@Nameless32 please do not link to unofficial hfw or hen. if there is a problem, we can not provide support.
So, it seems like we did get 4.92 as expected. I am curious as if will we get 4.93 next year now that BR production is going to cease
I feel old now.What are the issues?I'm already seeing posts on reddit etc of people who went ahead with the update to OFW and are now facing issues.
What are the issues?
Will this fix the Invisible bullets glitch for the ps2 game Transformers Armada: Prelude to Energon??? English version ofcourse, transformers.There is not much reason to update if everything works fine and suits your needs but there could be various reason's to update as shown below
With 4.86 REBUG LITE -- a Standard CEX Cobra (v8.2) CFW.
the updated version of that would be 4.91 Evilnat Cobra 8.5 [CEX]
The differences would be:
Cobra updated to v8.2 to v8.5 - Quite a bit of changes.
- v8.5 Cobra
- • TTYWRITE support in socat (Thanks to haxxxen and PS3HEN team)
- • Fixed controller infinite loop (Thanks to aldostools)
- • Added asm code embedding to display temperature when compiling ps2_netemu.self (Thanks to @3141card for his research)
- • Support for 3k3y/Redump ISOs on-the-fly
- • Changed base load to 0x8000000000001000 in stage0
- • Opcode to set SYSCALLS mode at boot
- • Opcode to set GAMEBOOT mode
- • Opcode to set EPILEPSY WARNING mode
- • Opcode to set COLDBOOT mode at boot
- • Opcode to set HIDDEN TROPHIES mode
- • Sorry if I forgot something else...
- v8.4 COBRA
v8.3 COBRA
- Blacklist access to homebrews NP0APOLLO / NP00PKGI3 when CFW syscalls are disabled
- Libcrypt Support for PS1 games (LSF/SBI files).
- PSX Bios patched with product code 0x85 for PAL games
- Force video mode in PS1 games adding "NTSC" or "PAL" in the file name of the BIN/CUE
- PS2 FAN Speed now works with PS2 Classic games
- Updated PS3MAPI_CORE_VERSION to 0x0124 (OsirizX additions for Dynarec)
- Disabling boot_plugins.txt by Evilnat
- Check for NULL memory allocation in make_rif.c
- Map path like Mamba 8.4
- Fixed issue in PhotoGUI. It was truncating the path by 16 bytes.
- .Failsafe Cobra stage2 (by bguerville/aldo)
- Restore CFW Syscalls without reboot just entering to 'Settings > System Update' on XMB (by aldo)
- Integrated Dynamic Control FAN (to control fan when webMAN is unloaded) (by aldo/Evilnat)
- Support Photo GUI integration with webMAN MOD (mount games from 'Photo' column) (by aldo/DeViL303)
- Get/Set FAN speed (by aldo)
- Enable/disable features: Photo GUI, Restore Syscalls (by aldo)
- Opcode to create CFW Syscalls (6, 7, 8, 9, 10, 11, 15, 35) (by aldo)
- Opcode to create license (RIF) (by Evilnat)
- Updated ps3mapi_load_process_modules to load custom modules and system modules (by haxxxen)
- Added ps3mapi_get_process_module_info
- Increased from 24 to 32 the max number of map paths (by aldo)
- Added sm_get_temperature patch in kernel (by Evilnat)
- Added sm_get_fan_policy patch in kernel (by Evilnat)
- Added sm_set_fan_policy patch in kernel (by Evilnat)
- Fixed Control FAN payload, avoids loading previous mode (by Evilnat)
- Disable stage2.bin while Recovery Menu is loaded (by haxxxen)
- Fixed max FAN speed after shutdown (by Evilnat)
- Fixed black screen in CFW2OFW converted games (by Evilnat)
- Added sm_ring_buzzer with single_beep, double_beep and triple_beep (by Evilnat)
- Skip license creation (rif) if it already exists (by aldo)
- Added cellFsMkdir symbol (by Evilnat)
- Added constant FAN Speed while a PS2 ISO is launched (by Evilnat)
- Creation of fake act.dat while launching a PSN game (by Evilnat)
- Block Log In on PSN/SEN when CFW syscalls are enabled (by DeViL303)
xai_plugin updated quite a bit of new functionality,
Updated BD-Drive - (official change)
Improved/Expanded Emulation -
- Sega 32x Emulation with cobra feature Updated PS3MAPI_CORE_VERSION to 0x0124 (OsirizX additions for Dynarec) with PicoDrive (RetroArch CE) ,
-PS2 Emulator Improvements w/ recent mods (though these can be added to Rebug 4.86) they are included in recent builds of Evilnats.
-PS1 Emulation improvements in cobra and emulators mods.
Also check for other difference's in the base feature's, As likely there is more in Evilnat's
since its being actively developed on.
no. use config files for this. aldostools has a site to get them and there are threads on this forum about it.Will this fix the Invisible bullets glitch for the ps2 game Transformers Armada: Prelude to Energon??? English version ofcourse, transformers.
Awesome, It works! Only problem I have now is the constant lag.no. use config files for this. aldostools has a site to get them and there are threads on this forum about it.