PS3 Aldostools Rolls Out webMAN Mod 1.41.09

UPDATE: Due to recent issues with webMAN Mod, developer Aldostools has reverted back to version 1.41.05. Please be sure to revert back to this version to avoid any issues.[break][/break]

I was not joking last time when I said to keep an eye on this one because in true fashion here is yet another useful update to webMAN Mod. Developer Aldostools has release version 1.41.09 and with it an abundant list of changes. These include a few fixes and tweaks, so check out the changelog will you.


webmanmod_blue.png

Changelog 1.41.05:
  • Added support to mount .MSF .IMG .BIN files for PSX/PS2
  • (they will be mounted properly if a .CUE is not needed)
  • Reverted file listing buffer to 512 bytes (to support longer file names)
  • Html code in file listing is now auto-simplified when the buffer size is exceeded.
  • If the file name is too long, the file entry will be ignored to avoid html errors.
  • Detection of iso in game use less strstr calls (thus a bit faster)
  • Display plugin edition on rebug editions
  • Avoid launch loop if autoboot is PS2
  • Improved display the icon displayed on html when a game is mounted
  • Swap PS2emus now backups the current emus on Rebug Toolbox
  • Various shortcut combos related to dev_flash are disabled by default on new installations (fool proof)
  • Fixed message "Game loaded successfully" when the game failed to mount.
Download: webMAN Mod 1.41.05

Sources: brewology

 
Here is 1.41.08 if anyone wants to use it:

Updater PKG only:
Code:
https://mega.co.nz/#!lUYiALyQ!IrWzTF859xbaJtLCV5ABWcbThlWfHUicY1grOhoUtyg

Updater/prepNTFS PKG and Source Code:
Code:
http://www.mediafire.com/download/gieus4b2kzzzdjw/webMAN_MOD_1.41.08.rar

Could someone please upload 1.41.10, I never got a chance to test it and was hopeful a particular bug would be fixed in it.

Thanks!
 
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Could someone please upload 1.41.10, I never got a chance to test it and was hopeful a particular bug would be fixed in it.

I have two version of 1.41.10 from yesterday, but both versions have problems on my PS3 that the config file not proper loaded at the settings menu.
I think in aldos name you should use the older version to avoid more problems and wait until aldo have released the new version!

Big THX to aldo for the hard work!

in order to revert back to 1.41.5 do i have to do anything special or i just need to install and run it?
Simpel download the webman mod, install it and start it to start the update progress.

The Update PKG is a simpel webman replace mode. Whatever which version you use, the updater replace it with the included one.
 
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I have two version of 1.41.10 from yesterday, but both versions have problems on my PS3 that the config file not proper loaded at the settings menu.
I think in aldos name you should use the older version to avoid more problems and wait until aldo have released the new version!

I have nothing but the utmost respect for Aldo, he's a great developer! But I also hate to see so many new features lost, and not everyone is having issues with 1.41.10, so I'd like to give it a try.
 
I have nothing but the utmost respect for Aldo, he's a great developer! But I also hate to see so many new features lost, and not everyone is having issues with 1.41.10, so I'd like to give it a try.

Features are not lost. When things in programming get a bit hairy, sometimes its best to rollback to a version that is 100% stable. Then the developer will, in his own time, reimplement the newer features and changes one at a time to isolate the piece of code causing recent hassles. So I'm sure [MENTION=89]aldostools[/MENTION] is going in that direction :)

Trust me... When you looking at thousands of lines of code things do get very intense. You usually sit and stare at the screen for hours on end LOL
 
Features are not lost. When things in programming get a bit hairy, sometimes its best to rollback to a version that is 100% stable. Then the developer will, in his own time, reimplement the newer features and changes one at a time to isolate the piece of code causing recent hassles. So I'm sure [MENTION=89]aldostools[/MENTION] is going in that direction :)

Trust me... When you looking at thousands of lines of code things do get very intense. You usually sit and stare at the screen for hours on end LOL

What worried me is he deleted and recreated his github repo starting at version 1.41.05, so from the public view point all of the newer commits are lost at least.
 
What worried me is he deleted and recreated his github repo starting at version 1.41.05, so from the public view point all of the newer commits are lost at least.

Yeah. Like he said. He wanted the previous releases/changes to be forgotten in a sense. Once he finds what code was causing issues he will reimpliment all the recent stuff. Nothing will be gone forever, aldostools will work on bringing it all back I'm sure.
 
Yes only reason I wanted 1.41.06 is due to the new features that were added from _NZV_ but I have no doubt aldos will fix what happened and it will have all the features if not more by the time it rolls out. My PS3 is problematic anyhow not sure what it is about this model but I don't want to get rid of it as the CECH-25001A's are hard to find that are exploitable.
 
What worried me is he deleted and recreated his github repo starting at version 1.41.05, so from the public view point all of the newer commits are lost at least.

The commits are not lost... I know where to find them :)

Yeah. Like he said. He wanted the previous releases/changes to be forgotten in a sense. Once he finds what code was causing issues he will reimpliment all the recent stuff. Nothing will be gone forever, aldostools will work on bringing it all back I'm sure.

