PS3 Compatibility List - PS2 on PS3

To be honest i'm also not familiar with it. But i found it weird that even PS2 classic have this "issue". Specially that official pkg don't have any config afaik.
 
I'm pretty unfamiliar with the game. If there's a cutscene that shows him appear, then theoretically he should be there racing around, rkght? Idk, it could be either.

@Major_Pothead92 Did you manage to play to that point yourself and are you absolutely sure city champ should be appearing?

Yes. Tried 2 separate times a while back and he never showed up. Played this game a good bit back in the day. Here's my save, either slot should work. All other racers in NY are defeated.
 

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Yes. Tried 2 separate times a while back and he never showed up. Played this game a good bit back in the day. Here's my save, either slot should work. All other racers in NY are defeated.
Actually, just found this: https://gamefaqs.gamespot.com/ps2/197935-midnight-club-street-racing/faqs/10048

Scroll down to "12 MPH: The New York Champ." It seems the glitch is in the game itself! There is no information on how or why it happens, only that you have to restart your progress. Turns out it is emulating the game correctly then...unfortunately. o_O
 
on ur save did he show up?

by the way when u fix a game how do u discover the issue?i know on psx2 there is a issue report ,but on ps3 there is no way.
Didn't show up on PS3, didn't show up on PCSX2. I didn't try on my PS2 but I highly doubt it would work.

As for discovering an issue, it depends. This thread, compat list, PCSX2 Wiki/Forums, Google, and just testing around helps me locate issues and solve them. Also testing on my PS2 and noticing differences between that and netemu helps as well.
 
Actually, just found this: https://gamefaqs.gamespot.com/ps2/197935-midnight-club-street-racing/faqs/10048

Scroll down to "12 MPH: The New York Champ." It seems the glitch is in the game itself! There is no information on how or why it happens, only that you have to restart your progress. Turns out it is emulating the game correctly then...unfortunately. o_O

Well that solves that lol. Never ran in to that glitch before back when I played this on the ps2, might have been a different disk version. Did try playing through 2 separate times on the ps3, glitch happened both times so I gave up on it.

P.S. Sims Bustin' Out I ran into a random softlock / freeze early in story mode — it's listed as playable on the compatibility list. Think the save is still on my system, it was early in story mode though.
 
P.S. Sims Bustin' Out I ran into a random softlock / freeze early in story mode — it's listed as playable on the compatibility list. Think the save is still on my system, it was early in story mode though.

According to the wiki:
PAL version will randomly freeze or hard crash the PS3 if you Turn the smoothing on.

If it is true, then there is a config command to disable smoothing if I remember correctly (Valkyrie Profile 2 does use it).
 
No, that's not what I meant. The SSX was developed with a Dreamcast in mind. They had to port the game to a different platform as fast as possible, after EA abandoned support for the Dreamcast.

We can find similar bugs in games which share the same engine, not games released same year. But games released on the early PS2's lifespan could be more buggy programmed due to the lack of the hardware knowledge. And more prone to crashing during the emulation.

Thanks for the reply.
Hmm .. that strenghtens the point that SSX is one of the unfixable games.
 
According to the wiki:


If it is true, then there is a config command to disable smoothing if I remember correctly (Valkyrie Profile 2 does use it).

Nah it was the ntsc version. I have smoothing disabled by default on all ps2 games. Might have been in build mode when it happened. All good lol.
 
Thanks for the reply.
Hmm .. that strenghtens the point that SSX is one of the unfixable games.
Hm, can't say it is unfixable until we know for sure. A couple of the freezes (hold backwards, Elysium Alps before jump) are completely gone, so a couple more shouldn't be the end of the world. I honestly just haven't had a lot of time to look into the current progress we made and figuring out what to do next, so I hope I can have a lot of free time one of these days to test and get to the bottom of it. :)
 
@HeidenNaugler You can try the config posted earlier that disables both blur and shadows. I guarantee that it will be fixed since shadows had a huge performance impact on pcsx2.
Sorry for late reply, but that early config doesn't work because the blur effect will return after going into a building, like you had mentioned in an earlier post(and also it doesn't keep the transitions).

I honestly don't know how configs work well enough to be able to combine the third config(that properly removes the blur) and the early ones that remove the shadows...:confused:
 
First and last config combined:

Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
2C 53 33 00 01 00 00 00 00 00 00 00 09 00 00 00
03 00 00 00 40 FA 18 00 2D 28 40 02 4A 3E 06 0C
00 00 00 00 00 00 00 00 48 FA 18 00 09 00 02 2A
01 00 10 26 00 00 00 00 00 00 00 00 50 FA 18 00
2D 20 00 02 FB FF 40 14 00 00 00 00 00 00 00 00
00 00 00 00

@Major_Pothead92 freezing bug could occur in both PAL and NTSC versions, just the first one was reported. Do not take all the reports for granted, there are many errors on the list.
 

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