay spectator notification fix. Fix double notification when the host switches to spectator.
NETWORK: Prevents long-term pausing from clients dishonoring allow pausing
NETWORK/LOBBY: Lobby Viewer: Filter out rooms that are not running RetroArch
NETWORK/LOBBY: Lobby Viewer: Display a non-connectable tag to non-connectable rooms
NETWORK/LOBBY: Host: Display warning if we are announcing to the internet but our room isn't connectable from there
NETWORK/RELAY: Custom relay server support - Add support for custom user-ran relay servers
NETWORK/RELAY: Replace Canadian relay server with Singapore relay server. Current relays: New York/USA, Madrid/Spain, Sao Paulo/Brazil, Singapore
NETWORK/UPNP: Various refactors/improvements, no more dependent on miniupnpc
NETWORK/UPNP: Various UPnP binding fixes for specific routers
NETWORK/UPNP: Accept IGD v2 service types
NETWORK/UPNP: Delay lobby server announcing - delay the announcing in order to give UPnP's port forwarding more time. Fix the remaining truncation warnings.
NETWORK/UPNP: Smart interface selection - Find the most suitable address for UPnP by scoring interfaces on how close their address is to the device's address
OPENGL1: Fix buffer overflow - RetroArch would sometimes crashes at startup when loading asset textures with GL1 driver
PS3: PSL1GHT port added to Gitlab CI
VULKAN: Double combined image sampler descriptor pool size - fix segfaults with AMD GPUs using RADV
VULKAN: Emulate mailbox only with Vsync enabled - otherwise have it disabled - useful for VRR/G-Sync/FreeSync
VULKAN/SWAPCHAIN: Vulkan max swapchain images option adjustments: removed value 1, since it won't be used - Video reinit on change, so that there is no need to restart or toggle fullscreen
VULKAN/HDR: HDR support - tested on Windows
WAYLAND: Add libdecor for client side decoration
WAYLAND: Use any display for initial metrics
WAYLAND: Fix the window closing, if RetroArch is build without libdecor
WAYLAND: Use checked sizes in EGL resize
WAYLAND: Fix window title update
WEBOS: Fix webOS build and run
WIIU: Fix rotation
UWP/XBOX: Fix content over 4GB (approx) failing to load, improve/speed up copy/load times
UWP/XBOX: Fix scanning for playlists
UWP/XBOX: Move content copied to LocalState to a dedicated dir and clear on startup
UWP/XBOX: Make content copy to a specific cache directory in the LocalState folder when it's copied
UWP/XBOX: Auto delete VFS cache dir on startup
UWP/XBOX: Make resolution switching automatic and fix angle output issues
UWP/XBOX: Force ANGLE to render at 1080p regardless of screensize as the output is 1080p regardless of screensize. This fixes an issue where at 4k any angle output would be zoomed into a corner.
UWP/XBOX: Set resolution based on display resolution (auto 4k)
UWP/XBOX: Set driver to D3D11 if booting with opengl
UWP/XBOX: Reset width and height of output on boot to match display
UWP/XBOX: Mitigate need for VFS cores on NTFS drives
UWP/XBOX: Make check for standard I/O by access rather than the just assuming based on path string
UWP/XBOX: Add code to auto permissions so files can be accessed by non VFS cores (no exFAT or FAT32 support yet)
ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
AUDIO/MIXER: Increase sample buffer padding
CHEEVOS: Disallow achievements when spectating netplay
CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
CHEEVOS: Don't queue rewind re-init if already on main thread
CHEEVOS: Ignore unofficial achievements unless setting is enabled
CHEEVOS: Use SSL host when available
CHEEVOS: Validate hashes for secondary discs in multi-disc games
CHEEVOS: Ensure placard is initialized on main thread when game has no achievements
CHEEVOS: Audit achievement settings defaults and visibility
CHEEVOS: Show error message when no password provided
CHEEVOS: Use widget for game loaded achievement progress
CONFIG: Honor config_save_on_exit when Reboot/Shutdown is called
DISK CONTROL: Focus on current content entry in Disk Control append/insert
FRAMEDELAY: Auto Frame Delay Improvements - swap interval handling, D3DX handling, and delay target resets also on core restart. It should now work with high refresh rates and also with Direct3D 10/11/12 drivers
INPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focus
INPUT/HID: Fix gamepad disconnect on unrecognized HID device
LAKKA: Patch to fix keyboard typing
LAKKA: CD-ROM eject menu item
LAKKA/BLUETOOTH: Add option to remove pairing
LAKKA/SWITCH: Disable rumble gain
LAKKA/SWITCH: Disable cpu scaling, uses its own CPU governor
LOGGING: Logging cleanups. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled.
NETPLAY: Networking - should not print country for a local lobby
NETPLAY: Added setting to allow/disallow players other than the host from pausing the game.
NETPLAY: Added a sublabel for netplay max connections.
NETPLAY: Fixed port override macro from not being set immediately after the port setting.
NETPLAY: Show passworded rooms on lobby
NETWORK: Make HTTP header parsing case insensitive
NETWORK/UPNP: Fixed memory leaks
NETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so it's also thread safe now
NETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. Switch to a permanent lease time, but request it to be removed when we do netplay_free.
NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by one
OVERLAYS: Revert changes
RETROFW: Add OSS audio
VIDEO/ROTATION: Always return false if rotation can't occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox.
WIIU: Make wiiu_gfx_load_texture code safer
WIIU: Fix keyboard support.
1.9.13
CHEEVOS/MSVC2010: Add Cheevos support
CRT/SWITCHRES: Fixes some issue where scaling is incorrect in some video modes for CRT output.
FRAMEDELAY: Add 'Automatic Frame Delay' option
INPUT: Add 'All users control the menu' setting - any gamepad can control the menu when this is enabled. Only limitation right now is that only player 1 can toggle the menu, but any set Menu Toggle Controller Combo will work fine for all users, so this should be acceptable for now
INPUT/UDEV: Fix Dolphin bar and safeguard against not adding devices with no mouse or touch buttons detected
NETPLAY/CLI: -C/--connect commandline fix
NETPLAY: Other improvements
NETPLAY: Remove forced disconnection on unknown netplay command - will be backwards compatible with any version that removed this disconnect. instead of disconnecting, we just read the data and ignore, like most network implementations do
TASKS/CHEEVOS: Replace coroutines with tasks/thread
TASKS/DATABASE/EXPLORE: Initialise 'Explore' menu on a background thread - no more stall when hovering over the Explore tab
1.9.12
3DS: Ensure parallax barrier is disabled when '3DS Display Mode' is '2D'
COMMAND: Command interface should work again
INPUT/HID: Rewrote the HID deregistration algorithm; it should no longer cause issues when dealing with multiple pads of the same HID/VID combo
INPUT/HID: Fix initialization bug that caused wiimotes to fail to register without an accessory attached
INPUT/HID: Fix Wiimote regression
INPUT/HID/MAC: Get Sony Sixaxis (DualShock 3) working on MacOS
INPUT/UDEV: Add extra abs check for dolphinbar
INPUT/UDEV: Add relative left mouse button when pointer device is not abs
INPUT/WAYLAND: Fix keyboard input on Wayland - fixes 'Certain cores ignore user input'
NETPLAY: Improvements from Cthulhu
OPENDINGUX: Fix HAS_ANALOG/HAS_MENU_TOGGLE defines in sdl_dingux joypad driver
LIBRETRO: Enable SRAM for contentless cores
LIBRETRO: Add environment callback to get the rate retro_run is called - GET_THROTTLE_STATE and RETRO_THROTTLE_UNBLOCKED environment callback
LINUX: Update metadata manifest
MENU/OZONE: New themes - Solarized Light, Solarized Dark
WINDOWS/WIN9X: Fix non-ASCII text display in window title
1.9.11
ANDROID: New launcher logo - will fill the corners on the homescreen
D3D9: Driver works again (RGUI only and software rendered cores work, no shader support yet)
HID/MAC: WiiU GameCube Adapter now works
HID/WIIU: WiiU and general HID subsystem unified/merged
INPUT: Refactor menu toggle combo button logic to allow quit combo button
INPUT/UDEV: Add mouse relative check and set appropriately to fix issue
LIBNX/SWITCH: Splitted Joycon button mapping
LIBRETRO: Add environment callback to enable cores to notify the frontend that a core otion value has changed
MIYOO: Add initial port
OPENDINGUX/RG350: Enable tinyalsa for the RG350
PS2: Add 'Change Resolution' option
PS2: Add option to change video windows offsets
STEAM/LINUX: Move to new 'soldier' runtime
WAYLAND: Remove xdg-shell-v6 protocol
WINDOWS: Fix non-ASCII text display in window title
WINDOWS 11: Shows Windows 11 version name now (Information -> System Information)
UWP: Further improvements to WinRT VFS layer
1.9.10
3DS: Add bottom screen idle state
3DS: Add unique IDs for Gearboy/Gearcoleco/Gearsystem, correct CAP32 code
3DS/SAVESTATES: Fix RAM states to file when core deinits
AUDIO/MIXER: Pad sample buffers to prevent potential heap-buffer-overflows when resampling (fixes crash when using 30 kHz menu audio files)
AUDIO/LINUX/SNAP: Add JACK support
CHEEVOS: Don't write achievement credentials to overrides
CHEEVOS: Disable slowmotion when enabling hardcore mode
D3D9: Fixed MVP matrix issue for RGUI texture (main game frame still won't show up though)
D3D11/D3D12/HDR: Fixed contrast to be more correct - now scales from 0-10 linearly and behaves more the way you'd expect it to - changed name to ditch legacy settings users may have
D3D11/HDR: Fixed D3D11's blend, rasterizer and topology states not being set to the sames when using HDR and leaving the menu - caused issues with PCSX2's Shadow of the Colossus
D3D11/D3D12/HDR: Added ability to skip inverse tonemapper to the shader via the constant buffer using 'inverse_tonemap' - set to 0.0f to skip
D3D11/D3D12/HDR: Fixed potential bug when swapping between hdr and sdr and the bit depth not being set correctly
D3D11/D3D12/HDR: Added numerous helper functions to help create the correct values to colour the UI - normally the white UI elements should be rendered at paper white not max brightness for various reasons
BUGFIX/ANDROID: Fix crash that could happen on Android with Sameboy core - would crash on rumble function
GFX/WIDGETS: New regular widget message appearance
INPUT/MOUSE: Add distinct mouse zero index label for drivers that do not support multimouse
INPUT/RUMBLE: Add generic rumble gain to input settings
INPUT/UDEV/X11: Add workaround to fix keyboard input when using X11 + Udev
LIBNX/SWITCH: Add Video Filters support
LOCALIZATION: Fetch translations from Crowdin
OPENDINGUX/BETA: Disable OpenAL
PLAYLISTS: Add 'Refresh Playlist' option
STEAM: Initial release on Steam
UWP/VFS/XBOX: Improvements and bugfixes to UWP VFS driver
VIDEO/REFRESH RATE: Automatic PAL/NTSC refresh rate switch where available - as long as the platform display server allows changing refresh rates and the display has the desired refresh rate
VIDEO FILTERS: Add 'Picoscale_256x-320x240' video filter
WIIU/HID: Fix analog inputs on HID devices
1.9.9
3DS: Add bottom touchscreen menu
3DS/SAVESTATES: Save and load save states to and from RAM
AUDIO/MIXER: Ensure than menu sounds are re-enabled when calling CMD_EVENT_AUDIO_REINIT
AUDIO/RESAMPLER/MIXER: Fix menu sounds (audio mixing) when using the 'sinc' resampler with quality lower than 'normal'
AUDIO/CONVERSION/ARM NEON: Add intrinsic NEON versions for float_to_s16/s16_to_float - should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
AUDIO/RESAMPLER/ARM NEON: Add intrinsic NEON version for lanczos sinc function - should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
CHEEVOS: Upgrade to rcheevos 10.2
CHEATS: Add enhanced search functionality to the 'Cheats' menu
CHEATS/RUNAHEAD: Fix cheats when using second instance runahead
CONFIG: Add option to (force-)write current core options to disk (Quick Menu)
CORE INFO CACHE: Remove core path from core info cache. Should make core info caches portable now (for example: you can move RetroArch to a separate dir and they would still work).