Exactly... a buggy release is worse than an older release. If I manage to fix the issues, then the features will be re-implemented with even more features and more bugs too :cool:

For instance I have been making more code optimizations and adding features to 1.41.11: http://aldostools.org/temp/test/webftp_server.sprx (Cobra english only)

But I'm almost certain that the issues reported on 1.41.10 are still there... The big problem is that webMAN works perfect on my CFW 4.46 Rogero without issues and I don't want to "upgrade" to start having issues like everyone.
 
The commits are not lost... I know where to find them :)



Exactly... a buggy release is worse than an older release. If I manage to fix the issues, then the features will be re-implemented with even more features and more bugs too :cool:

For instance I have been making more code optimizations and adding features to 1.41.11: http://aldostools.org/temp/test/webftp_server.sprx (Cobra english only)

But I'm almost certain that the issues reported on 1.41.10 are still there... The big problem is that webMAN works perfect on my CFW 4.46 Rogero without issues and I don't want to "upgrade" to start having issues like everyone.

Hi Aldos,

The 1.41.11 you linked is working for me now. Replaced the SPRX from 1.41.08 with the one linked above. Everything is working properly as of now. All existing checkboxes are there, and new ones persist through reboots and power cycles. No corruption in USB listings either.
 
For instance I have been making more code optimizations and adding features to 1.41.11: http://aldostools.org/temp/test/webftp_server.sprx (Cobra english only)

But I'm almost certain that the issues reported on 1.41.10 are still there... The big problem is that webMAN works perfect on my CFW 4.46 Rogero without issues and I don't want to "upgrade" to start having issues like everyone.

It seems that the plugin works on darknet cobra 4.66.
No bug at settings menu -> i can change and save the settings.

Big THX to aldo for your work!!!
 
Hello Aldo,

I'm testing it right now.

It still has the error while trying to mount PSX (bin/cue) from ps3netsvr, the problem seems to be interface link generated, for example:

Code:
http://192.168.0.133/mount.ps3/net0/PSXISO/Grand%20Theft%20Auto%20[NTSC-U]%20[SLUS-00106]/Grand%20Theft%20Auto%20[NTSC-U]%20[SLUS-00106].iso?random=647f

But if I manually change the extension in that link from .iso to .bin, it will work fine.

I'm gonna do some more testing, but that's all I see so far.

Thanks again!
 
Actually, about the PSX thing... For some reason when I load it that way it doesn't make it past the game's initial loading screen... But it works fine if I load it from mmCM. This is a multisession bin/cue btw.
 
Hello Aldo,

I'm testing it right now.

It still has the error while trying to mount PSX (bin/cue) from ps3netsvr, the problem seems to be interface link generated, for example:

Code:
http://192.168.0.133/mount.ps3/net0/PSXISO/Grand%20Theft%20Auto%20[NTSC-U]%20[SLUS-00106]/Grand%20Theft%20Auto%20[NTSC-U]%20[SLUS-00106].iso?random=647f

But if I manually change the extension in that link from .iso to .bin, it will work fine.

I'm gonna do some more testing, but that's all I see so far.

Thanks again!

Please try with this build: http://aldostools.org/temp/test/webftp_server.sprx

If the problem persists, try renaming the extension of the file from .bin to .iso on the PC ;)
(Subfolders are not fully supported on /net games)

Actually, about the PSX thing... For some reason when I load it that way it doesn't make it past the game's initial loading screen... But it works fine if I load it from mmCM. This is a multisession bin/cue btw.

I haven't touched the way the PSX games are loaded... webMAN MOD loads the PSX games in the way deank implemented it on webMAN.
 
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Please try with this build: http://aldostools.org/temp/test/webftp_server.sprx

If the problem persists, try renaming the extension of the file from .bin to .iso on the PC ;)
(Subfolders are not fully supported on /net games)



I haven't touched the way the PSX games are loaded... webMAN MOD loads the PSX games in the way deank implemented it on webMAN.

Hallo Aldo, I'm trying this version, can not disable grouping and disable webMAN setup. Thank you.
 
Please try with this build: http://aldostools.org/temp/test/webftp_server.sprx

If the problem persists, try renaming the extension of the file from .bin to .iso on the PC ;)
(Subfolders are not fully supported on /net games)



I haven't touched the way the PSX games are loaded... webMAN MOD loads the PSX games in the way deank implemented it on webMAN.

The test version you wanted me to try doesn't seem to use ps3netsrv at all. There is no longer a place to add the network locations in the setup with that version either.

The issue was with subfolders like you suspected, I switched back to the first .11 version and moved the bin/cue to be directly in PSXISO on the network server and it loaded the bin just fine.

It still freezes during the games loading screen, and I suspect that is due to it being a multisession disc, but I guess that will be an issue for deank ;)

Thanks for everything!
 
I just downloaded version 1.41.11 from brewology and settings are working just fine, the ARE NOT blank, and settings do save after reboot, I am using Rebug 4.65.2 with Sen Enabler 5.7.3 Spoof to 4.66
 
The test version you wanted me to try doesn't seem to use ps3netsrv at all. There is no longer a place to add the network locations in the setup with that version either.

The issue was with subfolders like you suspected, I switched back to the first .11 version and moved the bin/cue to be directly in PSXISO on the network server and it loaded the bin just fine.

It still freezes during the games loading screen, and I suspect that is due to it being a multisession disc, but I guess that will be an issue for deank ;)

Thanks for everything!

You can try with the final 1.41.11 available now on Brewology (it should detect properly .bin / .iso extensions on remote subfolders)
 

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