everything working, how can I appear for the NTFS covers as shown in the example image
working very fine now, Thank youI made some changes to webMAN - it will get the images and param.sfo from ISO games on ntfs drives during boot time. It means that you'll have names/covers/icon0 images for all titles once XMB appears. Copying covers for bdiso/psxiso/dvdiso is also performed if images are found named after the iso on the ntfs drive. This will make things look better for sLaunch.
I didn't like having all the stuff in the root folder of the ntfs drive so webMAN will also check x:\PS3\ folder for PS3ISO/BDISO/etc on ntfs drives.
Also .ntfs[PS3ISO] files are created with the necessary size of few bytes and not 64KB (providing faster access (read/write)).
There was a bug in prepNTFS-implementation in webMAN (for .ntfs[PSXISO] files) which caused PSX BIN+CUE games on NTFS drives with audio tracks to be detected as 1 data and 0 audio tracks. It is fixed now.
Thanks for trying to help, friend !Try putting your covers in the standard location (afaik, its in dev_hdd0\game\BLES80608\USRDIR\covers)
also, rename them using their region code (ex: BLESxxxx / BLUSxxxx) all my covers are named like this.
@ex05: It is designed to work with multiMAN covers or ICON0.PNG (260x300 or 320x176). There is no way at the moment to rescale the images the way it is done in regular apps (not plugins). Image resolutions should be multiple of 4 (348 or 352, but not 350).
sLaunch is updated to handle JPG covers up to 660x660 pixels. Any jpeg image exceeding width of 330 or height of 330 will be downscaled automatically by a factor of 2.
Anyway, the sLaunch interface doesn't look good if images are over 330 pixels wide (they start to overlap), so the downscale will fix the issue. PNG downscaling is not supported.
webMAN is also updated (about 40kb less memory used when handling http requests/mounting games).
http://deanbg.com/slaunch_preview.zip
I'm gonna give it a try. 99% of my covers are in .PNG format lolsLaunch is updated to handle JPG covers up to 660x660 pixels. Any jpeg image exceeding width of 330 or height of 330 will be downscaled automatically by a factor of 2.
Anyway, the sLaunch interface doesn't look good if images are over 330 pixels wide (they start to overlap), so the downscale will fix the issue. PNG downscaling is not supported.
webMAN is also updated (about 40kb less memory used when handling http requests/mounting games).
http://deanbg.com/slaunch_preview.zip
- The downscale isn't working for me, at least, unfortunately. All the *.JPG over 260x300 size get some sort of "diagonal fuzziness".
The downscale is x2, hence the downscaled images are smaller, unless your original cover has a resolution of ~580x600. About the distorted images - it must be the width of the image - I'll check it later.