3D Pinball - Space Cadet for PS2

PS2 3D Pinball Space Cadet PS2 port v0.3

Error: Not enough memory to run 3D Pinball.
Press X to exit.

Can you fix this issue?
you're not giving me much to work with here...
you said the english version has blinking high score text, so i'm assuming it's able to load and play on your console. are you trying to load a different language version of 3D pinball?
 
@Headshotnoby

Release v0.2 - works well
Latest test build - high score text is blinking

Other versions don't work properly for me. Can you make a test version that will work in NTSC even on PS2 PAL? Maybe it will help to solve this issue, because wLE and OPL also blink for me when set to PAL mode. By the way, if it matters, I'm using SCART RGB.
 
alright, i've looked into gsKit's source code and found that ZBuffering is enabled by default which eats up some more VRAM, i've turned this off and also restored the splash screen

test build with forced NTSC mode

Generally I do not have a problem with a blinking image.
Nor with the last test (PAL) version or with NTSC.
However I've tested this game on an LCD screen through component and through SCART (RGB).
But to have a refresh rate option (50 Hz, 60 Hz, 480p) is a good idea.

But there is something I forgot to add...
I mean I have an issue with devices compatibility.
Some of them just don't work:
IMG-20240827-210044.jpg


Although them work fine with other homebrew (OPL, SMS, FCEU, etc).

As for controls.
Is there a chance to change how the table can be shaken?
Instead of :but tri: + :dir left:, :but tri: + :dir right:, :but tri: + :dir up:.
Use only D-PAD (without triangle): :dir left:, :dir right:, :dir up:.
 
But there is something I forgot to add...
I mean I have an issue with devices compatibility.
Some of them just don't work:
Although them work fine with other homebrew (OPL, SMS, FCEU, etc)
i'll take a look and see if it's an USB driver issue going on in there

As for controls.
Is there a chance to change how the table can be shaken?
Instead of :but tri: + :dir left:, :but tri: + :dir right:, :but tri: + :dir up:.
Use only D-PAD (without triangle): :dir left:, :dir right:, :dir up:.
i could do that, but then you can't control the paddles and launch the ball with the DPad if someone wanted to use that layout
 
i could do that, but then you can't control the paddles and launch the ball with the DPad if someone wanted to use that layout

To launch the ball currently you can use :dir down: or :but x: for that.
For the paddles :but l1:, :but l2:, :but r1:, :but r2: and... :dir left:, :dir right:.
:dir up: is unused.

To be honest I have never seen anyone who plays the paddles with :dir left:, :dir right: .
Or maybe an option to change controls layout can be nice.
 
v0.1 and v0.2 are now stuck at black screen!
v0.3 is now stuck at converting certain sound files!
In the latest test build the blue text is blinking!
 
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For those who don't know the data must be placed in mass:/APPS/3DPINBALL
which means copy and paste all the files inside the already installed Pinball game folder
(which includes .wav files) on a Windows PC that has the game installed.
Paste those files into
mass:/APPS/3DPINBALL
(mass referring to USB root directory).

It didn't work for me with a MX4SIO card but worked with a USB.
High scores don't save.
I'm getting slightly flickering text on the right side (some builds text flicker are worse than others),
and there is some kind visual issue similar to "dot crawl" especially on the forced NTSC build.
I don't know if because of my HDTV, cables or because it's an interlaced signal.
I'm guessing the test build with forced NTSC mode
is interlaced NTSC, not 480p?
480p might look better, if it's possible to add that.

Anyway I deleted PINBALL.MID to disable background music but it still plays. o_O
Although v0.1 has no background music, which I prefer,
but it's not full screen like the NTSC test build.
But it's cool to see this Windows XP nostalgic game on a PS2. :encouragement:
 
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@Headshotnoby added this and other changes a long time ago, but a new release with these changes is still not released.
I didn't git checkout with that specific commit. I just compiled the latest. I don't know what issues you all are encountering, but see if this fixes anything:

upload_2025-1-3_9-30-32.png


https://www.mediafire.com/file/sz2a6q6ax29wyfm/3dpinball-ps2.zip/file

I might be without a computer for a few days, so I may or may not be able to compile the commit, if it takes a while to test. the left shift key of the keyboard on my laptop is cracked, so I'll need to replace the keyboard through geek squad, probably.

edit: here's that commit: https://www.mediafire.com/file/1t4v42pc3r8yrjb/3dpinball-ps2-old-commit.zip/file
 
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