Berion
Developer
Here in attachment are the assets. Unfortunately, I don't have anything which I used 15 years ago for Tenchu SA. Plugins for TIM aren't work with current 64bit Photoshop, and OPTPIX ImageStudio today not only stayed paid but disappear from market. So... I have put all files in 8bit PNG, with pre colour reduction (16c for 4bit, 256c for 8bit), ready to convert to TIM without need of messing with palette.
I remember that for transparent images, I creating TIMs with black background and checking two checkboxes in settings related to translucent. This was i.e needed for proper title screen displaying.
"8bit, 16c" files should be easily converted to 4bit TIM without any loss.
- - -
I made new background from wallpaper You mentioned. This one covering whole screen (in Yours there is empty space on right side of edge), using whole wallpaper and moon is circle not egg - all thanks to content aware scale. I'm not a fan of difftering, so I use different method to simulate more colours than in reality.
"mc*_detected" is a card displayed which PSX detected as inserted. If card is not put into slot, then it should be used "mc*_undetected". "mc_highlight" is for show user which card he choosing (if he have both slots detected, this will show him which are will be used) and should be put on top of mc*_detected (not under it).
I hope this is wisely designed and that I didn't break anything. ^^ I didn't create any gfx for PSX for ages.
I know that instead of mc1 and mc2 I could use one bitmap and another with only numbers but I trying not makes Your life harder with figuring out the xy positions; and all anyway should still fit into VRAM without any swapping (2MiB?).
I remember that for transparent images, I creating TIMs with black background and checking two checkboxes in settings related to translucent. This was i.e needed for proper title screen displaying.
"8bit, 16c" files should be easily converted to 4bit TIM without any loss.
- - -
I made new background from wallpaper You mentioned. This one covering whole screen (in Yours there is empty space on right side of edge), using whole wallpaper and moon is circle not egg - all thanks to content aware scale. I'm not a fan of difftering, so I use different method to simulate more colours than in reality.
"mc*_detected" is a card displayed which PSX detected as inserted. If card is not put into slot, then it should be used "mc*_undetected". "mc_highlight" is for show user which card he choosing (if he have both slots detected, this will show him which are will be used) and should be put on top of mc*_detected (not under it).
I hope this is wisely designed and that I didn't break anything. ^^ I didn't create any gfx for PSX for ages.