dev

  1. alexfree

    PS1 PS1 DVD Logo Demo: A PSN00bSDK Example v1.0

    PS1 DVD Logo Demo is a small demo for the PlayStation 1 console. It essentially demonstrates the following features/functionality: Bounces a large 128x74 DVD logo sprite around a screen (of 320x240p resolution) at 60 FPS. The DVD logo sprite can randomly change to 1 of 7 different colors each...
  2. alexfree

    PS1 PSN00bSDK Builder v1.0.6

    Automatically build the PSN00bSDK by Lameguy64 on Linux or Windows in a self-contained manner, to not affect anything else on your system. A psn00b-env command is provided which adds all the tools installed to /usr/local/psn00bsdk to your $PATH, and additionally sets the proper PSN00BSDK_LIBS...
  3. PoyrazDereli

    PS2 Is Virtual Memory Possible on PS2?

    Hi everyone, You know, the Playstation 2 has low RAM... But someone seems to have overcome this... Also, you know him from the PS2 homebrew scene with projects like Athena, melonDS, and Enceladus. I'm going to talk about a mod I've seen for a long time but didn't take seriously, thinking it...
  4. JumpSuit

    PS3 [RELEASE] Surface Support Frontend (SSF)

    PlayStation Home - Surface Support Frontend or (SSF) The name was quickly put together, but ironically works well for the intentions I have in mind for it, some parts are ported from a proof of concept project to reimplement the PlayStation Home Content Delivery System backend 3rd party, QA, and...
  5. H

    PS4 Looking for Advice on How to Join the PlayStation Development Ecosystem

    Hi everyone, I want to start by expressing my gratitude to all who share their insights here. I’ve been learning a lot and have great admiration for the work being done by developers within the PlayStation ecosystem. I’m a developer, but not a game developer, with a few years of experience, and...
  6. SylverReZ

    PS2 PS2 Open-Source Modchip Discussion

    This is a discussion to be planning an open-source new and improved modchip for the PS2. My goals are as follows: * Support for all motherboard revisions. * Improved booting times. * Better homebrew and game compatibility. * Uses components that are still in production (this is very important)...
  7. O

    DECR-1000A Bluetooth antenna?

    Hi everyone, I've just got myself a DECR-1000A, and I was wondering if anybody knows where to get a bluetooth antenna? Also, while I'm here, I was thinking to install a custom firmware on it to be able to play PS1/PS2 games as well. Do I have to follow any specific guide or it will be pretty...
  8. _XBrD4shDOE_808_

    PS1 for Devs, is it possible to have a 'MX4SIo' on PS1?

    Hello guys. First of all, I recognize that there is already hardware for PS1 with the aim of running games from the SD card, but it is expensive and high-end hardware that surpasses the average value of the console and that, honestly, is not worth it for people like me. I only play once a week...
  9. R

    PS3 theories for a port of sonic mania for ps3

    Sonic mania, Sonic 1 2 and cd 2013 share the same engine and "base file" I recently found out that the ps3 version of the sonic cd also has the same "base file" and very simple file formats, so I was thinking of some way to make the ps3 run the engine From sonic cd and load sonic mania files To...
  10. atomsforlunch

    How do I get into PS3 homebrew development?

    I'm currently a data science student, I understand most of the fundamentals of programming. I'd like to get into development for the PS3, where do I start? What kind of API does the PS3 use? What programming languages are involved?
  11. Splader

    PS4 KODI PKG?

    Are there any known ports of KODI in a PKG variant for the PS4 currently in development? If not I am willing to do it myself, and I think that I may be able to get it to work for the PS3 as well. But I'm not to sure on where to start exactly. As you may already know the PS4 runs on a modified...
  12. FoxHound47

    PS3 PS3 Dev Wiki

    Hello, I tried getting on PS3 Dev Wiki is it me or has the site gone as it's 404 file not found.
  13. Berion

    PS4 Where PS4 mounting pendrive?

    Where PS4 (OrbisOS, not Linux) mounting filesystems from USB mass storage devices? Could someone with hacked PS4 could connect pendrive with FAT32 or exFAT, then run payload with FTP server and tell me what see under /mnt? Maybe it is listed there? Maybe it is: /mnt/usb0/ But I need...
  14. tthousand

    PS4 Orbis Suite 2.0.528-beta

    ----- Orbis Suite by OSM-Made A suite of tools used for developing things on a jailbroken PS4. Aswell as an included DLL for creating 3rd party C# applications using the OrbisLib API. API for remote target control Memory Read/ Write Remote Procedure Calls Loading / Unloading SPRX...
  15. tthousand

    PS VITA / PS TV Vita Release Round-up for August & September

    Well, it has been a month since our last PS Vita and PS TV Mid-Month Release Roundup, and the Vita Scene shows no signs to slowing down anytime soon (just take a look at our ever-growing PS Vita Resource Section). Another 30 days has brought us many, many more releases for end-users and...
  16. tthousand

    PS VITA / PS TV GrapheneCt's Recent PS Vita / PS TV Releases

    After creating last month's PS Vita and PS TV Mid-Month Release Roundup, I noticed another developer had been hard at work releasing several PS Vita and PS TV projects. I figured I should spotlight all the tremendous applications and plugins GrapheneCt had been producing last month, both for...
  17. B

    error compiled PSL1GHT & PS3toolchain Linux mint 19:3

    make[1]: Leaving directory '/usr/local/ps3toolchain/build/gcc-7.2.0/build-ppu' Makefile:897: recipe for target 'all' failed make: *** [all] Error 2 /usr/local/PSL1GHT$ Makefile:8: *** "Please set PSL1GHT in your environment. export PSL1GHT=<path>". Pare. root@:/usr/local/PSL1GHT# make install...
  18. kozarovv

    PSP PSP Developers Wiki - new place to learn, and share knowledge about Sony PSP

    Next Sony console have now dedicated developers wiki! pspdevwiki.com is new place to learn, and share knowledge about everything related to Playstation Portable. You can find there info needed for developers, but also many stuff for advanced users. Even better, also there you can start learn PSP...
  19. kozarovv

    [TUT] How to compile Vita/PSTV henkaku homebrew using PSDK3v3

    Simple step by step tutorial to compile henkaku homebrew from available sources. Is not specially useful for devs, they know how to do this, tutorial is for most users that want to have newest available homebrew versions. Or even get not released projects to test them out. Is not only existing...
  20. kozarovv

    Vitadump (3.60 henkaku)

    vitadump Compiled on 2016-aug-07 from source available that day on St4rk github. Tested and working on pstv. Files are saved in to ux0/:dump folder -kozarovv During testing (just for learning purposes) @zecoxao psdk3v3 fork i compiled this. Maybe it will be useful for someone or maybe not (is...
Back
Top