PS2 Black screen with OPL 1.1b1629

@kruuth This cannot be bypassed by other way than BOOT ROM modification, which means CFW, which means no more FMCB would be then needed anyway. ;) So this will never change.

However, I was thinking about it few years ago and suggest making and app which will resign all XLFs found in boot paths, but no one is interesting as probably many people are afraid touching anything related to Magic Gate (it was one of the reason why MCA Tool was taken down from GitHub).

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@Peppe90 You can use as many OPL as You want, it doesn't matter. Yet it is possible that OPL configurations can be not fully backward and upward compatible, causing unexpected issues. I do not follow changelog and all settings but technically it is possible. And this is the only obstacle here today and in future.

BTW: never rely on guide informations if they will not explaining why. Everything have a reason, but sometime people making dogmas just because they do not want confess that something they don't know (to not look less professional maybe? I dunno).
 
I remember i readed that advice in most guides.
Then these guides might have been faulty!

Anyway what's the pro of using them both simultaneously?
Faster boot up.
Possibility to suppress HDD being turned on, if not needed, etc.

@kruuth This cannot be bypassed by other way than BOOT ROM modification, which means CFW, which means no more FMCB would be then needed anyway. ;) So this will never change.
Some Clone-MCs might actually have the same signed MC-KELFs! ;)

However, I was thinking about it few years ago and suggest making and app which will resign all XLFs found in boot paths,
For??

but no one is interesting as probably many people are afraid touching anything related to Magic Gate
No!

(it was one of the reason why MCA Tool was taken down from GitHub).
No. The reason was mecha_emu.c, which included the Dumped keys from the PS3...
We don't use them for the tools used and released in the last decade...

@Peppe90 You can use as many OPL as You want, it doesn't matter. Yet it is possible that OPL configurations can be not fully backward and upward compatible, causing unexpected issues. I do not follow changelog and all settings but technically it is possible. And this is the only obstacle here today and in future.
I think he wants different configs? Well, they are sometimes not intercompatible.

BTW: never rely on guide informations if they will not explaining why. Everything have a reason, but sometime people making dogmas just because they do not want confess that something they don't know (to not look less professional maybe? I dunno).
Like the "burn slow myth"... :D
 
Some Clone-MCs might actually have the same signed MC-KELFs!
Yes, and the original one from which IDs came from. But I talking about normal situation. Besides that, You cannot predict which clone have output which kbic/kc pair until You'll calculate it, and there is also no database of such seeds (or whatever).

For a situation when You want clone mc environment without wasting time spent in file manager. Just write image on different card + run app which will resign stuff and voila. Still faster than preparing installation and copying 'this and there'.

No. The reason was mecha_emu.c, which included the Dumped keys from the PS3...
We don't use them for the tools used and released in the last decade...
Fine, so maybe someone will write it. ;]

Like the "burn slow myth"... :D
Yeah, this one killing me every time. But for many people this can be true anyway, which fuelling this myth. All depends of burner firmware, strategies for discs, for unknown discs and discs quality. Burning a disc is like a ritual for those who know how this looks like from technical point of view. :D
 
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Ok well I just tried on a new MC. It tells me "Failed to bind MagicGate file to Memory Card" I should note that this is some rando memory card that I got off amazon. It's also two 128mb cards in one. If that is the issue, is there a MC that is recommended?
 
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Ok. None of these 64mb bootleg ones or anything? Can do. I was hoping I could grab a new one off Amazon or something--I see some with FMCB already on them but I don't know how reliable those are.
 
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@Peppe90 You can use as many OPL as You want, it doesn't matter. Yet it is possible that OPL configurations can be not fully backward and upward compatible, causing unexpected issues. I do not follow changelog and all settings but technically it is possible. And this is the only obstacle here today and in future.

BTW: never rely on guide informations if they will not explaining why. Everything have a reason, but sometime people making dogmas just because they do not want confess that something they don't know (to not look less professional maybe? I dunno).

Then these guides might have been faulty!

I think he wants different configs? Well, they are sometimes not intercompatible.

I was talking about using FMCB and FHDB simulataneously, not OPL.
 
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Ok well I have access to a PS2 MC. However, It has a bunch of saves I need on it. Is there a way to save these someplace like a USB stick or something with my PS3 MC reader or something?
 
@Peppe90 FMCB/FHDB config are backward and upward compatibile. Only issue are some symbols (i.e arrows) encoded on FMCB and trying them on FHDB and vice versa. Personally I prefer and made FMCB/FHDB menu clean, like original one, without those arrows, version etc. so for me it is not a big deal, but for others, they need fix it on PC. This issue not breaking how menu hack works, only how it looks like. Details You can find in APA Partitionology tutorial.

@kruuth Export saves to PSU containers by uLE. However! Once it made broken container for me so I've stopped trust it... for game Jade Cocoon 2. So if those saves are super important for You, to be sure, make also Memory Card image by MCA. After that, extract saves from PSU (by PS2 Save Converter or PS2 Save Builder) and from image (by IsoBuster), and compare data. If both matched, it means *.psu is ok.

BTW: The reason to pack it to PSU is preserving TimeStamp from MCFS, which some games using as security layer.
 
Ok well I got it going on another MC...problem is that OPL won't save config changes I just get that spinner until I reboot. I've got OPL 1.2.0b1889 installed. Is there something I need to do in order to get it to save? Also, if I have it displaying art, it just freezes completely.
 
Not original memory cards are not reliable, so You will constantly have issues here and there (related to write speed, access speed, bad blocks etc.). This is electro-trash.
 
I've got another MC on the way. Right now I'm trying to copy saves from USB to my other MC. When I use uLaunchElf it can copy but when I go back to the MC it freezes when I try to open it.
 
I had the same, black screen, deleted this version and tried a newer version. OPNPS2LD-v1.2.0-Beta-1897-c8ace8b

USB Game runs well on this
 
I just copied the directories for the saves--can that work?
I used the standard browser to copy my saves to the huge MC with FMCB on it.

Start the browser with empty slots and fire up the Ps2. Then insert your MC's to transfer the old fashioned way to keep your save files safe.

Do the same thing later when you have a new FMCB.
 
Ok. Got an official Sony PS2 MC. Still having the saving issue with the OPL config. What I have done is put OPL on a USB stick, then I copied the entire OPL folder over to the PS2 MC. It launches fine, but when I go to save my changes in OPL, it says "Saving config...." and just sits there. Have I done this correctly? Should I put the actual elf some place else?
 
Ok. Got an official Sony PS2 MC. Still having the saving issue with the OPL config. What I have done is put OPL on a USB stick, then I copied the entire OPL folder over to the PS2 MC. It launches fine, but when I go to save my changes in OPL, it says "Saving config...." and just sits there. Have I done this correctly? Should I put the actual elf some place else?
You did well, I had the same yesterday. I then added 1627 with bdm as title in fmcb, on a paralel OPL (kept the 1629 settings as bdm3 title) to see how it would work and it did the same. However, after doing it a few times and resetting the ps2 several times the save option did go through somehow .
It ended up saving anyway.

You can keep as many opl versions in the same folder on mc0: as you like.

I keep having the issue that 1629 can see but does not play USB. I'm using 1345 for that.
 
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