D3D11: Use Shader Model 5.0 for frontend shaders if D3D11 Feature level is at least 11.0 or higher. Should fix some new shaders that require SM 5.0 (like AMD FSR)
D3D11: Add HDR support (disabled for UWP for now)
D3D12: Add HDR support (disabled for UWP for now)
EMSCRIPTEN: Fixed web player bug with filesystem and runtime
INPUT/OVERLAY: Fix overlay input when analog to digital mapping is enabled
INPUT/UDEV: Look for "ID_INPUT_KEY", not "ID_INPUT_KEYBOARD"
INPUT/WINRAW: Fix crash when overlay is enabled
MAC/METAL: Add Discord RPC support
MENU: Allow 'Custom Aspect Ratio (X Position)/(Y Position)/(Width)/(Height)' to be entered manually via keyboard
MENU: Allow 'Vertical Refresh Rate' to be entered manually via keyboard
MENU/SHADERS: Highlight currently selected value in Shader Parameter drop-down lists
STABILITY: Safer way of avoiding the race condition in audio_driver_sample/audio_driver_sample_batch - we can check audio-suspended to see if we're doing a fs/windowed toggle - enhances stability when fullscreen toggling/tearing down context
STABILITY: When audio driver write callback function fails, don't turn audio off completely - look if audio_driver_output_samples_conv_buf is non-NULL first before we attempt to write audio - enhances stability when fullscreen toggling/tearing down context
STABILITY: Input robustness for cores that use internal threading (full teardown/setup), no audio should be processed at this point in time
VIDEO: Screen resolution list sanitizing
VULKAN: Fix some Vulkan validation layer errors
UWP: Updated icons courtesy of Danp142
UWP/XBOX: Disable CPU model check on Xbox as it doesn't work and can even crash
UWP/VFS/XBOX: Code cleanup and simplification of UWP VFS driver
1.9.8
AUDIO/WINDOWS/WASAPI: Stop deactivating audio on fast forward
CHEEVOS: Hide challenge indicators when resetting
CHEEVOS: Support for more than 64 memory regions
CHEEVOS: Automatically retry 'http error code -1'
CONTENT INFORMATION: Show content info label+path rows always
CORE OPTIONS: Core option categories implemented
CORE OPTIONS: Add option to disable core option categories
DATABASE: Fix heap-buffer-overflow when fetching CRC values
DATABASE/EXPLORE: Fix CRC32 reading in explore menu
DATABASE/LIBRETRODB: Fix writing of numerical values
DATABASE/LIBRETRODB: Fix libretro-db loading on big endian platforms
DUMMY CORE: Skip state_manager_event_{deinit/init} when core type is dummy, should skip warning spam 'Implementation uses threaded audio. Cannot use rewind..' when using rewind
INPUT/UDEV: Limit udev device scan to subsystem 'input'
INPUT/SDL2/WINDOWS: Fix keyboard event keycodes
INPUT/WAYLAND: Fixes a bug where the first player's mouse, pointer, and lightgun are echoed to the other ports. Now, those other ports correctly report zero. In the future support for multiple mouselike devices will need to be added, which is a bigger project
INPUT/WAYLAND: The driver now respects keyboard_mapping_blocked
INPUT/WAYLAND: When possible, deprecated lightgun defines are replaced with the new ones. The coordinates are still using the old relative callbacks
INPUT/WINRAW: Prevent Alt getting stuck when Alt-Tabbing
INPUT/WINRAW: Add pointer status
INPUT/WINRAW: Add missing analog keybinds
LIBNX/SWITCH: Fix poll missing for controller 2-8
LIBNX/SWITCH: Fix layout not applied correctly and hangs when splitting joycons
LIBRETRO: Core options category API implemented
LIBRETRO: Fix RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE callback when runahead is enabled
LIBRETRO: Add environment callback for enabling core option menu visibility updates without toggling Quick Menu
LOGGING: Starting logging and verbose mode before first config load
LINUX: In some Linux Desktop Environments, like Budgie, task bar feature is unable to pin applications. With StartupWMClass= present in .desktop file, it is possible to pin the application
LOCALIZATION: Fetch translations from Crowdin
MENU: Relocate 'Manage Playlists' to top
MENU: Fullscreen resolution width/height settings no longer require 'advanced settings'
MENU/REFRESH RATE: Fix double notifications with refresh rate settings
MENU/OZONE: Ensure the existence of values used in selection calculation
MENU/OZONE/VULKAN: Casting to unsigned caused an integer overflow and after float promotion would lead to 'x' being a garbage value, leading to problems when this value was passed to vkCmdSetViewport. This stops Vulkan validation layers from complaining about it
METAL: Fixed font driver memory leaks
MOUSE: Change default mouse index to port index
MOUSE: Friendly names for mice where available
OSX: Fix some memory leaks
OSX: Fix controller duplication bug
PS2: Implement alpha for the video driver
PS2: Aspect ratio handling
RETROFW: Initial port
UWP/XBOX: Enable Explore tab by default - seems to work fine
UWP/XBOX: Fix startup issues with latest Xbox Dashboard updates - ANGLE cores still show up wrong
UWP/XBOX: fix issue where files where opened as OPENALWAYS instead of OPENEXISTING this fixes beetle cores
UWP/XBOX: fix issue where filesizes where not returned properly, this fixes loading arcade dat files
UWP/TRANSLATION: Enabled translation services for both UWP MSVC2017 and 2019. No TTS speech yet.
VIDEO: Fix refresh rate 59Hz rounding
WINDOWS: Remember original refresh rate
WINDOWS/VULKAN: Refresh rate fixes + cleanups
WIIU: Fix L3/R3 buttons
WIIU: Compress RPX libretro cores
WIIU: Add ICInvalidateRange (necessary for JITs)
WIIU: Slight filesystem optimisation
WIIU: Add option for running without core info (emscripten-style)
1.9.7
3DS: Add unique ID's
CRT/SWITCHRES: Fixed some Monitor index bugs ad updated to the latest SR2
CRT/SWITCHRES: Fixed monitor index corruption on Windows and added correct fractal scaling. Only used when required
CRT/SWITCHRES: Updated log defines to match SR upstream.
CRT/SWITCHRES: Added new SR_CONFIG_PATHS for non Windows and Linux systems. Not that SR works on them but to fix RA compile issues
CRT/SWITCHRES: Updated SR2 code base to latest. Added supprt for windows monitor indexing. Fixed monitor index bug where index 1 was not being used correctly and "auto" was not being sent.
CRT/SWITCHRES: Updated swithres for x86 windows fix
CRT/SWITCHRES: fixed SR2 auto issue
CRT/SWITCHRES: Fixed auto monitor bug
CRT/SWITCHRES: Fixed monitor index corruption on Windows
CRT/SWITCHRES: Fixed buffer size bug
CRT/SWITCHRES: Added correct fractal scalling. only used when required.
CORE INFO: Automatically disable core info cache when core info directory is read-only
EMSCRIPTEN: add MAME2003 / MAME2003-plus to web.libretro
INPUT/UDEV: udev fixes add pointer pressed to pointer device to allow udev users to access this device
VIDEO: Add 'Integer Scale Overlay' - Force integer scaling to round up to the next larger integer instead of rounding down
VIDEO: New 'Full' aspect ratio added. This aspect ratio is useful when used with a shader which has a border in it. The aspect ratio is set to the full window area, so that the viewport spans the whole viewport. When using a border type shader like the Mega Bezel this allows the graphics to span the whole window regardless of the user's monitor aspect ratio
VITA: Wrong flags for not piglet version
UNIX: Correct backlight max_brightness path
UWP/XBOX: Default to Direct3D11 driver on UWP builds
UWP/XBOX: Do not use windowed mode on UWP/Xbox by default, set default resolution to 1920x1080 by default. Should fix display issues with Dolphin/PCSX2 on Xbox
WIIU: Fix inputs breaking when connecting/disconnecting remotes
WIIU: Input - ignore some bogus KPAD results
WIIU: Font rendering fixes - render font lines with correct spacing, and only sample alpha channel when rendering fonts
WIIU/NETWORK: Network speed optimisations - WINSCALE, TCP sACK, large buffers
WIIU/LIBFAT: Increase cache size on WiiU
WIIU/FILE IO: Filesystem optimisations - add fast path for already aligned buffers
WIIU/FILE IO: Use 128K vbufs for WiiU - we have loads of RAM and large vbufs are very beneficial
INPUT/UDEV: Only add mouse if it has buttons and add vebose device friendly names
INPUT/UDEV: Skip mouse with no button errors and keep the rest
INPUT/UDEV: Fix Game Focus mode
INPUT/UDEV/X11: Change udev driver for dual lightgun support in X11
LIBNX/SWITCH: Update to libnx 4.0.0
LOCALIZATION: Fetch translations from Crowdin
LOCALIZATION: Fix Switchres menu texts
MENU/OZONE: Ensure sidebar display status is updated correctly when performing rapid menu navigation
MENU/XMB: Dynamic wallpaper fix
MENU/XMB: Icon opacity fix
MENU/QT/WIMP: Fix default core detection when playlist file name does not match 'db_name'
PLAYLISTS: Optimise scanning of large rom sets
SECURITY: Plug so-called high-risk vulnerability related to Powershell - avoid injection - don't send speech input as commandline argument
UWP/XBOX: Add expanded resources Rescap to increase performance of UWP version in app mode on Xbox
WINDOWS/INSTALLER: Add smarter isEmptyDir reference implementation that looks for subdirectories from NSIS documentation
WINDOWS/INSTALLER: Register new function DirectorySet that is called when pressing the "Next" button on the MUI_PAGE_DIRECTORY, aka the install folder selection GUI. DirectorySet contains the criteria for an acceptable folder, which are:
IfFileExists "$INSTDIR\retroarch.exe" returns 1
IfFileExists "$INSTDIR\*.* returns 0, there is no existing folder
IfFileExists "$INSTDIR\*.*" returns 1, there is a folder, and isEmptyDir returns 1, therefore the folder is empty, including of subdirectories
X11: Fix threaded video segfault
1.9.5
ALSATHREAD: Make alsathread default for all ALSA devices with threads
ARCHIVE: Fix loading of archived content with file names containing '#' characters
CHEEVOS: Upgrade to rcheevos 10.1
CHEEVOS: Challenge indicators
CHEEVOS: Group achievements by category in quick menu
CHEEVOS: Relabel 'Start Active' with 'Encore Mode'
D3D10: Window title should now update
D3D11: Window title should now update
D3D11: Allow fastforward in fullscreen
D3D12: Window title should now update
D3D12: Allow fastforward in fullscreen
CRT/SWITCHRES: New implementation
FONTS: Improve message wrapping with CJK languages
FONTS: Fix garbled characters when converting encodings
INPUT: Allow the 8 analog stick directions to be used as keys for core keyboard mappings
LIBRETRO: Add API extension for setting 'need_fullpath' based on content file extension and to request persistent frontend content data buffers
MENU/SEARCH: Add enhanced search functionality to the 'Manage Cores' menu
OPENDINGUX: Fix black screens when triggering gfx driver initialisation via menu actions
UNIX: Get better battery stats on sysfs nodes
VIDEO: Extend Frame Delay range to 19 to accommodate PAL land too
WIFI/LAKKA: Add nmcli to wifi drivers
WIFI/LAKKA: Add wifi configuration menu
X11: fix fullscreen when swapping monitors/resolution
1.9.4
CHEEVOS: update rcheevos to v10.0.0
