Hill Climb Racing PSVita Port by memory-hunter

PS VITA / PsTV Hill Climb Racing PSVita Port by memory-hunter Beta 2

jolek

Senior Member
Hill Climb Racing · PSVita Port
https://github.com/memory-hunter/hi...blob/master/extras/livearea/pic0.png?raw=true

  • Hill Climb Racing is a game made by Fingersoft, a Finnish game engine where you can control a vehicle and try to survive as far as possible to get more coins for more upgrades, vehicles and stages! Each stage has a different layout, and different obstacles to overcome. Each vehicle has their own strengths and weaknesses, making certain vehicles excel in certain stages, and their vehicles have overalls.

    A loader of the Android release of Hill Climb Racing is based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv7 game executables on the PS Vita.
    This software does not contain the original code, executables, assets, or other not redistributable parts of the game. The authors do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must provide their own legally obtained copy of the game in form of an .apk file.

    Minor notes
    • When finishing a play session, don't quit the game immediately. Wait for around 3 seconds and then quit, otherwise your game may crash or your save data may be corrupted.
    • When selecting levels or cars, wait until it responds, because it's loading things in the background.

    This is currently in its BETA version. Improvements may be made in the future. See Issues for currently know problems.
  • Setup Instructions (For End Users)

    In order to properly install the game, you'll have to follow these steps precisely:
    • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
    Code:
      *KERNEL
      ur0:tai/kubridge.skprx
      ur0:tai/fd_fix.skprx

    Note Don't install fd_fix.skprx if you're using rePatch plugin!
    • Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, follow this guide to extract it.
    • Legally obtain your copy of Hill Climb Racing version 1.18.0 for Android in form of an .apk file.
    • Open the .apk with any zip explorer (like 7-Zip) and extract assets folder from the .apk into ux0:data/hcr. Also, extract libgame.so from lib/armeabi-v7a/ in the same directory.
    • Place the .apk itself inside ux0:data/hcr and rename to base.apk.
      Your final folder layout should look like:
      Code:
       └── hcr/
         ├── assets/
         ├── libgame.so
         └── base.apk
    • Install hcr.vpk (from Releases).
  • Controls

    Button Action
    / Brake/Accelerate
    Back
    and the touch functionality fully works (if you don't break it somehow).
  • Credits
  • License

    This software may be modified and distributed under the terms of the MIT license. See the LICENSE file for details.

Source: https://github.com/memory-hunter/hill-climb-racing-vita.
 
Hill Climb Racing Beta 2 is out!

Changelog:
  • Fixes incorrectly played engine and turbo sounds (#2).
  • Before the start of the game, the savedata is backed up in the ux0:/data/hcr folder as SharedPreferences.bin.bak. If you happen to crash the game while a load/save happens, and then you try entering the game again but it crashes, delete the current SharedPreferences.bin file, copy over the .bak file and remove the .bak from the name.
  • New livearea assets.
Note: remove ux0:data/hcr/gxp and ux0:data/shader_cache/HCR00000 folders after installing the new version.
 

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