Coldboot Requests - Upload Image, Download Coldboot

Try to conver to DDS with the "nvidia legacy texture tools" in command line, this always works (if you know the correct settings used in the original image) :)
Code:
nvdxt.exe -file input.png -L8 -output output.dds
http://www.psdevwiki.com/ps3/Coldboot.raf#Textures


Btw, the images of the original coldboot should be considered white

The color you see on screen is caused because there is a "pointlight" (with id="pointlight" type="point") that emits a colored light
Also this lightpoint has an animation that changes his position along time from left ---> to right

Take a look at the javascript code in the wiki page, are this functions:
light.setPosition
light.setColor
light.setAttenuation

I'll test that out, Thanks!
 
Bonus:
If you look at the main scene.xml in the wiki page (this is a descriptor of the coldboot.raf scene animation, and have many purposes, one of them is to "link" things together)
http://www.psdevwiki.com/ps3/Coldboot.raf#Scene

Note how every textures are affected by two settings (named "effect" and "type") that are very important visually because affects at how the image is displayed in screen, how the rgba color channels of it are treated, and how the light "bounces" in it to create reflections or bumps
Im going to copy here a single example, but all images uses the same ones

Code:
<?xml version='1.0' encoding="UTF-8"?>
 
<raf>
	<material id="mtrl_logo"                       effect="sce01" >
		<texture file="new_logo.dds"           type="color_map" />
</raf>

As you can see the "texture" is the child of a "material"... so the material effect changes how the texture is displayed

The original coldboot is using textures with type="color_map" this is the standard way to display images, so this is not going to cause you any problem, are displayed in the same way you see them in PC

What is doing "weird" things is the material effect="sce01" all the other effects are standards used in design, but this one is "custom" made by sony... and is unknown what does exactly, but i think this is related with why the images are displayed in white o_O
The other reason why are displayed in white is because the original DDS images are created with the -L8 setting (this means the data inside RGBA channels is treated as "luminance" only)

So... if you are having problems with the material effect="sce01" you need to replace it by other (such effect="basic_lighting")

There are many available settings for materials and textures, is nice :)

Material effects
pure_texture
pure_texture_alpha_0_depth_1
pure_texture_alpha_1_depth_0
pure_texture_alpha_0_depth_0
basic_lighting
basic_lighting_alpha_0
basic_lighting_edge_lit
basic_lighting_edge_lit_alpha_0
basic_lighting_alpha_add
and the infamous sce01

Texture types
color_map
normal_map
specular_map
tangent_normal_map
 
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No I've replaced every line with hex except the sd footer and some other one, coldboot doesn't even show up it's just a blank screen followed by epilepsy.
Btw, this is important, i think worths another post
There is a VERY SAFE way to test your coldboot.raf experiments
In short... the concept of why this works is because the RAF format used by coldboot.raf is exactly the same RAF format used inside P3T (playstation 3 themes)

What you need to do is to create an "empty" theme (not include icons) with the coldboot.raf inside as wallpaper
When done... you can copy the .p3t file to USB and install it from XMB--->settings--->themes

-------
There are 2 types of animations supported by RAF javascript, one of them plays only one time, and the other does an infinite loop
Coldboot.raf only plays one time, so you will see the animation only one time when you click in the "apply theme" settings
To play it again you need to "apply" the same theme again :)
 
If you are not familiar with making coldboots, i can do this for you. Just upload image as a atachment, and after some time i upload your coldboot on server (mediafire).



Some info:

- Image need to be some standard format: jpg, jpeg, png, gif (static)
- Image can be color or black-white, like you wish
- If you want to modify image and dont know how (transparent background, transparency {full image}, color to b/w, etc...) [MENTION=6]bitsbubba[/MENTION] can do this for you (ask him in this thread).
- I can strech, zoom, fill, and move position of image in coldboot. Also if is not transparent background i can make it full screen for better look.
- I always upload preview photo here, so you know what you downloading
- Last one if you want do it yourself i can help you. This is EASY!

After atach image, dont forget to write position of coldboot that you want (left, top, center, zoom, fullscreen, etc.) And if you want to [MENTION=6]bitsbubba[/MENTION] edit your image, just mention him in your post and write what you want him to do.

Preview of random cooldboot: http://www.psx-place.com/forum/xmb-modifications/coldboots-info-collection-181.html#post7012
Are you still making Coldboots? ... If so, could you make one for me? I want one with the SCE (Sony Computer Entertainment) logo of the same size as the original, (I know it's hard to know exactly the size used) and with the transition used in the current cooldboot. I left two images, One is for Coldboot and the other as an example of how I want it, just unpack what you will see. I could learn to do but my computer gave problems.
 

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In manual service got the same startup font, with better quality. Unfortunately i dont have ability to make animated coldboot.
942840db64103327a84c00c9b640aa8c.jpg


Enviado de meu SM-J600GT usando o Tapatalk
 
Can you pretty please do my logo por favor!?
Anyway you think is dope!
Ive tried in the past and never had success. I hope i made it in time lol thank you !
 

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  • RTK Cropped Logo.white.png
    RTK Cropped Logo.white.png
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Hi there mate, is it possible for u to make coldboot of this image plz ?
If u could take out the background and just do ur thing to make a brilliant coldboot for me.
Thanks.
 