CONTENT LOADING/FILE IO: Prevent unnecessary extraction (to disk) of compressed content files when need_fullpath is false
CORE INFO/FILE IO: Enable core info cache by default now for all platforms
CORE INFO/REGRESSION FIX: Fix regression caused by core info file caching - Downloads was no longer showing up in Load Content
FILE IO/COMPRESSED: Ability to load content inside ZIP files directly into RAM
INPUT/OVERLAYS: Add option to select between 'touched' elements and physical controller inputs when showing inputs on overlays
INPUT REMAPPING/OVERLAYS: Prevent duplicate inputs when using remaps with input overlays
MENU/XMB: Fix display of 'Maximum Users' menu entry dropdown list
PS3/PSL1GHT: Joypad driver works again
PSTV: Fix Vita input driver for PSTV
PSTV: Support for 720p on PSTV when using 'Unlock framebuffer' in Sharpscale plugin
PSTV: Fix scaling on PSTV when not using 720p
RPNG: Fix some memory corruption if processing broken input PNG file
SECURITY: Fix CVE-2021-28927
1.9.3
3DS: Disable menu screensaver animations in XMB/GLUI
COMMAND: Initialize netcmd->cmd_source_len before recvfrom()
CONTENT LOADING/STATICALLY LINKED: Ensure 'Always Reload Core on Run Content' setting is applied when loading content via the file browser
CONTENT LOADING/EMSCRIPTEN: Fix content loading via file browser on platforms with 'broken' core handling (i.e. emscripten)
CORE INFO: Skip whitespace when writing compressed core info cache files
CORE INFO/FILE IO: Core Info cache; significant file I/O performance improvements on systems with slow disk file I/O
CORE INFO/FILE IO: Enable core info cache by default on all 'console' platforms
FREEBSD: FreeBSD build fix
LAKKA: Support for tweaking CPU governors/scaling policies
LAKKA: This adds managed policies and settings to store them and reload them at startup
LIBRETRO API: Add API extension for cores to override frontend fast-forward state
MENU/RGUI: Fix saving of config files/overrides when 'Lock Menu Aspect Ratio' is enabled
SHADERS: Fix 'Auto-Shader Delay' functionality
UWP/D3D11: Disable mipmap generation
UWP/XBOX: Add 'Force 4K resolution' option (Force the resolution to the fullscreen size on Xbox, if set to 0, a fixed value of 3840 x 2160 will be used)
1.9.2
3DS: Enable graphics widgets / overlays
3DS: Load texture images as BGR colors
3DS: Change default asset directory
CHEEVOS: Allow rcheevos_patch_address to be called on game without achievements
MENU/INPUT: Block accidental diagonals in menu navigation
MENU/RGUI: Add option to disable menu transparency
MENU/RGUI: Fix display of 'Video > Scaling' menu when 'Lock Menu Aspect Ratio' is enabled
MENU/MATERIALUI: Add icon to 'Turbo Fire' menu entry
MENU/OZONE: Ozone Dracula theme
OPENDINGUX/BETA: Fix IPU scaling when running GBA-resolution content
OPENDINGUX/BETA: Add 50Hz support
OPENDINGUX: Enable 'SaveRAM Autosave Interval' by default
PATCHES: Added multi-softpatching support + OSD messages for patches
RHMAP: Track the complete string in rhmap
VITA: Align VM block size to 1MB - should fix one of the issues with gpSP
WINDOWS/GDI: Fix non-ASCII text rendering
XEGL: Fix mouse not working when using OpenGLES with X11
1.9.1
3DS: Graphics widgets support
3DS: On error, only init gfx on salamander build. This prevents graphical issues if the gfx is already initialized. Which should always be the case if called from a running core
3DS: Update error applet
3DS: Enable online Core Updater
3DS: Guard threading
3DS: Allow sideways screen rotation
3DS: Enable threading and add a threaded audio driver
ANDROID: Implementation of fullscreen over notch function (for Android 9.0 and up)
ANDROID: Add Play Store module support.
ANDROID: Add option to switch all installed cores to Play Store versions
AUDIO: Memalign audio buffers to 64 bytes. This is the most common cache line size, helps with performance. Also fixes issues with platforms like PSP that wrongly assume that malloc returns aligned buffers (to 16bytes). This recently broke the PSP builds
AUDIO/ALSA: Fix float format detection
AUDIO/JACK: Deinterleave in the process callback. This allows us to avoid the extra copy to the deinterleave buffer and lets us use only a single jack ringbuffer.
AUDIO/JACK: (Audio/JACK) Fix non-blocking write. Previously we would wait on the condition variable even in the non-blocking case. This improves fast-forward performance massively and brings JACK in line with other backends in that regard.
AUDIO/XAUDIO2: Fix threaded audio bugs with cores like Dinothawr
CONFIG: Add support for saving per-directory core options and deleting core option overrides
CONFIG: Enable saving of changed parameters when '#include' directives are used
CONFIG/DIRS: Enable configuration of the directories used for Favorites, History, Images, Music and Video playlists
CONFIG/REMAPS: Allow loading core remaps without content
CONFIG/OVERRIDES: Fix empty override paths when launching without content
CHEATS: Maximum search value corrections
CHEEVOS: Generic memory mapping using rcheevos
CHEEVOS: Ensure badge textures are released before video driver is deinitialized. Should fix crashes with slang shaders.
CHEEVOS: Include achievement runtime state in save states
CHEEVOS: Prevent hardcore toggle when emu-handled cheats are active
CHEEVOS: Add confirmation submenu to achievements hardcore toggle
CHEEVOS: Calculate leaderboard widget spacing based on video resolution
CHEEVOS: Show unsupported core message when viewing achievement list for unsupported core
CHEEVOS: Allow disabling leaderboard notifications and trackers separately
CHEEVOS: Add display widget for active leaderboards
CHEEVOS/CORE OPTIONS: Core options blacklist. Disables hardcore mode when certain core options are set.
CLI: Add option for quitting on close content
CONTEXT/DRIVER SWITCHING: Allow context switching from gl to glcore
CORE OPTIONS: Add option to reset all core options for current core/content
CORE OPTIONS: Add per-folder core options
CRT/SWITCHRES: Improvements
CRT/SWITCHRES: Low resolution switch bug fix - This allows resolutions lower that 32x224 like 256x224 to work
D3D10: Should now be able to use shaders with hardware-accelerated libretro cores
D3D11: Should now be able to use shaders with hardware-accelerated libretro cores
D3D11: Skip shader/stock blend when we don't have a texture. This happens if the core calls video_cb with the frame set to null on the first frame, and was causing black screens/driver resets. The ffmpeg core seems to do this.
D3D11: Fix shaders with scaled framebuffers
D3D11: Add flip model support - fallback to blit model for OSes where flip model is not supported (windows 7 and earlier). Will add a menu option later allowing the user to switch inbetween the two
D3D12: Should now be able to use shaders with hardware-accelerated libretro cores
D3D10/11/12: Increase sprite capacity, we need this so that the hardware rendered menu drivers doesn't glitch out
DRM: Fix race condition in drm_surface_set_aspect
DRM/KMS: add support for custom hdmi_timings / modes
DATABASE: Fix crash that could happen when selecting cursor
DATABASE/EXPLORE: Fix - Prevent segfault when accessing 'Explore' menu
EMSCRIPTEN: Only report back one screen pointer for rwebinput, fixes lockup when clicking on an overlay
FILEIO/PERFORMANCE: Only attempt to call dir_check_defaults once per runtime session
FILEIO/PERFORMANCE/3DS: Increase file buffer size and savestate chunk size. This seems to help with saving large savestates.
FONTS: Improve handling of Arabic and Persian text
FONTS/FREETYPE: Use fontconfig to select fonts if available
INPUT: Add hold mode for turbo fire 'Single Button'
INPUT MAPPING: Refresh bind list on device type change
INPUT MAPPING/REMAPPING: Minor bugfix - Remap file browsing starts navigation at input_remapping_directory even if the core-subdir (where saved files go) exists Having remaps for many different cores makes finding the active core files cumbersome, especially because remaps are not compatible between different cores (but maybe for cores emulating the same hardware)
IOS: Take out 'Core Downloader' from iOS 9/iOS 11 builds
IOS: IOSApp doesn't crash anymore when a file is shared to it
INPUT: Keyboard device mapper rework
INPUT: New input bind order scan/clear fix
INPUT: Duplicate key event blocking additions
INPUT: Prevent duplicate key events with hotkeys + keyboard device type
INPUT: Keyboard LED driver
INPUT/AUTOCONFIG: Allow controllers with no/empty names to work.
INPUT/GAME FOCUS: Add option to automatically enable 'game focus' mode when running/resuming content
INPUT/HOTKEYS: Hotkey for Close Content / Unload Core
INPUT/LIBCEC: Map libcec-daemon keys to RETROK
INPUT/X11: Enable keyboard input when mouse cursor is not inside the RetroArch window but window still has focus
INPUT/WINDOWS/DINPUT: Prevent Win-key from opening Start Menu
INPUT/WINDOWS/DINPUT: Option for disabling Windows hotkeys
INPUT/WINDOWS/DINPUT: Mouse grabbing/clipping with Alt-Tab
INPUT/WINDOWS/DINPUT: Mouse grab fixes
INPUT/WINDOWS/RAWINPUT: Key position fixes
INPUT/WINDOWS/RAWINPUT: Mouse grab fixes
INPUT/WINDOWS/RAWINPUT: Prevent outside window mouse clicks when grabbed
INPUT/WINDOWS/RAWINPUT: Option for disabling Windows hotkeys
INPUT MAPPING/REMAPPING: Major bugfix - Remap file having a different device type requires manual intervention after loading for the core to register the type properly
JSON: New faster json parser/writer library rjson
JSON/RJSON: Replace rapidjson parser/writer in discord-rpc with rjson
LIBRETRO: Add API extension for cores to query the number of active inputs provided by the frontend
LIBRETRO: Ensure RARCH_CTL_CORE_OPTIONS_LIST_GET returns false if no core options are available
LIBRETRO: Add API extension for overriding frontend audio latency
LIBRETRO: Add API extension for cores to monitor frontend audio buffer occupancy
LINUX: Also show /run/media or /run/media/$USER in drives list
LINUX: Adjust brightness according to the limit. Seems like some platforms feature non-standard maximums, but the variable is correclty exported for us to use
LOCALIZATION: Add Finnish language
LOGS/SHADER: Shader log spam reduction
LOGS/CONFIG: Config logging cleanup
LOGS/SAVESTATE: Config logging cleanup
MAC: Apple Silicon/Mac M1 support
MAC: Code signing/notarization
MAC: Fix a leak with NSTemporaryDirectory() on ARC (Automatic Reference Counting) code
MAC: Support bundle assets extraction on macOS
MAC: Universal Metal build for both ARM and Intel Macs
MAC/UNIVERSAL: Add CoreAudio3 audio driver for Metal Universal build
MAC/IOS: Only extract assets once on first install
MENU: Add 'L2 + R2' menu toggle gamepad combo
MENU: Menu text improvements; clarifications, consistency, text mistakes,
MENU: Tweak menu scroll initial hold delays
MENU: Restrict menu acceleration to navigation buttons
MENU: Add 'Menu Driver' setting to 'User Interface'
MENU: Relocate 'Menu Scroll' settings.
