PS3 Compatibility List - PS2 on PS3

First make sure that you use PS2Classic GUI 2.2.2 or later. Ps2 classic gui require DECRYPTED configs. But don't worry it came with ~1000 them in install directory.
I have the latest version of the program 2.2.3. I have HEN 4.86, my problem is that I need to create a PKG with the encrypted configuration files

https://www.psx-place.com/resources/ps2-encrypted-config-files.841/

Since they are the only ones that work to correct the errors in HEN, the configuration files that the program has included are not encrypted and therefore do not work for HEN, I just checked it with Rumble Racing SLUS201.74 running it from the WebManMod and putting the encrypted file that I found inside the folder that I just passed you. But I need to make a PKG that includes the encrypted configuration file but the PS2ClassicsGUI 2.2.3 just ignores this file and does not add it to the PKG (I just saw it with PKGView) and the configuration file you add is not in USRDIR!
 
Because.. Like i said above. PS2Classic GUI use decrypted configs, and encrypt them by itself while create pkg.
So how could i create a pkg with a CONFIG file that can work in HEN? The program simply ignores it and does not add the encrypted CONFIG file that I select when I create the PKG file: / I have tried to rename it in many ways, any solution?
 
Burnout Revenge (NTSC-U) speedhack config
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
B8 E7 BF 01 01 01 01 01 00 00 00 01 00 00 00 00
Made a quick port of UlsterRose's patch. This game *fortunately* doesn't have the slow motion bug, but this improves the frame rate and keeps it much higher than before. Disables bloom, fog, motion blur (just like Burnout 3).
Hi i wanna ask can this be ported to work on urban chaos :riot response (SLUS-21390)
Or spartan total warrior (SLUS-21212)
And thanks for your work
 
Just tested and the save problem is indeed fixed in the Japanese version. The main menu video is still bugged (and maybe a little more bugged in this version), but I tested saving around 10 times and no failure.
Not sure what to do from this point, i guess there are 2 roads of investigation

For a definitive confirmation it could be handy to patch ps2_netemu.self to replace the SLPM_657.19 by SLUS_210.50 then boot the game with your configs
Im guessing is going to work, but i doubt if the value SIO2_MASK=0x1C00 (used by SLPM_657.19) is valid for the other regions, probably works, but right now i have doubts because i cant imagine what is doing o_O
Maybe is something related with the save size, dunno, is something related with save management for sure

By looking at the other values used by the SIO2_MASK in the list in wiki we can get an idea of which ones are valid, and try to deduce how works and what can we do with them, im going to copy the complete list, all this values are valid for SIO2_MASK, but thats all we know about it :/
Code:
0x800, 0x801, 0x802, 0x1800, 0x1C00, 0x2400, 0x3000


------------------
The other theory is sony implemented a command to be used inside the config files with this same purpose, and it needs to be a command using 2 "parameter" fileds, in the fist parameter you indicate value 1 (for SIO2_MASK), and in the second value 0x1C00 (the value passed to SIO2_MASK)

Finding it could be like playing lottery, but in this one i have the feeling that it could be netemu command 0x0C :frog:
It uses 2 parameters (of 16 bits each), in the table i made with colors in the talk page in wiki i added as valid values:
first = 1, 2, 3
second = 0x180, 0x400, 0x800

Both fits well with the values embedded inside that list :)
 
Last edited:
So how could i create a pkg with a CONFIG file that can work in HEN? The program simply ignores it and does not add the encrypted CONFIG file that I select when I create the PKG file: / I have tried to rename it in many ways, any solution?
Use config that is bundled with app. GX folder.
 
Hi i wanna ask can this be ported to work on urban chaos :riot response (SLUS-21390)
Or spartan total warrior (SLUS-21212)
And thanks for your work
These codes are made specifically for Burnout, but I am sure it is possible to disable some of those games' effects to help the speed. Maybe I can look at these if I have some time.
 
Hey guys
Was Crash bandicoot Twinsanity ever fixed without freezing or wasn't it possible?
Also is secret angel clank been fixed? There was a ground breaking bug, where enemy would dissappear and you couldn't finish it.

thank you
 
Please try this @mrjaredbeta the most i look at the idea to fix the save problem im more convinced that is going to work

Burnout 3: Takedown (NTSC-U) (slow motion fix, all speedhacks enabled (except motion blur and env. maps)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 05 00 00 00
28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00
41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00
00 00 00 00 80 53 13 00 A8 BA 60 AC A8 BA 43 AC
0C 00 00 00 00 00 00 00 00 00 00 00

The only thing i modifyed is the added command 0x0C at the end, with value 0x00000000
The reason why im suggesting to try the value 0x00000000 first (instead of 0x0100001C trying to copy the values from XPARAM2.ELF) is because there are configs for burnout 3 embedded inside ps2_gxemu.self and ps2_softemu.self

Zar made an app to extract them and the app created this logs...
inside GXEMU ---> https://github.com/Zarh/Get_CONFIG/blob/master/log.txt
inside SOFTEMU ---> https://github.com/Zarh/Get_CONFIG/blob/master/soft/log.txt

Search in the log files using your web browser for "burnout 3".... or for "[Net] Command ID : 0x0C"
The point is all that configs embedded inside the .self files are using command 0x0C for burnout 3 :frog:
This matches with the theory i mentioned in my previous post it looks netemu command 0x0C could be a "link" to the other commands that appears in inside XPARAM2.ELF
https://www.psdevwiki.com/ps3/PS2_Emulation#TitleID.2FDiscID_in_ps2_netemu.self

The only thing that doesnt matches is the value used for the command 0x0C in burnout 3 configs is very different than the values from XPARAM2.ELF.. but dunno... maybe is one of that cases where they are patching something with another patch on top of a fix with a patch, etc...





