PRBOOM-PLUS For PlayStation 2
This is a homebrew port of the game doom, targeting to PS2, Using PrBoom-Plus as base.
This port uses the unofficial PS2DEV SDK and SDL2 to provide rendering, input, audio and system functionalities for the id Tech 1 engine(Aka: DOOM1/2)..
My goal is try to make a...
Wolf4SDL is an open-source port of id Software's classic first-person shooter
Wolfenstein 3D to the cross-platform multimedia library "Simple DirectMedia
Layer (SDL)" (http://www.libsdl.org). It is meant to keep the original feel
while taking advantage of some improvements mentioned in the list...
Naught 2
This is a wrapper/port of Naught 2 for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android...
Naught
This is a wrapper/port of Naught for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android...
Paper Train: Rush Vita
This is a wrapper/port of Paper Train: Rush for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a...
Minotaur: The Labyrinth of Crete
Enter the labyrinth and test your courage and wit.
The initial maze size and Minotaur speed is determined by the Difficulty Level you select.
Each time you successfully exit the maze the Difficulty multiplier increases by .1 as does the map size.
For Example...
The Demon of Sakura Pass
This is a brutal single-player racing game with simplified, friendly driving mechanics that reward a good racing line and savagely punish bad technique. Focus on learning each track's unique challenges to overcome each racer and move on to the next. Unwrap the mystery...
Yamagi Quake II port
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a...
Prince of Persia 2: The Shadow and the Flame
This is a wrapper/port of Prince of Persia 2: The Shadow and the Flame for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run...
Smash Rush Vita
This is a wrapper/port of Smash Rush for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist...
Port of Serious Sam: The Second Encounter for PSVita based off the sourcecode release from Croteam.
How to play
Obtain a copy of Serious Sam: The First Encounter or Serious Sam: The Second Encounter and install it. Steam version (Classic, not HD) will do.
Extract data_tfe_v1.zip (for The First...
Port of Serious Sam: The First Encounter for PSVita based on the opensourced code from Croteam.
How to play
Obtain a copy of Serious Sam: The First Encounter or Serious Sam: The Second Encounter and install it. Steam version (Classic, not HD) will do.
Extract data_tfe_v1.zip (for The First...
I've brought back to life the PS2 SDL DOOM port made by lukaszdk 14 years ago.
Took his repository as a basis, then added stuff from a fork of his work that he linked on this blog, which has working sound.
I've added:
CI with github actions
Support for EXFAT USB storage and MMCE storage...
ZGloom-Vita
A SDL port of ZGloom for the PlayStation Vita.
A fork of ZGloom-Vita from JetStreamSham.
Now with integrated launcher for all Gloom-Engine games available and integrated cheat-menu!
What is Gloom?
Gloom was a 1995 Doom-clone from Black Magic Software for Commodore Amiga. It had...
Vita Sokoban
Sokoban game for the PS Vita
Made with LifeLua
Making levels
You can extend the game by creating your own levels in levels.lua, and in main.lua you can see what each tile type is for.
Source: https://github.com/HarommelRabbid/VitaSokoban.
Port of Eldritch for PSVITA based on official source code release with modifications from usineur and ptitSeb that add GLES2 support and other minor bugfixes.
Thanks to CatoTheYounger for testing the homebrew.
Installation Instructions
Install libshacccg.suprx (The fastest way to install it is...
Pang Adventures Vita
This is a wrapper/port of Pang Adventures for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a...
Hill Climb Racing · PSVita Port
Hill Climb Racing is a game made by Fingersoft, a Finnish game engine where you can control a vehicle and try to survive as far as possible to get more coins for more upgrades, vehicles and stages! Each stage has a different layout, and different obstacles to...
Flipper Volcano Vita
Simple port of Flipper Volcano by Sokpop for Playstation Vita.
Supplied is a game file as a .VPK file, and a zip file.
You MUST legally own the official Flipper Volcano game by Sokpop.
Some graphical features had to be removed or simplified due to hardware constraints...
Pilot a nimble spaceship, bend your shots around planetary gravity, and clear handcrafted missions.
Gameplay
Eliminate all enemies by navigating your projectiles around planets. You can set the angle and the speed for every shot. The longer a projectile flies, the more damage and points it...