MENU: Separate 'Turbo Fire' menu.
MENU: Dropdown menu for 'Custom Aspect Ratio' setting.
MENU: Reorder Mouse Index next to Device Index
MENU: Submenu for Device Index/Mouse Index
MENU: Reorganize User Interface menu
MENU: Add 'Remove DSP Plugin' menu entry
MENU: Hide 'Auto-Shader Delay' menu setting when shaders are unavailable
MENU/ANIMATIONS: Fix non-smooth text ticker + reduce line ticker code duplication
MENU/ANIMATIONS/OZONE: Implement wiggling for main menu when wrap-around is disabled
MENU/NOTIFICATIONS: On-Screen Notifications' menu clean-ups
MENU/NOTIFICATIONS: Add option to show/hide Refresh Rate notification
MENU/FILEBROWSER: Start auto-selecting last used path for more file browser menu entries
MENU/INPUT: Input port label adjustments
MENU/INPUT/XMB: Proper control port icons
MENU/INPUT/OZONE: Proper control port icons
MENU/QUICK MENU: Add remap clearing ability under Quick Menu controls
MENU/QUICK MENU: Cap 'State Slot' drop-down list to a maximum of 1000 (+Auto) entries
MENU: Customizable menu scroll hold delay.
MENU/DESKTOP: Fix mouse cursor limited by window range on F5 press
MENU/DESKTOP: Add simple shader option
MENU/DESKTOP/WINDOWS: Remove broken 'Update RetroArch' functionality for Windows. We want this to not only be system agnostic if we bring it back, but also work outside of the Qt desktop interface
MENU/OZONE: New Theme - Twilight Zone
MENU/RGUI: Add 3:2, 5:3 and 3:2/5:3 (centered) aspects
MENU/RGUI/TEXT RENDERING: Add Russian language text support
MENU/RGUI/TEXT RENDERING: Add support for CJK punctuation glyphs
MIDI/WINMM: Recover from MIDI messages not handled by the device
MIDI/WINMM: Fix winmm midi driver hanging on content closing
NETWORK: Fix backwards condition in socket blocking behavior
NETWORK/NETPLAY: Attempt IPv4 when IPv6 fails
OGA/VIDEO: support for OGS
OGA: This keeps the tradition DRM driver along with the OGA one. The probe function skips the driver if the screen is non rotated to fall back to the regular DRM driver.
OGA: Fix messages from not disappearing
OGA: Implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER. This is a faster rendering codepath for software rendered libretro cores that some libretro cores use right now. Video drivers in RetroArch have to explicitly implement this for this codepath to work at runtime.
OPENDINGUX: Add/Optimise rumble interface
OPENDINGUX: Fix frozen video when enabling fast forward
OPENDINGUX/SDL: OSD font clean-up
OPENDINGUX/SDL: Enable selection of image interpolation method when using 'sdl_dingux' gfx driver
OPENDINGUX/SDL: Enable integer scaling when using the 'sdl_dingux' gfx driver
OVERLAYS: Add option to scale overlays automatically (with aspect ratio correction)
OVERLAYS: Hide Overlay When Gamepad is Connected. Overlays will be hidden automatically when a gamepad is connected in port 1, and shown again when the gamepad is disconnected.
OVERLAYS: New default overlays for mobile (neo-retropad)
OVERLAYS: In addition to overlay scale, the user can now set an Overlay Aspect Adjustment factor. Most overlays are designed for 16:9 displays, which means they become stretched/ugly on modern wide aspect phones and suchlike. By changing the Overlay Aspect Adjustment factor, a user can scale the overlay width/height to achieve a uniform appearance regardless of display resolution.
OVERLAYS: Since scaling a gamepad overlay can result in buttons being squished too close together (or being pulled too far apart), the user can now adjust the effective spacing of the different 'halves' of an overlay via Overlay Horizontal Separation and Overlay Vertical Separation factors. Overlay Horizontal Separation divides the overlay in two vertically (left/right, at the centre point), and applies a spacing offset (positive or negative) between the UI elements on each side; Overlay Vertical Separation does the same, but the split is horizontal (top/bottom)
OVERLAYS/FIX: The Overlay X Offset and Overlay Y Offset options have been fixed, and now work correctly
OVERLAYS/FIX: All of the above options (and Overlay Scale) are configured and saved independently for landscape and portrait display orientations - so adjusting everything for a nice landscape layout won't break the portrait display
OVERLAYS/FIX: When using the Vulkan gfx driver, memory is leaked every time an overlay is freed
OVERLAYS/FIX: When threaded video is enabled, loading overlays with no images (i.e. utility-type overlays, where everything is hidden until the screen is touched) can generate segfaults due to improper usage of realloc()
OVERLAYS/FIX: When Show Inputs on Overlay is enabled, ASAN reports bit shift errors due to an incorrect range check when handling turbo inputs - essentially, there is no upper limit to the considered input id range, which means overlay hotkeys (menu toggle, etc.) are incorrectly treated as having turbo support, causing bit shifts using wildly inappropriate id indices
PLAYLISTS/PORTABLE: Fixed first load initialization
PS2: Added Multitap support (up to 8 players)
PS2: Fix for not recognized digital and other non-standard controllers
PS2: Fix Quitting from RA
PS2: Add Audio mixer
REWIND: Prevent 'Rewind Frames' from being set to '1' incorrectly on load content
RUNAHEAD: Add Run-Ahead Toggle hotkey with notifications
RBUF/ANIMATIONS: Simplify gfx_animation by switching from dynarray to rbuf
RBUF/CORE UPDATER: Replace static entries array with dynamic array via RBUF library
RBUF/M3U: Replace static entries array with dynamic array via RBUF library
SENSORS: Android (crash-)fixes/improvements + add option to disable sensor input
SDL2/VIDEO: Get the SDL2 video driver to work in Wayland/KMS
SAVESTATES: Adding savestate garbage collector for autoincrement stavestates. As some issues indicate, there's an issue with the autoincrement save slot feature: slot index will increase and very old saves won't be deleted. This adds support to delete old save states with a user defined save state limit (global). Instead of wrapping around the slot counter it will simply delete the oldest save, since it is simpler. For now there's a limit of one deletion per save, which ensures a user cannot delete many saves by accident if they set the limit too low.
SAVESTATES/SAVEFILES: Ensure save file and playlist compression is disabled by default
SHADERS: Add option to remember last selected shader preset/shader pass directories
SHADERS: Use last selected shader preset directory when changing shaders via previous/next hotkeys
SHADERS: Remove Parameters line
SHADERS: Shaders fix for duplicate parameters loading bug
SWITCH: Fix input bind icons being off by one line
SWITCH: Fix audio issues
TLS/SSL: Add BearSSL support, as alternative to mbedTLS
VIDEO: AddVariable BFI (Black Frame Insertion)
VIDEO/DRM GO2: Dynamic resolution support
VIDEO FILTERS: Video filter optimisations
VIDEO FILTERS: Add several LCD-effect video filters
VIDEO FILTERS: Gameboy/Dot_Matrix video filters: Add XRGB8888 support
VIDEO FILTERS: Add Normal4x video filter
VIDEO FILTERS: Add 'Upscale_256x-320x240' video filter
VIDEO FILTERS: Add 'Upscale1.5x' video filter
VITA: Disable temporarily VitaGL
VITA: Fix bubble name
VITA: proper handling of boot params
VITA: Default menu scale 1.5x to improve readability
WIFI/LAKKA: Add a proper WiFi menu, with Enable/Disable & Disconnect options. This also allows WiFi passwords to be remembered. The underlying tool (connman) allows to store passswords (that's why it auto connects whenever you boot a Lakka device), so we expose this so that the user does not have to re-input the pass when connecting to a saved wifi.
WII/HID: Added HID support for HORI mini wired ps4 gamepad
WINDOWS: Add support for accelerators to main win32 message loop
WINDOWS: Add accelerators for Open (Ctrl+O) and Fullscreen (Alt+Enter)
WINDOWS: Fixes some file I/O failures on Windows when paths are longer than 260 characters.
WINDOWS: Fix crashing on startup on Windows when using Chinese Simplified language.
WINDOWS/XP: The OpenGL 1 video driver is now the default for maximum backwards compatibility upon first startup. It's of course always possible for the user to change this.
WINDOWS/MENUBAR: Load accelerators, Localize Win32 menu items to current language, and display shortcut keys
WINDOWS/MENUBAR: Add 'Reinit' to Menubar
WINDOWS/MSVC: Fix rewind crash on MSVC build when using SSE2
UWP: Don't default to XMB menu by default, default to Ozone instead
UWP/VFS: Use Win32 file APIs when possible - better file I/O performance
WIIU/FILEIO/PERFORMANCE: Faster startup times - remove the path_is_valid() call when loading textures
WIIU: Fix touchscreen mouse emulation
1.9.0
3DS: Fix sound crackling when paused
ANDROID/VIBRATION: Fixes "Vibrate on Key Press" having no effect on Android devices, which occurred because only the off time/strength was defined in what should have been a pair of off/on values
AUTOCONFIG: Ensure correct directory is used when saving autoconfig profiles
BLUETOOTH: Add a Bluetooth driver (Lakka-only for now)
CHEATS: Fix for wrong number of remaining cheat search matches on some machines
CHEEVOS: Option to play sound on achievement unlock.
CHEEVOS: Upgrade to rcheevos 9.1
CHEEVOS: Restore display of unlocked achievements across hardcore modes
CHEEVOS: Hash buffered data when available
CHEEVOS: Fix 'Auto Save State freezes RetroArch while Cheevos is enabled'
CORE OPTIONS: Pressing OK (or clicking/tapping) on a 'boolean toggle' core option no longer opens a drop-down list. The value now toggles directly, just like boolean options everywhere else in the menu
CORE OPTIONS: Toggling an option that changes the number of core options being displayed (i.e. things like `Show Advanced Audio/Video Settings) no longer resets the navigation pointer to the start of the list
CORE OPTIONS: Before, RetroArch would identify core option values as being 'boolean' if they had labels matching the specific strings enabled or disabled. Most core devs would abide by this, but not always... As a result, we sometimes would end up with misidentified values, with all kinds of Enabled, Off, True, etc. strings littering the menu, in place of proper toggle switches. All boolean-type value labels are now detected, and replaced with standard ON/OFF strings.
CLI: A new command line option --load-menu-on-error has been added
CRT: On the fly CRT porch adjuments - these changes allow a user to adjust how the porch algorithm generates the 15khz/31khz output. Giving the ability to change over/under scan.