Edit:
Burnout 3 configs embedded inside GXEMU .self are switching an unknown setting with netemu command 0x21
And the other burnout 3 configs embedded inside SOFTEMU .self are also switching another unknown setting with netemu command 0x05
Maybe this unknowns commands are fixing the problems of the videos in the menus ? :rolleyes:
 
Last edited:
Use config that is bundled with app. GX folder.

I have already tried the gx, soft and custom folder settings. The only configuration that works for me is from the CONFIG encrypted files folder that is in the page resources: PS2 Encrypted CONFIG Files 1.0. https://www.psx-place.com/resources/ps2-encrypted-config-files.841/ What I want is to put a CONFIG file corresponding to my game of those encrypted CONFIG to generate a PKG but as I repeat the program ignores them and does not add them to the PKG, what can I do?
I HAVE HEN 4.86 only those CONFIG files only the ones that work for me as mentioned by another forum user
 
@sandungas Nice find! I knew there was a config for Burnout 3 but I must have forgot about it...gonna try this very soon.

Also, are we 100% certain there is no USB peripheral support in this emulator? It's really the only thing that's keeping my PS2 still plugged in (Lifeline...).
 
@sandungas Unfortunately, the config doesn't fix the issue. I tried 0x21 as well and nothing. It was worth a try though.
:crybaby:
And this ? (trying to copy the values from XPARAM2.ELF)
Burnout 3: Takedown (NTSC-U) (slow motion fix, all speedhacks enabled (except motion blur and env. maps)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 05 00 00 00
28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00
41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00
00 00 00 00 80 53 13 00 A8 BA 60 AC A8 BA 43 AC
0C 00 00 00 01 00 00 1C 00 00 00 00


-------------------
Btw, i noticed another interesting thing from burnout games... there is a config for burnout 2 in wiki (and databases) made by Maori-Jigglypuff that looks a bit invasive, it seems the game had problems with textures so he disabled some of them by patching EE memory with 0x0A command

But take a look at how is made in the official configs for SLUS_204.97 inside GXEMU
https://github.com/Zarh/Get_CONFIG/blob/master/log.txt

Is made with netemu commands 0x01 (a hook to a function), 0x0F (FPU accurate range), and 0x0B (patch to the ISO)
 
Ha, that did it! Memory card problem is fixed. So I guess its safe to say that 0x0C is the functions from XPARAM2.ELF?

EDIT: Uh oh, nevermind. I tried to save after a race and didn't detect the memory card.
 
Last edited:
Ha, that did it! Memory card problem is fixed. So I guess its safe to say that 0x0C is the functions from XPARAM2.ELF?

EDIT: Uh oh, nevermind. I tried to save after a race and didn't detect the memory card.
Damn, bad luck i guess, it was so beauty :'( if you make some more tests try to add also the commands 0x05 and 0x21 with the 0x0C, it seems in the official configs are used together
Im thinking that maybe the save fix only is applyed at the exact moment when the save is created (so you cant notice it because the save was created before the fix)

And btw, remember to check if the problem with the videos is fixed... but i guess this is something very notable, you didnt mentioned it, so i guess no luck with it
 
What I want is to put a CONFIG file corresponding to my game of those encrypted CONFIG to generate a PKG but as I repeat the program ignores them and does not add them to the PKG, what can I do?
This program not support encrypted configs. One from GX folder that came with app should work fine.

@mrjaredbeta
For burnout save issues you can try this:

Code:
3D 00 00 00 11 11 00 00 13 00 00 00 00 00 00 00
60 F9 00 00 00 00 00 00
 
For burnout save issues you can try this:

Code:
3D 00 00 00 11 11 00 00 13 00 00 00 00 00 00 00
60 F9 00 00 00 00 00 00
Ha, okay it's fixed. It makes saving noticeable slower...maybe its a type of delay to let it finish scanning the memory card and data? And I see this is using the same command and setting as Jak X...I remember that game having some problems with saving on slim ps2s or something, so it makes sense that it has something to do with this, too.

Anyways, thanks a bunch! @sandungas and I having being going crazy over this lol. The only issue left is the menu FMV, but idk if there is even commands to help with FMV decoding/playing.

Here's what we got so far:
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 05 00 00 00
28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00
41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00
00 00 00 00 80 53 13 00 A8 BA 60 AC A8 BA 43 AC
13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00
Still a little skeptical about the car detail codes. I may just get rid of them.
 
Last edited:
I have no idea what is causing that Ape Escape 2 issue, as far as i'm aware this is just Video not even rendered scene. Sorry but i can't help with this as i have no way to reproduce it.
 

Similar threads

Back
Top