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  • PXL_20241120_134141854.MP.jpg
    PXL_20241120_134141854.MP.jpg
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Hi there mate, is it possible for u to make coldboot of this image plz ?
If u could take out the background and just do ur thing to make a brilliant coldboot for me.
Thanks.
You could probably do a colored coldboot with easy RAF creator. I'm afraid I don't have it though. I remember it being difficult to find when googling too, so maybe someone could share it?
 
Lets see if someone will,hey pal ?
I think you can create a coldboot normally with the ps3 theme creator. Anim_1 or something iirc is a RAF file, so you can replace the image iirc. It's been years since I've made a colored coldboot though, so I'm basing this on memory.
 
Lets see if someone will,hey pal ?

I was able to build you a coldboot by hex editing one of the already made ones. it took me a while to figure out how to compress the image (had to use an online compressor), but it works fine. I'm afraid I don't know enough about photoshop to make it look better:

upload_2024-12-22_11-31-27.png
 

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I was able to build you a coldboot by hex editing one of the already made ones. it took me a while to figure out how to compress the image (had to use an online compressor), but it works fine. I'm afraid I don't know enough about photoshop to make it look better:

View attachment 44965

You my friend are a diamond gezzer.
Thank you so much for taking the time pal.
Im more than happy with that it looks brilliant.
 
You my friend are a diamond gezzer.
Thank you so much for taking the time pal.
Im more than happy with that it looks brilliant.
YW, it gave me the opportunity to refresh my memory. I somehow remembered the offset for the image, 0xc30 , and I used the psx-place, centered coldboot as a base. The save settings I had were correct, but I had to compress it further. The online compressor was perfect, didn't have to pad it.
 
YW, it gave me the opportunity to refresh my memory. I somehow remembered the offset for the image, 0xc30 , and I used the psx-place, centered coldboot as a base. The save settings I had were correct, but I had to compress it further. The online compressor was perfect, didn't have to pad it.
I've just copied it to dev and all that and now when i turn on my ps3 i see my mini bully "Kilo".
Thank you so much mate.
 
I was going to post this here, since I was asked how I made a colored coldboot without easy raf creator: the way I built that coldboot: first, I lumped a base coldboot from that thread into a hex editor (HxD will do), removed the first eight bytes (cut them and pasted them into a separate file to be used later), saved both that file and the edited coldboot.raf, used simplyzip to decompress it (78 DA means it's zlib compression, so use that to decompress the coldboot). you'll then have a coldboot file with no extension. open it up in a hex editor, search for VSMX (the coldboot script), at the byte right before it, position the curser, select choose offset from edit, put the starting location as c30 (leave ending location as that offset you positioned the cursor at), and it should highlight that whole area. in photoshop, create a new folder with transparent background, and 1920x1080 pixel size. open your image, and copy and paste it with the tool into the image (when you save it, it will have white background as a .dds, but you can make it black with the paint bucket tool. however, I don't think it matters as only the alpha channel will be what's shown on screen). anyway, save it as .dds (requires nvidia plugin, which is installed separately, with save settings:
DXT5 ARGB 8 bpp | interpolated alpha w/ generate MIP maps set at 2. the image was still too big, so I had to go here and compress it even more: https://www.aconvert.com/image/compress/ (save it again as a DXT5). now, you have to use dds2gtf, which is part of the sony sdk. I have it if you need it though as well as gtf2dds to remove a coldboot image from a coldboot. once you do that, lump it, the gtf (name is irrelevant), into HxD, select the whole hex, and paste+write it over what's highlighted for the coldboot. remember to do write, not insert, or else it will corrupt the coldboot. once that's done, recompress it as zlib with simplyzip (btw, this must be downloaded as well, but it's easy to find via google), then lump that file (think it's coldboot.zlp or something) into HxD, lump the file with the beginning characters into HxD, copy them, then paste+insert (remember to insert this time) at the beginning of the file, save. rename the extension to raf, then test. that's pretty much how it's done. it seems very convoluted, but it's not that bad. hardest thing was trying to find a way to compress the file further.

additional: I didn't check out the script, but I think you can decompile it with rco mage's vsmx decompiler or something. inside, you can actually make the coldboot move or increase/decrease in size. etc. just some additional info. the one here is very basic, but some of the more advanced ones are very complicated. I think I saw one vsmx script that was over 3,000 lines, which probably wouldn't fit in the flash as these colored coldboots are actually based on themes and not meant for coldboots.
 
okay, I was able to "decode" the script. it doesn't seem to have a start and end position, so I don't think it's moveable. I can't for the life of me remember sandungas' command to sort this into a source code of sorts, but this is good enough as is. here's the decoded script, which you can open in a text editor:
 

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I figured it out. it's --decompile in command line:

upload_2024-12-23_9-21-35.png


that's the source code of the script, I think. here's a decompiled version of a normal fade-in/out script. I forgot how to make something move, but it uses start/end variables iirc:

upload_2024-12-23_9-24-35.png
 
tried as I might (for about three hours), I tried to make a moveable coldboot, and I failed. I think I figured out how to do it, sorta, based on the script, but nothing I did seemed to work, even when using the same coldboot image, so I gave up on it for now. it was very frustrating, for sure. if anything, that should show how committed I am - to strangers. a lot of people probably wouldn't even bother. I'll figure it out eventually, then create a dynamic coldboot if possible.
 
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