CONFIG FILE: Optimise parsing of configuration files
MENU/WIDGETS: Make notification font size option visible when graphics widgets are enabled
ODROID GO ADVANCE: Video driver - fix race condition with RGUI callback
PLAYLISTS: Change playlists to use dynamic arrays. Instead of a fixed initial 12MB memory allocation (99999 * 128 byte (on 64bit arch)), use a dynamically growing array
PLAYLISTS: Playlist base content directory paths - portable playlists
PLAYLISTS/DATABASE/EXPLORE: Show system icons in explore view
PS2: Improve FPS Limiter
RUNAHEAD: Prevent runahead from being disabled permanently when an error occurs
SCANNER: Add more region codes for GameCube/Wii game detection
SHADERS/SLANG: Increased Slang max Parameters, Textures & Passes
VIDEO FILTERS/BLARGG: Make Blargg_snes filter customizable
WINDOWS/RAWINPUT: Fix invalid calls to dinput_handle_message when input driver is not set to dinput
X11: Add lightgun support
1.8.9
AUTO SAVESTATES: Ensure save states are correctly flushed to disk when quitting RetroArch (fixes broken save states when exiting RetroArch - without first closing content - with 'Auto Save State' enabled)
BUILTIN CORES: Builtin cores like ffmpeg and imageviewer would previously try to erroneously load a dynamic core named 'builtin' - this would fail and would just be a wasteful operation - this now skips dylib loading in libretro_get_system_info for builtin cores
CHEEVOS: Report API errors when unlocking achievements or submitting leaderboards
CHEEVOS: Support less common file extensions
CHEEVOS: Disable hardcore mode when playing BSV file
CHEEVOS: Correctly report unlocked non-hardcore achievements when hardcore is paused
CHEEVOS/M3U: Bugfix - did not handle absolute/relative paths in M3U files correctly before
CHEEVOS/M3U: Bugfix - it didn't handle comments/directives
CHEEVOS/M3U: Bugfix - it doesn't handle trailing whitespace
CHEEVOS/M3U: Bugfix - failed when loading M3U files with certain line endings
CORE MANAGEMENT: Add 'core management' menu (Settings -> Core)
CORE MANAGEMENT: Add option to backup/restore installed cores
CORE MANAGEMENT: Improved core selection logic
CORE INFO: Search search optimisations
CORE DOWNLOADER: Rename 'Core Updater' to 'Core Downloader'
CORE DOWNLOADER: Core licenses are now shown for all entries in the Core Updater menu
CORE DOWNLOADER: Pressing RetroPad select on a Core Updater entry will now display any text in the description field of its info file
CORE DOWNLOADER: Installed cores are now highlighted via a [#] symbol
CORE DOWNLOADER: Pressing RetroPad start on a selected, installed entry opens the Core Information menu (when using Material UI, swiping left or right triggers the same action). This means we can now view bios info etc. - and more importantly delete cores - without jumping through all the hoops of loading a core first and navigating all over the place
CORE DOWNLOADER/UPDATER: Add option to automatically backup cores when updating
DISK CONTROL: Enable 'Load New Disc' while disk tray is open
INPUT: Added a hotkey delay option to allow hotkey input to work properly when it is assigned to another action
INPUT: Remove 'All Users Control Menu' setting, was buggy and will be properly reintroduced after input overhaul
LINUX: Set default saves/save states/system paths
LOCALIZATION: Add Persian language
LOCALIZATION: Add Hebrew language
LOCALIZATION: Add Asturian language
MENU: Proper line wrapping for message dialog boxes
MENU/HOTKEYS: Add sublabels to all hotkey bind entries
MENU/QUICK MENU: Suppress the display of 'empty' quick menu listings when closing content
MENU/OZONE: Performance improvements
MENU/SDL: Add mouse controls
OPENGL1/VITA: Initial changes for HW context without FBO
OVERLAYS: Add options for moving the on-screen overlay
PLAYLISTS/WINDOWS: Fix core path entries in image/video/music history playlists
PS2: Add back CDFS support
SDL/GL: Advertise GLSL support
VIDEO/WIDGETS: Fix heap-use-after-free errors, leading to memory corruption
VITA: Added custom bubbles support
VITA: VitaGL update
VULKAN/WSI: Better frame pacing
VULKAN/WSI: Fix Intel Mesa being broken when using Fences, we have to use Semaphores to acquire the swapchain or the entire GPU stalls
VULKAN/WSI: Add support for either using fences or semaphores when syncing
VULKAN/WSI: Prefer using semaphores for integrated GPUs as it promotes better throughput over fences
VULKAN/WSI/ANDROID: Do not use mailbox emulation on Android
UWP/XBOX: Potentially improve performance by enabling 'Game Mode'
1.8.8
AUDIO/JACK: Fix regression introduced after 1.8.4 - would hang at startup
CHEEVOS: Disable hardcore when cheats are enabled
CHD: Return false when special track cannot be found
DISCORD/MATCHMAKING: Fix Discord 'Ask To Join' functionality
FILE PATH: Various file path handling optimisations
FONT: Fix Arabic, Chinese and Korean font rendering
INPUT MAPPING/REMAPPING: Restore broken 'reset to default' functionality with RetroPad 'start' button
INPUT MAPPING/REMAPPING: Fix 'reset to default' action for analog sticks and undefined core inputs
LOCALIZATION: Update Arabic translation
LOCALIZATION: Update Chinese (Simplified) translation
LOCALIZATION: Update Chinese (Traditional) translation
MENU/MATERIALUI/DESKTOPVIEW: When scrolling playlists, show last selected thumbnails while waiting for next entry to load
MENU/MATERIALUI: Limit tab switch rate when input repeat is active
MENU/OZONE: Fix sidebar playlist sort order when 'Truncate Playlist Names' is enabled
MENU/RGUI: Adjusted menu defaults, adjusted default scrolling speed
MENU/RGUI: Enable custom wallpaper when menu size is reduced at low resolutions
MENU/XMB: Limit tab switch rate when input repeat is active
NETPLAY: Fix regressions introduced in 1.8.5
RGUI: Add option to always stretch menu to fill the screen
WIIU: Enable graphics widgets
1.8.6
3DS: Add IDs for UZEM, TGB Dual, and NeoCD
3DS: Fix font driver horizontal text alignment
3DS: Allow button presses up to INPUT_MAX_USERS - this enables the 3DS to bind and use buttons and axis for users up to the maximum set by 'Max Users' in the input settings menu.
3DS: Disable video filter if upscaled resolution exceeds hardware limits. The 3DS has a maximum video buffer size of 2048x2048. This is sufficient for every core that it supports, but when using software video filters the core output resolution is doubled. This is made worse by the fact that the video filter upscaling buffer size is dependent upon the maximum output resolution of the core - which in some cases is very large indeed (e.g. pcsx-rearmed sets a maximum width of 1024, for enhanced resolution support). The 3DS has very limited 'linear memory' for graphics buffer purposes, and a large base core buffer + video filter buffer can easily exceed this - which may also disable video output, or cause a crash. This PR very simply adds a 3DS-specific check to the video filter initialisation: if the resultant upscaling buffer exceeds the hardware limitation, then the filter is automatically disabled.
3DS/FONT/BUGFIX: Text colour was wrong: the RGBA channels were muddled, and R was always set to 255
3DS/FONT/BUGFIX: When drawing multiline strings, the line spacing was completely incorrect
3DS/FONT: Improves the appearance of the drop shadow effect on notification text.
3DS/ARCHIVE/7Z: Re-enable 7zip support.
ARCHIVE/ZIP: Expand functionality of 'rzip_stream' interface. This PR expands the functionality of the new rzip_stream archived stream interface such that it now has almost complete feature parity with the standard file_stream interface, and can therefore be used as a drop-in replacement in most situations
AI SERVICE: Hide redundant entries when service is disabled
AI SERVICE: Added in auto-translate support
AI SERVICE: support for NVDA and SAPI narration
AUTOCONFIG: Use correct port index in input device configured/disconnected notifications
BUGFIX: Fix race condition where task could momentarily not be in the queue when reordering
CHEEVOS/BUGFIX: Prevent null reference rendering achievement list while closing application
CHEEVOS/BUGFIX: Report non-memorymap GBA cores as unsupported
COMMANDLINE: Advise against using -s and -S variables on the command line. …
CONFIG FILE: Only write config files to disk when parameters change
CONFIG FILE/BUGFIX: RetroArch no longer crashes when attempting to save a config file after 'unsetting' a parameter (currently, this can be triggered quite easily by manipulating input remaps)
CONFIG FILE/BUGFIX: When using Material UI, RetroArch no longer modifies the wrong setting (or segfaults...) when tapping entries in the Quick Menu > Controls input remapping submenu
CONFIG FILE/BUGFIX: Quite a few real and potential memory leaks have been fixed.
CHD: Fixes a crash caused by ignoring the return value from one of the CHD library functions
FASTFORWARDING: A new Mute When Fast-Forwarding option has been added under Settings > Audio. When enabled, users can fast forward without having to listen to distorted audio.
GLCORE/SLANG: Set filter and wrap mode correctly when intialising shader textures. Before, the glcore shader driver did not correctly initialise loaded textures. The texture filtering and wrap mode were forced on texture creation, but these settings were not recorded - subsequent updates would set garbage values, that would resolve to linear filtering OFF and wrap mode = CLAMP_TO_EDGE.
IOS: Set audio session category to ambient so sound does not get cut off on interruption (phone call/playing back audio)
MAC/IOHIDMANAGER/BUGFIX: Fix for Mayflash N64 adapter. In case last hatswitch does not match cookie. For the mayflash N64 adapter, I was getting a BAD EXC ADDRESS (in mac OS 10.13) for this line (tmp was NULL). Retroarch would crash in the gui if I pressed a button from the DPAD on controller 2. With this change, it no longer crashes in the gui and still registers the button push.
MAC/COCOA: Fix mouse input - this brings back two lines of code that have been removed over time but appear to be required in order for mouse input to work on macOS
METAL/BUGFIX: GPU capture on Metal/OSX/NVidia could crash
METAL/BUGFIX: Taking screenshots could capture black frames. Resulting PNG screenshots were black.
METAL/BUGFIX: Corrupted image due to incorrect viewport copy when taking screenshot
MENU: Prevent font-related segfaults when using extremely small scales/window sizes
MENU: Fix 'gfx_display_draw_texture_slice()'
MENU/FONT: Enable correct vertical alignment of text (+ font rendering fixes)
MENU/RGUI: Enable automatic menu size reduction when running at low resolutions (down to 256x192)
MENU/OZONE: Update timedate style options for Last Played sublabel metadata
MENU/OZONE: Hide 'Menu Color Theme' setting when 'Use preferred system color theme' is enabled
MENU/OZONE: Fix thumbnail switching via 'scan' button functionality
MENU/OZONE: Prevent glitches when rendering Ozone's selection cursor
MENU/OZONE: Enable proper vertical text alignment + thumbnail display improvements
MENU/OZONE: Enable second thumbnail/content metadata toggle using RetroPad 'select'
MENU/OZONE: Refactor footer display
MENU/OZONE: Hide thumbnail button hints when viewing file browser lists
MENU/OZONE/INPUT/BUGFIX: Fix undefined behaviour when using touch screen to change input remaps
MENU/OZONE/INPUT/BUGFIX: It turns out that Windows reports negative pointer coordinates when the mouse cursor goes beyond the left hand edge of the RetroArch window (this doesn't happen on Linux, so I never encountered this issue before!). As a result, if Ozone is currently not showing the sidebar (menu depth > 1), moving the cursor off the left edge of the window generates a false positive 'cursor in sidebar' event - which breaks menu navigation, as described in #10419. With this PR, we now handle 'cursor in sidebar' status correctly in all cases
MENU/OZONE/INPUT/BUGFIX: Pointer input is now correctly disabled when message boxes are displayed
MENU/XMB: Fix thumbnail switching via 'scan' button functionality
ODROID GO ADVANCE: Add DRM HW context driver
PSL1GHT: Initial port
PSL1GHT/KEYBOARD: Implement PSL1GHT keyboard
PLAYLIST/BUGFIX: Improve handling of 'broken' playlists - RetroArch will no longer segfault when attempting to run content via a playlist entry with missing path or core path fields.
PLAYLIST/BUGFIX: Improve handling of 'broken' playlists - when a playlist entry has either core path and/or core name set to NULL, DETECT or an empty string, attempting to load content will fallback to the normal 'core selection' code (currently this happens only if both core path and core name are DETECT - this is wholly inadequate!)
