PS VITA / PsTV Apollo Save Tool (Vita development thread)

bucanero

Developer
Hello,

As some might already know, Apollo is coming to the PS Vita too :D

I'm opening this thread to gather ideas, feedback, comments, and post updates as I keep working on a proper release. :)

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please keep the same features but more ways to save edit/cheat.

all cross-platform compatible features should be available on the Vita version.
Keep in mind some features are console specific (like offline account activation) so a few things might be left behind.

About cheats, I found some references to save-game patches for the Vita from an old app "RinCheat", but they're not a lot of codes. People will have to create their own "save wizard" codes if they want to mod save-games.

As an example, here's the HTTP server feature working on the PS Vita. (just like it works on PS3 and PS4)
you go to http://192.x.vita.ip:8080/ and you get a complete list of saves, and using the link you can download a .Zip with a decrypted backup of the savegame.

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I've been reviewing Apollo after the vita release, and I've fixed a bug when handling 16-bit variables on BSD scripts (on little-endian platforms)

With the fix, I was able to add some cheats and customs checksums for
- BlazBlue: continuum shift extend
- BlazBlue: chronophantasma extend
- Under Night In-Birth Exe:Latest

I'll keep adjusting some details, and adding some other cheats before making another release.
 
Since you can run PSP games on the Vita (using Adrenaline), I have added complete support for PSP save-games to Apollo-Vita.
That way you can backup, export, decrypt, modify, patch, re-hash PSP saves right from the same Vita interface. :D

Note: Keep in mind, to modify or patch PSP games you need the game key to decrypt the save files. I couldn't find any source with a list or database of PSP game keys, so users will have to dump the keys from their own PSP games.

Users can easily dump the save keys by loading a PSP plugin, loading the psp game, and then loading/saving to trigger the key dump.

btw, I tested 2 key-dump plugins that worked fine on the latest Adrenaline (6.61): SGKeyDumper and SGDeemer.
Apollo supports the binary dumps generated by any of those two plugins.
 
I'm working on fixing a specific issue with PSP saves that have more than 1 data file, so I'd like some help to find a few examples of such save-games so I can test everything properly.

Right now the only game that I found is "OutRun 2006" but I guess there should be a few others too.

So please if you have a PSP or have used a PSP emulator, check your save-games and see if you can find a save that has 2 or more data files. (99% of the games just have a PARAM.SFO, ICON0.PNG and one single data file)

so the idea is to report a few additional save-games that have:
- PARAM.SFO
- ICON0.PNG
- SOMEDATA.BIN
- PLAYERS.BIN ... etc

let me know, I just need a save-game or the title ID so I can try to track down some saves for it.
 
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