Custom patch, its possible?

Lukesrb2

Member
Recently im playing skyrim on ps3, and i want to know if its possible to create a custom patch for the game, that can fix some of the game issues (like save bloat or things like it)
 
Possible but that will never happen. It is titanic work to reverse executable and perform very time consuming qa tests, while PS3 version is worst game version from all. Plus, there are enhanced versions on PS4/XBO. My point is: to much work for very unattractive game version.
 
Possible but that will never happen. It is titanic work to reverse executable and perform very time consuming qa tests, while PS3 version is worst game version from all. Plus, there are enhanced versions on PS4/XBO. My point is: to much work for very unattractive game version.
Well, good to know that is possible to make it work

Possible but that will never happen. It is titanic work to reverse executable and perform very time consuming qa tests, while PS3 version is worst game version from all. Plus, there are enhanced versions on PS4/XBO. My point is: to much work for very unattractive game version.
But what about those who are unable to get a PS4/XBO version (Also those who dont have a good pc to play skyrim)?
 
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Recently im playing skyrim on ps3, and i want to know if its possible to create a custom patch for the game, that can fix some of the game issues (like save bloat or things like it)
Actually there are some ways to improve performance a bit. You can port some perfomance fixing mods from pc to ps3. I have long going hobby to mod Skyrim on ps3 and porting and optimizing some mods from pc to ps3 version of the game. I can share some with you.
 
Actually there are some ways to improve performance a bit. You can port some perfomance fixing mods from pc to ps3. I have long going hobby to mod Skyrim on ps3 and porting and optimizing some mods from pc to ps3 version of the game. I can share some with you.
Yeah, sure, also im using a mod called "anniversary edition" (you can find on youtube also) but feel free to share your mods
 
Yeah, sure, also im using a mod called "anniversary edition" (you can find on youtube also) but feel free to share your mods
I need to see if the anniversary edition mod can have conflicts with other mods (from far i saw, can add other mods if it dont have issues with the mods in the modpack)
 
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I need to see if the anniversary edition mod can have conflicts with other mods (from far i saw, can add other mods if it dont have issues with the mods in the modpack)
Yeap, that's is very important as load order. It's crucial for stable game on pc and for ps3 load order is also very very important. I merge some mods that go in same mod category then port them, and then making them installable as official dlc's
IMG_0343.jpeg

Also they are positioned in correct load order. So you just install them one by one and they will be in the almost stable load order.

IMG_0344.jpeg
Also made background for dlc install menu with load order structure guide

For all my mod ports I always make them ESM's also with esm flag enabled via tes5edit.
Then i decompress them in SSEdit. This will raise size of an esm file but i believe that it deacrease cpu load when game loading data from esm file.
I optimize textures, that's involving tweaking textures, do some specific tweaks that can help reduce file size when texture converted to ddx (Skyrim ps3 texture format)
I know how to optimize normal maps and nifs to avoid ugly plastic gloss on game models.
Also I sometimes reduce polycount on some models like creatures and armors.
Example are trees from Heart of The Reach mod. Some of them in original form are over 1mb and I made them low poly and now some of them are more then half of the original size.
And also sometimes tweak mod for improved perfomance sake, like tweaking distant fog in dungeons to reduce gpu load. Heart of the Reach was my first try to that kind of stuff and it helped a lot. Also deleted excessive amount of trees in dungeons from that mod also helped.
 
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View attachment 43866Also made background for dlc install menu with load order structure guide

For all my mod ports I always make them ESM's also with esm flag enabled via tes5edit.
Then i decompress them in SSEdit. This will raise size of an esm file but i believe that it deacrease cpu load when game loading data from esm file.
I optimize textures, that's involving tweaking textures, do some specific tweaks that can help reduce file size when texture converted to ddx (Skyrim ps3 texture format)
I know how to optimize normal maps and nifs to avoid ugly plastic gloss on game models.
Also I sometimes reduce polycount on some models like creatures and armors.
Example are trees from Heart of The Reach mod. Some of them in original form are over 1mb and I made them low poly and now some of them are more then half of the original size.
And also sometimes tweak mod for improved perfomance sake, like tweaking distant fog in dungeons to reduce gpu load. Heart of the Reach was my first try to that kind of stuff and it helped a lot. Also deleted excessive amount of trees in dungeons from that mod also helped.
Wow, looks like a lot of work for ps3 community, but its impressive at same time, also im planning to port the Sacrosanct - Vampires of Skyrim for ps3, thats basically a vampire overhaul, like new powers and feed for get more stronger (also applied to vampire lord)
 
Actually there are some ways to improve performance a bit. You can port some perfomance fixing mods from pc to ps3. I have long going hobby to mod Skyrim on ps3 and porting and optimizing some mods from pc to ps3 version of the game. I can share some with you.
Could you share the performance fixing mod? I would like to use some on my PS3
 
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