PLAYLIST/BUGFIX: RetroArch will no longer segfault when attempting to fetch content runtime information when core path is NULL
PLAYLIST/BUGFIX: Core name + runtime info will only be displayed on playlists and in the Information submenu if both the core path and core name fields are 'valid' (i.e. not NULL or DETECT)
PLAYLIST/BUGFIX: When handling entries with missing path fields, the menu sorting order now matches that of the playlist sorting order (at present, everything goes out of sync when paths are empty). Moreover, entries with missing path fields can now be 'selected', so users can remove them (currently, hitting A on such an entry immediately tries - and fails - to load the content, so the only way to remove the broken entry is via the Playlist Management > Clean Playlist feature)
PLAYLIST: Omit whitespace when writing compressed JSON format playlists
PLAYLIST: Add optional playlist compression
QNX: Support analog sticks
SAVESTATES: Add optional save state compression (enabled by default now)
SRAM: Add optional save (SRAM) file compression
SCANNER: Prevent redundant playlist entries when handling M3U content
SCANNER/ANDROID: Fix content scanner being unable to identify certain games from CHD images (raw data sector/subcode)
TASKS/BUGFIX: Fix task deadlocks
TASKS/SCREENSHOT/BUGFIX: Fix heap-use-after-free error when widgets are disabled
TVOS: Disable overlays for tvOS, fix app icon
VIDEO/WIDGETS/BUGFIX: The font ascender/descender metrics added in #10375 are now used to achieve 'pixel perfect' vertical text alignment
VIDEO/WIDGETS/BUGFIX: Message queue text now uses its own dedicated font. Previously, a single (larger) font was used for all active widgets, and this was scaled down for message queue items. This 'squished' the text a little; more importantly, when using the stb font renderers (on Android. etc.) it caused ugly artefacts around the edges of glyphs due to pixel interpolation errors. Now that a correctly sized font is used, the message queue is always rendered cleanly.
VIDEO/WIDGETS/BUGFIX: Previously, each widget font was 'flushed' (font_driver_flush()) at least once a frame. This is quite a slow operation. Now we only flush fonts if they have actually been used.
VULKAN/BUGFIX: Fix display of statistics text
UNIX/BUGFIX: Fix overflow when computing total memory on i386
WIIU/BUGFIX: Fix font driver horizontal text alignment
WIIU/BUGFIX: Fix non-vertex coordinates in draws using tex shader
WIIU/BUGFIX: Update and fix meta.xml file for the WiiU release. This change makes it so the information from the meta.xml file parsed for the WiiU's Homebrew Launcher is displayed properly.
1.8.5
3DS: Keep the bottom screen hidden on sleep/wakeup. When the 3DS wakes back up after being closed, the bottom screen needs to be reinitialized. Adding the condition here will cause the screen to be turned on or off based on the state of ctr_bottom_screen_enabled, as you'd expect
ANDROID/CHROMEBOOK/CRASH: Fix Chromebook crashes (on x86 x64) when touching the screen
BUGFIX: Prevent double input when using 'return' key (hardware) to close on-screen keyboard
BUGFIX: Fix mouse capture hotkey not working
BUGFIX: Avoid overflow when calculating multiplying performance counter
BUGFIX: Retroarch overlay displaying "Game remap file loaded." on the overlay instead of "Core remap file loaded." when only a core remap file is present
CHEEVOS/BUGFIX: Achievement triggers could cause Retroarch to Crash
CHEEVOS: Don't block Sameboy core because it only exposes some memory
CHEEVOS: Support for extended Sega CD memory
CHEEVOS: Show RetroAchievements Hash in content information list
CHEEVOS: If the core says it's exposing SYSTEM_RAM, give it the benefit of the doubt
CHEEVOS: RetroAchievements rich presence for RA.org website/Discord
CHEEVOS: Reset token when username or password changes
CHEEVOS: Display measured progress on locked achievements
CHEEVOS: Queue multiple popups
CHEEVOS: Add delay retries to leaderboard submits
CHEEVOS: Prevent buffer overflow when encountering an unknown macro
CORE UPDATER: Prevent hang when fetching core list if HTTP transfer fails
DISK CONTROL: Add disk labels to 'disk inserted' notifications
MENU: Automatically select currently checked item when opening drop-down lists
MENU: Fix smooth (vertical) line ticker scroll speed
MENU: Don't flush on override/remap messages
MENU/DATETIME: Adds some new timedate styles that follow the DD/MM/YYYY format, found in several European countries
MENU/DATETIME: Modifies the existing translation files in order to accommodate the new options that are now available
MENU/DATETIME: Reorders the timedate view options based on a decreasing order of the quantity of information displayed, so that they are more convenient to switch around and easily categorized
MENU/BUGFIX: Fix bug - if you were in XMB and you would set menu driver to RGUI, you could no longer go to the left or right tab
MENU/MATERIALUI: Add option to remove navigation bar
MENU/OZONE: Add DPI-based scaling
MENU/OZONE: Add rudimentary pointer support
MENU/OZONE: Add 'Nord' and 'Gruvbox Dark' themes
MENU/OZONE/POINTER: Pointer can be used to switch between sidebar and entries list
MENU/OZONE/POINTER: Pointer can be used to select sidebar and entries list items
MENU/OZONE/POINTER: Both sidebar and entries list can be scrolled by dragging
MENU/OZONE/POINTER: Clicking/pressing the header or footer produces a 'cancel' action
MENU/OZONE/POINTER: Cursor focus follows mouse pointer from sidebar to entries list (and vice versa)
MENU/OZONE/POINTER: In entries list, item under cursor is automatically selected (with some fudging to ensure this doesn't break mouse wheel scrolling)
MENU/OZONE/POINTER: In sidebar, item under cursor is not automatically selected (this is too jarring)
MENU/RGUI: Add 'Flux' theme
MENU/XMB: New color themes 'Cube Purple', 'Family Red', etc
NETPLAY/MENU/BUGFIX: Fix Netplay Stateless Mode doesn't save. Affects other netplay settings which can be overridden by commandline option
ODROID GO ADVANCE: Rotation support
NETPLAY/ROOMS/BUGFIX: Prevent out-of-bounds array indexing when displaying/selecting netplay rooms in menus
SCANNER: Add 'Arcade DAT Filter' Option
SCANNER: Add scanning Korea and Asia PS1 discs
SCANNER: Add support for scanning PSP Korean
VIDEO: Set hardware 'Bilinear filtering' off by default
VIDEO/WIDGETS: Widgets are now menu-independent
VIDEO/WIDGETS: Allow notifications to use full screen width when not displaying menu
VIDEO/WIDGETS: DPI-based scaling
VIDEO/WIDGETS: Fix volume widget scaling
VIDEO/WIDGETS: Add independent widget scale override settings for fullscreen/windowed modes
VIDEO/WIDGETS/BUGFIX: Prevent improper display of (old style) OSD text when widgets are enabled
VIDEO/WIDGETS/THREADED/BUGFIX: Fix issue - corruption of menu widgets when running some cores (e.g. VICE) with threaded video enabled
WIFI/CONNMANCTL: Display more characters from SSID
1.8.4
ANDROID/BUGFIX: Prevent crash when Android device is minimized and you go back to the app
CAMERA/BUGFIX: Fix crash when a core requires the camera driver and the platform only has a null driver. This would crash mgba on Wii for example
DISK CONTROL: Cycle Disk Tray now becomes Eject Disk or Insert Disk depending upon current drive state
DISK CONTROL: Current Disk Index is only shown when the current disk has been ejected
DISK CONTROL: The old Insert Disk entry has been changed to Load New Disk, and is only shown when a disk is currently inserted (this is because loading a new disk from the filesystem - i.e. bypassing the m3u playlist disk index interface - automatically ejects and inserts disks, and so cannot be done while the virtual drive is empty)
DISK CONTROL: The Current Disk Index may now be set more easily via a drop-down list.
DISK CONTROL: Selecting Eject Disk automatically moves the menu selection to the Current Disk Index entry
DISK CONTROL: Selecting an index via the Current Disk Index drop-down list automatically moves the menu selection back to Insert Disk
DISK CONTROL: The Disk Control entry sublabels have been changed for greater clarity
DISK CONTROL: All of the horrendous notification spam has been removed. Notifications are now only shown in the event of an error, or when the menu itself does not provide sufficient visual feedback (note that using hotkeys to swap disks still produces the old style notifications, since this is typically only done while content is running - i.e. no menu). The duration of disk-related info notifications has also been reduced to a more sane level.
DISK CONTROL: A new Resume content after changing disks option has been added under Settings > User Interface. When enabled (default setting), content is resumed automatically after selecting either Insert Disk or Load New Disk (when disabled, the menu remains open, obviously...)
DISK CONTROL/BUGFIX: The Disk Control menu now has the correct title
DISK CONTROL/BUGFIX: Selecting a disk via the Load New Disk file browser no longer flushes the user back to the top level menu (it now correctly returns to the Disk Control menu)
LIBNX/SWITCH: Updated libnx integration to v3.0.0. This also cherry-picks libnx commit 583d6bb92dcbb33b6bb4a0fa1a9df6e3725d6ef6, which should fix the requirement having to turn rumble off and on in the system settings once per reboot
PLAYLISTS: Add 'Clean Playlist' option
1.8.3
ANDROID/BUGFIX: Fix 'Install or Restore Core' regression
BUGFIX: Ensure core info is always initialised when calling 'drivers_init()'. This bug could prevent cores from doing content runtime logging
BUGFIX/MENU: History size can only be set to 1 at a minimum
BUGFIX/MENU: (XMB/OZONE) Fix 'quick menu' detection. XMB would not display savestate thumbnails in the quick menu if it was accessed via the main menu
BUGFIX/CRASH/OPENGL/WINDOWS: Fix regression in 1.8.2 that would cause GL-based cores to fail because it would try to erroneously load libGLESv2.dll instead of OpenGL32.dll (cores affected: VitaQuake 2/3/Dhewm3, possibly more)
BUGFIX/MENU/DESKTOP UI: Show desktop menu on startup does not launch Qt UI on Linux
BUGFIX: Entries in the Playlist Thumbnails Updater list were displaying improper sublabels. I have no idea when this broke... The issue is now fixed
CHEEVOS: Don't disable achievement when AddAddress generates an out-of-range address
CHEEVOS: Don't reset triggers/leaderboards that failed to load
CHEEVOS: Don't count unsupported achievements as unlocked
CORE UPDATER: Display number of cores updated when updating installed cores
DINGUX: Initial port
D3D11: Block FL9_3 devices from D3D11 driver because they don't work anyway (current D3D11 driver uses SM4.0 which requires FL10_0 and up)
D3D11: Fallback to GL driver when D3D11 fails
EMSCRIPTEN: Fix assets
HISTORY/FAVORITES: Bump up default to 200 entries from 100
FFMPEG CORE: Implement packet buffer, fixes MP4 video playback for many files
LOCALIZATION: Update Italian translation
LOCALIZATION: Update Polish translation
LOCALIZATION: Update Russian translation
LOCALIZATION: Update Spanish translation
MENU: Added 'Hosting' menu under Netplay menu
MENU: Added 'Subsystems' menu
MENU/FILEBROWSER: Fix file selection issues when starting from (or navigating to) the top level directory
MENU/WIDGETS: Prevent looping of task title text
RASPBERRY PI: Fix BGRA8888 color inversion issues in the menu and elsewhere with VideoCore GL drivers
NETPLAY/RELAY: Add Sao Paulo (Brazil) relay server
NETPLAY/RELAY: Fix the "spectator" bug when using the relay server – When a player switches into the spectator mode (pressing "i") while using the relay server, all players will disconnect.
