PS3 Compatibility List - PS2 on PS3

@Zar small fix is required for get config log/app command NET 0x08

Currently (wrong):
[Net] Command ID : 0x08
Data Offset : 00322A40
PatchedDataMask : 80000000FFFFFFFF
PatchedData : 8000000053400000
OriginalDataMask : 80000000FFFFFFFF
OriginalData : 80000000D3400000
Should be:
[Net] Command ID : 0x08
Data Offset : 00322A40
OriginalDataMask : 80000000FFFFFFFF
OriginalDataData : 8000000053400000
PatchedDataMask : 80000000FFFFFFFF
PatchedData : 80000000D3400000
 
Hi, just want to add that Zathura does have a flickering issue, comes up as "none" in the list (using USA version) and that Vampire: Darkstalker Collection (NTSC-J) has a massive amount of video lag/freezing once a game has been chosen.
 
Hi, just want to add that Zathura does have a flickering issue, comes up as "none" in the list (using USA version) and that Vampire: Darkstalker Collection (NTSC-J) has a massive amount of video lag/freezing once a game has been chosen.


That list doesn't have an quality control. Anyone can edit it but most that "test" a game only check to see if the game boots. So if you find otherwise please edit with your findings.
 
Tested Spongebob Squarepants: Battle for Bikini Bottom [SLUS20680] using the attached config file given to me by someone who goes by Janusz Pebcak in the Playstation Homebrew Discord, and it worked perfectly, minus some slowdown that I would assume to be there on an actual PS2 and regardless, doesn't bother me. What I did was encrypt the iso through PS2 Classics Manager (can't do it on PC anymore because I switched to Linux), loaded it through Webman, then transferred the CONFIG file to the USRDIR of the PS2 Classic Placeholder.

EDIT: Just found out that, as said in the post below, "Janusz Pebcak" was kozarovv, and I didn't know :P
 

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Last edited:
Crash Twinsanity PAL [SLES52568] (Using Softemu config): Playable up until the save point at the end of Totum Hokum, at which point the game freezes, and trying to load the game from there freezes the game. However, the PS2 menu can still be accessed by pressing the PS button.
Sony did something stupid there. There is a loop that wait until something load, then value change, and loop finish. Because calculation on floats was inaccurate that loop never ends, so they just removed that loop at all. So it was matter of luck that something will load or not. :D

I removed that, and instead added floats accuracy improvement. That fixed loading, but game can have more bugs. We will see, here is encrypted config.
 

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you can add Tom Clancy's Splinter Cell: Chaos Theory as PS2 classic pkg i tested it and he works properly (sorry for my english)
 
Sony did something stupid there. There is a loop that wait until something load, then value change, and loop finish. Because calculation on floats was inaccurate that loop never ends, so they just removed that loop at all. So it was matter of luck that something will load or not. :D

I removed that, and instead added floats accuracy improvement. That fixed loading, but game can have more bugs. We will see, here is encrypted config.

So far, using your config, the game fails to boot at all, citing that the game is corrupted. However, I'm attempting to rule out any possible issues that have nothing to do with the config, so I'm re-encrypting the ISO through PS2 Classics Manager and trying that.
 
Quake 3 - Fix mipmapping/flickering issues. SLUS-20167

Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
98 03 2D 00 40 FF BD 27 08 00 E0 03 9C 03 2D 00
A0 00 BE 7F 00 00 00 00 00 00 00 00

I need to say that was little challenge because switch for enable mipmap did nothing. Surprisingly forcing broken mipmap mask also failed, but i found interesting workaround. Game use EngineTextureManager::GenerateMipMapChain which seems to be PS2 specific (source code for q3 arena is public, games are very close to each other). Solution is.. Simple removing that function did the job here. :)

If someone send me EU version executable to pm, i should be able to port that to other game versions.
Ready to use config attached, just unzip.
 

Attachments

Ape Escape 2 (SCES_508.85)
Force game to not create Mipmaps. Fix flickering textures completely. :)

Code:
 3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
 E0 E0 34 00 16 00 40 14 00 00 00 00 00 00 00 00

Can be easily ported to other versions of game. Ready to go version included.
Great, now ape escape 2 and 3 are playable on netemu :encouragement:
 
Tested Spongebob Squarepants: Battle for Bikini Bottom [SLUS20680] using the attached config file given to me by someone who goes by Janusz Pebcak in the Playstation Homebrew Discord, and it worked perfectly, minus some slowdown that I would assume to be there on an actual PS2 and regardless, doesn't bother me. What I did was encrypt the iso through PS2 Classics Manager (can't do it on PC anymore because I switched to Linux)

You should dual boot so you can still use windows applications. I do this on my primary box. Debian 9 + Win7 lmao. Wine / PlayOnLinux is pretty crappy for these Playstation app's. Not all of them have a Linux fork either (except for the resigner tools.)

Quake 3 - Fix mipmapping/flickering issues. SLUS-20167

Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
98 03 2D 00 40 FF BD 27 08 00 E0 03 9C 03 2D 00
A0 00 BE 7F 00 00 00 00 00 00 00 00

I need to say that was little challenge because switch for enable mipmap did nothing. Surprisingly forcing broken mipmap mask also failed, but i found interesting workaround. Game use EngineTextureManager::GenerateMipMapChain which seems to be PS2 specific (source code for q3 arena is public, games are very close to each other). Solution is.. Simple removing that function did the job here. :)

If someone send me EU version executable to pm, i should be able to port that to other game versions.
Ready to use config attached, just unzip.

If you could somehow figure a way to get a config for "Scarface: The World is Yours" to run without the terribly low FPS that'd be simply awesome! I'm sure a number of us would appreciate it a lot lol.
 
If you could somehow figure a way to get a config for "Scarface: The World is Yours" to run without the terribly low FPS that'd be simply awesome! I'm sure a number of us would appreciate it a lot lol.
I doubt that game will be ever fully playable on ps3. Is hard to remove post processing, etc. without at least debug symbols. Those one of games that are really heavy to recompiler, and there is nothing we can do.
 
Ape Escape 2 (SCES_508.85)
Force game to not create Mipmaps. Fix flickering textures completely. :)

Code:
 3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
 E0 E0 34 00 16 00 40 14 00 00 00 00 00 00 00 00

Can be easily ported to other versions of game. Ready to go version included.
This is very cool, nice work!
Could you also look at the Ace Combat when you find a free time? It has Mipmap issues too
 
Gran Turismo 4 (SCES_517.19).
Size 5660540928 bytes.
md5sum: "5b504676595dea8b32cb675993285fca".
ISO is not fully working.
After few seconds it freezes in into.
Some slowdowns in demos.
Weird "jumping" image in FMV, menu, race...

Launched through webMAN MOD v1.47.24 on Rebug 4.84.1 LITE.
 

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