NETPLAY/RELAY: Overall stability has improved. Fixed a memory leak that would cause the relay server to become unresponsive after some time.
NETPLAY/RELAY: Fixed critical bug that would cause all players to be disconnected from the relay server if one player was leaving the game. That bug had been open for one year and we were finally able to fix it.
THUMBNAIL UPDATER: When waiting for individual thumbnail file http transfers to complete, the task status checking is more accurate. This uses the same method as the new core updater - we now wait until the task is 'really' complete, instead of relying on the (slightly nebulous) 'task finished' state
UWP: Add ANGLE support
UWP: Wire up get_metrics to the fake context of D3D9/10/11/12 driver, enabling proper scaling and mouse/touch gestures
VITA: Re-add Online Updater
VULKAN: Fix font driver 'vulkan_get_message_width()' function
VIDEO FILTERS: Only use threads when the number exceeds 1. Fixes race conditions with some CPU filters on Vita
WINDOWS: Add ANGLE support for x64, separate binary (for now?)
1.8.2
BUG/CRASH/GLSLANG: Fix glslang crashing error - managed to reproduce an issue which has been plaguing users for a while, where glslang throws an assert after closing a game (and starting a new one). This would affect all video drivers that use Slang for shaders, such as D3D10/11/12/Vulkan/Metal
CHEEVOS: Display Unofficial and Unsupported achievement states
CHEEVOS: Pass RetroArch and core versions through User-Agent HTTP header
CHEEVOS: Use PSX.EXE if SYSTEM.CNF cannot be found
CHEEVOS: Prevent loading state while achievements are still being fetched from server
CHEEVOS: Pause hardcore if core doesn't support achievements
CHEEVOS/CRASH: Fix AddressSanitizer + CHD cause hard crash when Cheevos are enabled
CORE UPDATER: Only download when new core is available
CORE UPDATER: Add option to update all installed cores
DRM/KMS: Better detection for the current video mode
DYNAMIC RATE CONTROL: Support DRC even when using a vsync swap interval higher than 1
EMSCRIPTEN: Fix bug in Emscripten input code
EMSCRIPTEN: Changes to support upgraded emscripten SDK
FFMPEG CORE: Hardware accelerated video decoding
FFMPEG CORE: Implement send/receive encoding API, will allow for hardware accelerated AMD video encoding
FFMPEG CORE: The video FIFO can be removed, since we have a ring buffer in its place. This removes unneeded copy operations and as a positive side improves overall decoding speed. Makes 8k60p SW and 4k60p HW decoding feasible on many systems. For now the ring buffer is 32 images deep. This limitation will be removed, once audio and video decoder have their own packet handling.
INPUT: Fix 'Analog stick controls menu even if autoconfig disabled'
INPUT/TURBO: Added alternate Turbo-Mode 'Single Button' - For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it. When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it.
IOS: Forcibly disable Threaded Video until UIWindow concurrency issues are fixed
INPUT/ANALOG: Fix radial analog deadzone scaling
INPUT/ANALOG: Implement proper analog button deadzone
INPUT/MENU: Analog stick controls menu even if autoconfig disabled
LINUX/LOCALIZATION: Correct Droid Sans Fallback font path in Linux. This should fix Chinese/Korean font display issues on Fedora/RHEL/CentOS/openSUSE/SLE
MENU/BUGFIX: When using a keyboard/gamepad/mouse wheel to navigate, the menu scroll position is always maintained and updated in a consistent (and expected) fashion
MENU/BUGFIX: When resizing the window, or changing the orientation of a mobile device, the current scroll position is correctly preserved
MENU/BUGFIX: All 'normal' pointer input is now inhibited when showing message boxes
MENU/BUGFIX: The pointer actions 'select' and 'cancel' both now properly close a message box if it is currently being shown
MENU/BUGFIX: Pointer 'select' and 'cancel' actions are now inhibited when an input bind dialog is active
MENU/INPUT: Change 'User' terminology to 'Port' for input binding
MENU/LINUX: Add proper drives to Load Content
MENU/MATERIALUI: Halt scrolling when pointer is pressed/stationary
MENU/MATERIALUI: Dual thumbnail view
MENU/MATERIALUI: Fullscreen thumbnail viewer for boxart
MENU/MATERIALUI: Scroll rapidly by press and holding the scrollbar
MENU/RGUI: New theme 'Flux'
MENU/OZONE: Thumbnails now have a fade-in animation
MENU/OZONE: Fullscreen thumbnail viewer for boxart and pictures
MENU/QT/WIMP: Fix dock titles getting cut off
MENU/XMB: Fullscreen thumbnail viewer for boxart and pictures
MENU/USABILITY: Selectively hide 'Disallow Non-Slave Mode Clients' if 'Allow Slave-Mode Clients' is disabled
MENU/USABILITY: Hide 'Show desktop menu on startup' if 'Desktop menu' setting itself is disabled
MENU/USABILITY: Reimplement Quick Menu - > Shaders -> Watch shader files for changes - can now be turned on/off through touch
MENU/USABILITY: Refactor Quick Menu - Controls - each port now has its own submenu
MENU/USABILITY: Quick Menu - Cheats - Delete All no longer requires five right button presses - this should fix this functionality for mobile touch users too
MENU/USABILITY: Hide Refresh Rate options when Threaded Video is enabled - these settings do nothing with Threaded Video
MENU/USABILITY: Add Input -> Menu Controls submenu
MENU/USABILITY: Settings -> Video -> Max Swapchain Images - Add OK action
MENU/USABILITY: Input - Implement OK action for Bind Hold, Turbo Period and Duty Cycle
MENU/USABILITY: Input - Hotkey Binds refactor
MENU/USABILITY: Move 'Press Quit Twice' and 'Menu Toggle Gamepad Combo' to Input -> Hotkey Binds
MENU/USABILITY: Video - Add sublabel for Video Output submenu
MENU/USABILITY: If 'Favorites Tab' is disabled, don't show 'Add To Favorites' option in Quick Menu/Playlist menu
MENU/USABILITY: If On-Demand Thumbnail Downloader is enabled, hide 'Download Thumbnails' from playlist menu screen
MENU/USABILITY: Add Audio Driver setting to Audio -> Output
MENU/USABILITY: Add Audio -> Resampler settings
MENU/USABILITY: Add Audio -> Output and Audio -> Synchronization
OPENGL: Shaders are now working properly (only in OpenGL) when rotating both from Core API rotation and from menu video rotation. The fix is clearly visible with crt-royale for example
OPENGL: 1:1 PAR is now correct when rotating (both from Core API rotation and from menu video rotation, as you said, in the latter case you currently have to change Aspect Ratio after menu video rotation for it to work)
OPENGL: When using Custom Aspect Ratio and rotation (both from Core API rotation and from menu video rotation), Integer Scaling is now working properly (correct multiples of internal resolution). Even when Integer Scaling is not activated, the Custom AR width / height are now correctly labeled using (1x), (2x), ... suffixes. You also have to activate Integer Scaling after menu video rotation for it to work
OPENGL: For all other Aspect Ratio options, Integer Scaling and rotation (both from Core API rotation and from menu video rotation) are now working properly together (correct multiples of internal resolution). You also have to activate Integer Scaling after menu video rotation for it to work
OPENBSD/POWERPC: Should build now on OpenBSD PowerPC
PLAYLISTS: Pressing 'Start' or long touching a playlist will bring you to a Playlist submenu where you can set a default core, setup thumbnail view, delete the playlist, etc
OSX: Forcibly disable Threaded Video until NSWindow concurrency issues are fixed
PSP: Solving issue exiting RetroArch by HOME button
SCANNER: Manual scanner, not dependent on database files
SCANNER/MANUAL: Add option to scan inside archives
SCANNER/MANUAL: Enable automatic naming of arcade content via DAT files. This is compatible with DAT files in either Logiqx XML or MAME List XML format.
VIDEO: Do not reinit video driver on SET_SYSTEM_AV_INFO unless needed
VIDEO: Support DRC even when using a vsync swap interval higher than 1
VIDEO LAYOUT: Fixed XML parsing of attributes with spaces, should fix issues with several video layouts
VITA: GL1 driver support
VITA/VITA2D: Several improvements to Vita 2D driver - menu widgets implemented
VITA/VITA2D: Fix clipping and reduce number of calls
VULKAN/ANDROID: Workaround weird WSI return codes in landscape mode - Android WSI wants you to use preTransform, and if it is not used correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create a new swapchain every frame. This workaround just ignores this error, since it's not really an error. A more "proper" fix is to use prerotate and modify the MVP matrices, which might help certain devices with crummy display processors
VULKAN/ANDROID: Recreate swapchain on orientation change. ANativeWindow getWidth/Height does not detect any changes when using Vulkan, so use the old onContentRectChanged callback to get notified when size changed. Use those values instead when figuring out how large swapchain to create
WINDOWS/XINPUT: Get rid of 128 byte device name limit for XInput device discover - when device name was too long, it would not be picked up by the XInput driver and would instead fallback to DirectInput
WINDOWS: ANGLE OpenGL ES 2 support
UWP: Fix crashes on startup / prompt for folder permissions when trying to load custom.ini
UWP: Fix - Mouse input is offset on high DPI monitors
UWP: Fix - Keyboard input hangs sometimes
UWP: Fix - Multi-touch support
UWP: Fix - Enable menu touch input by default
UWP: Fix - Get user language
UWP: Fix - Get CPU model name
UWP: Fix - Use GLUI instead of XMB on Windows Mobile 10
UWP: ANGLE OpenGL ES 2 support
(1.8.1)
BUGFIX/MENU: Fix menu rendering with Mali GPUs after changing video dimensions
CDROM: Adds pregap support to cdfs helper methods
CHEEVOS: Provides the new PCEngine hashing algorithm for RetroAchievements
LOCALIZATION: Update French translation
LOCALIZATION: Update Polish translation
LOCALIZATION: Update Spanish translation
MENU/MATERIALUI: Initial thumbnail support
MENU/MATERIALUI: Cutie / Virtual Boy theme added
MENU/MATERIALUI: Bugfix - Under certain extreme circumstances, entries with very long sublabel strings could have their text prematurely 'clipped' as the entry is scrolled beyond the top of the screen
MENU/MATERIALUI: Bugfix - Certain setting value strings were unnecessarily truncated (with a ...) when using smooth ticker text
MENU/XMB: Sunbeam theme added
SWITCH: Accelerometer, gyroscope and illuminance sensor support
VITA: Accelerometer and gyroscope sensor support
(1.8.0)
AI SERVICE: Added in fix for BMP returns to AI service. Added in label passing to AI service call
BSV: Fix BSV recording/playback
BUGFIX: Fix crash when setting Thumbnail Directory
BUGFIX/STABILITY: Set "Automatically Add Content to Playlist" to false by default, this was unstable on PS3 and Mac and other platforms potentially as well.
COMMON: Graceful driver switching for Windows and Linux
COMMON: Cache frame before converting 0RGB1555
LAKKA: Wi-Fi Access Point settings
MENU: Menu scaling improvements
MENU/MATERIALUI: There are no longer any animation glitches when 'wraparound' scrolling from the last entry in a list to the first, or when performing horizontal swipe navigation gestures on certain settings-type entries
MENU/MATERIALUI: List entries underneath the title and navigation bars are no longer highlighted when touching the title/navigation bars (this was only a cosmetic issue, but it was annoying...)
MENU/MATERIALUI: The current menu list is no longer reloaded when pressing the currently active tab on the navigation bar
MENU/MATERIALUI: The ticker text spacer has been set to a 'bullet' character (same as Ozone)
MENU/MATERIALUI: The default colour theme has been set to 'Ozone Dark'
MENU/MATERIALUI: Three new colour themes have been added.
MENU/MATERIALUI: A new Menu Transition Animation option has been added under User Interface > Appearance. When this is enabled, menu transition events are animated
MENU/MATERIALUI: The navigation bar is now shown at all times - i.e. it is an actual navigation tool, rather than a 'top-level-menu' curiosity
MENU/MATERIALUI: Two new context-sensitive buttons have been added to the navigation bar - back button and resume button
MENU/MATERIALUI: A new Auto-Rotate Navigation Bar option has been added under User Interface > Appearance. When enabled (this is the default setting), the navigation bar is moved to the right hand side of the screen when using landscape screen orientations.
MENU/MATERIALUI: The playlists tab is now correctly hidden when User Interface > Views > Show Playlist Tabs is disabled
MENU/MATERIALUI: Material UI now correctly readjusts its layout when screen orientation changes on mobile devices
MENU/MATERIALUI: Material UI now resizes in real-time when the user manually sets the Menu Scale Factor (this never worked properly with the old DPI override)
MENU/MATERIALUI: Material UI no longer leaks memory on 'context reset' (fonts were previously never free()'d)
MENU/MATERIALUI: A new Android-style 'system bar' has been added. This shows current core name, clock and battery level
MENU/MATERIALUI: A new search icon is shown on the title bar when viewing playlists and file browser lists. Pressing this launches the search interface
MENU/MATERIALUI: The title bar now uses a larger font, and the sublabel font has also been enlarged a little, to more closely align with Material UI standards
MENU/MATERIALUI: A number (quite a large number) of layout/spacing issues have been fixed
MENU/MATERIALUI: The existing colour theme handling code is not fit for purpose, so the whole lot got ripped out and reimplemented. In doing so, also adjusted all the theme colours to better match Material UI standards - with a few liberties taken for aesthetic purposes.
OSD: Fix fast forward indicator when not using menu widgets
PSP1: Remove duplicated FPS indicator on the screen
SWITCH: Make audren threaded audio driver the new default
VIDEO LAYOUT: Add video layout mame overlay compatibility. Enabled for Windows/Linux/OSX/iOS/Android/libnx. Only works with GL driver for now, no glcore yet
(1.7.9) (v2)
3DS: Fix 3DS screen flickering when OSD is enabled
IOS: Fix crash that could happen at startup
MENU/MATERIALUI: Change DPI scaling back to original - too many issues with current implementation, requires a redesign
(1.7.9)
AI SERVICE: Image mode is now much faster, it now saves the image in-memory in PNG format then passes it along to the translation service
BUGFIX: Touch input - When using an overlay to toggle the quick menu on touchscreen devices, we no longer get 'phantom' menu input - i.e. the old bug of hitting the toggle and instantly resuming content (or performing a save state) is fixed
BUGFIX: Networking - RetroArch crashed when pressing left while Relay Server Location entry was selected
BUGFIX: Networking - fix memory leak that could happen at exit after a network operation had run
CHEEVOS: Improve handling of line endings when calculating CD hashes for retroachievements
CHEEVOS: Add support for Sega CD/Saturn; reduce hash calls to server
FPGA: Add initial FPGA port for Z-Turn boards - not really release-ready yet, will need community support to continue. Currently employs naive framebuffer approach, not fullspeed
GL1: GLDirect (D3D9 to OGL1.1 wrapper) support
GONG: Stability fixes
LINUX/UDEV: Fix touchscreen/lightgun issues
MENU/MATERIALUI: MaterialUI no longer 'forgets' its place when navigating backwards in menus, and navigation in general is 'cleaner'.
MENU/MATERIALUI: Add initial gesture support
MENU/MATERIALUI: Improved touch support
MENU/MATERIALUI: Bugfix - Random' items are no longer automatically highlighted when performing standard up/down 'flick' scrolling through lists (items are only highlighted when you keep the pointer still for > 200 ms)
MENU/MATERIALUI: Bugfix - The display no longer 'jerks' for one frame when navigating backwards through lists
MENU/MATERIALUI: Bugfix - The Material UI scaling factor is now based upon the device-reported screen DPI value (previously it relied upon a hard-coded magic number, which was never correct)
MENU/RGUI: Functional mouse/touchscreen support
MENU/ONSCREEN KEYBOARD: On-screen keyboard entry via mouse/touchscreen has been tidied up - no more double inputs (or unwanted menu interaction in the background)
MENU/MOUSE: Mouse wheel up/down is now a proper 'up/down', same as using cursor keys or a dpad
MENU/MOUSE: Mouse wheel tilt left/right has been wired up to normal 'left/right' commands. Also further improved mouse wheel tilt
MENU/OZONE: Add option to toggle between static and scrolling content metadata
MENU/XMB: Add full gesture support
MENU/OSX: Fixed mouse buttons - mouse down events were not hooked up
MENU: When navigating backwards from a core options drop-down list (i.e. pressing select or cancel), the last menu position is remembered (instead of resetting back to the first core option item each time)
MOBILE (ANDROID/IOS): Add option to automatically rotate overlays when changing orientation
OSD: Memory details should now be available on every platform (get_mem_total and get_mem_free need to be implemented in the frontend driver for it to work)
OSD: Memory details can now be shown individually without FPS and frame count
PS2: Fix memory leaks in font/video driver
SWITCH: Set default aspect ratio to core provided instead of 4:3
THREADED VIDEO: Fix FPS text in threaded video mode
VITA: Set default aspect ratio to core provided instead of 4:3
VITA: Add system language detection
VITA: More memory support
WIN32: Log window now has title 'Logging Console'
WII: Add Wiimote lightgun support
1.7.8 (v4)
COMMON: Enable customisation of runtime 'last played' display format.
CHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD) (for real this time, got added in the CHANGELOG for v2 then reverted before it hit release)
IOS: Update for iOS 13, fix the asset packaging issues
METAL/STB: Fix font driver issue with AMD GPUs on MacOS.
MENU/RGUI: Correctly rescale menu when resizing window if aspect ratio lock is enabled.
OSX: Remove OSX suffix in window title
PSP: Fix audio conversion code
REMAPS: Fix analog remapping regression -analog remapping would break controls
1.7.8 (v2)
3DS: Fix 3DS startup crash
AI SERVICE: Fix 'Japanese' setting
D3D12: Fix runtime error at startup
CHEEVOS: Fix Achievements badges
CHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD)
GLCORE: Fix regression - shaders don't work
IOS: Use launch storyboard to properly support all screen sizes
LOCALIZATION: Update Japanese translation
LOCALIZATION: Update Korean translation
LOCALIZATION: Update Polish translation
MENU/XMB: Smooth vertical ticker scrolling
OSX: Fix potential OSX startup crash
PATCH: Fix IPS patches
PLAYLISTS: Fix playlist heap corruption bug. Would also cause potential crashes on OSX and 3DS at startup
SHADERS: Fix shader loading and saving in content-less cores
SHADERS: Implement video_shader_delay setting. Screen grabbing software like streaming software can interfere with the loading of shaders, resulting in graphical glitches or freezes. This PR adds a video_shader_delay setting (in ms) and (advanced) menu entries Video -> Auto-Shader Delay, allowing to work around the issue
1.7.8
3DS: Fix C-Stick y-axis inversion
3DS: Update all icon/banner images
AI: Add AI Service functionality (enabled for Windows/Mac/Linux/Android/iOS).
APPLE (MAC/IOS/TVOS): Fix autodetect for mFI controllers: properly call autodetect add on the connect notification, and add call to disconnect on GameController disconnect notification.
ANDROID: Implemented multi-touch touchscreen support
ANDROID: Now can be built with Gradle/Android Studio
AUDIO/WINDOWS: You can now select between audio devices for XAudio2/DirectSound/XAudio2 by pressing left/right on the Audio Device option.
AUDIO/WINDOWS: Setting the device by either index number or name string should work.
BLISS-BOX: Add 4 new pad types from firmware 3.0
BPS/UPS: Re-allocation target_data variable for target patch size (can now apply bigger patches without extra-bytes on memory)
CDROM: Added real CD-ROM functionality for Windows and Linux.
CDROM: Added disc dumping.
COMMON: Add separate frontend logging
COMMON: Ability to set FPS update interval (used in the window titlebar/FPS widget)
COMMON: Add 'Reset Frame Time Counter' functionality, enable it by default for resizing the window, loading/saving shader presets, fastforwarding, etc.
GL/MALI400: Fix menu issues on Mali 400 series GPUs, should also fix 'RetroArch flickers black on ARM Mali GPUs (Android/ARM Linux)
GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11
GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores
GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+
D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though
D3D10/11/12: Add option to select which GPU to render with
D3D10/11: Fix maintaining aspect ratio when resizing window
MIDI: correct pitch bend in ALSA driver - MIDI standard pitch bend center position is 0x2000 but ALSA's is 0
MIDI: Fix SysEx handling. We need to clear the event status after each message. Otherwise, after a SysEx message the first byte of the next event will incorrectly inherit its delta_time. This causes a delay of several seconds in nearly every MT-32 games which uses a lot of long SysEx.
NETBSD: Fix a segfault when starting RetroArch with an empty configuration file and LANG unset in the environment
OSD: OSD is now drawn above the overlay with Vulkan
OSX: Fix regression with Cocoa GL - shader / preset loading was getting stuck in an infinite loop
OSX: Add improved menu resizing for window resizing
PLAYLISTS: Add history/favourites to 'Playlist Management' menu
RECORD: Fix Twitch streaming
REMOTE RETROPAD: Fix for Remote RetroPad input - fixes processing of Remote RetroPad input. None of the remote inputs are being executed both in menu and in game. This is due to the way current key binds are being detected which block processing of any remote input. It's been tested using Remote RetroPad core on Android including digital dpad and analog control input.
RUNAHEAD/MSVC2010: Build in runahead support for MSVC2010 and up
RUNAHEAD/VITA: Build in runahead support for Vita version
SAVESTATES: Allow auto save states also in cores that support no content as long as some content is loaded
SCALER: Fix SSE2 path for ARGB/BGRA -> BGR24 - should fix screenshots being taken for XRGB888 (viewport)
SCANNER: Skip all databases with incompatible file extensions, whether content is inside an archive or not
SCANNER: Fix hang on empty files inside archives
SHADERS: Add proper shader compatibility checks
SHADERS: Enable Cg shaders for D3D9
SHADERS: Remove 'video_shader' setting, replace it with global presets that make more sense
SHADERS: #reference directive for shaders. Presets can point to other existing presets if they are unchanged
SHADERS: Will attempt to cache the shader/preset into memory before loading to avoid costly getline/gets/getc operations
SHADERS: New --set-shader commandline option
SHADERS/MENU: Prevent undefined behaviour when failing to load shaders
SHADERS/MENU: Pressing the Start button on 'Load Shader Preset' will reset all shader passes and apply changes, effectively disabling the shaders
SHADERS/MENU: New menu options for removing shader presets (global/core/parent/etc).
SWITCH :Add Audren audio driver.
SWITCH: Fix splitting and joining of joycon controllers. Before this fix, splitting and joining of joycons only ever worked sporadically
SWITCH: Proper x/y scaling for pointer devices, fixes touch lightgun
THUMBNAILS: Add optional On-Demand Thumbnails.
UDEV: Fix wrong udev devices order
UDEV/X11: Mouse pointer should work now in X11 environment with no Display