PS2 DVDRIP-Style Game Conversions for Smooth USB Game Streaming?

If you're old enough to remember the very early days of the PlayStation 2 scene, you'll remember there was a time when DVD burners were absurdly expensive, and one of the popular trends in the community was to create DVD Ripkits which would convert and remove non-essential game data to fit entire DVD games onto 700MB CDs.

I'm curious in knowing whether or not anyone has ever considered taking a similar approach to USB streaming games, whereby large assets that would stutter (FMV cutscenes) are re-encoded to lower bitrates to allow for smooth data streaming over USB?
 
Actually the reasons of making rips was that first generation modchips cannot deal with DVD-R (like Neo family). ;p Until Messiah, it was just necessary.

If rips works from discs, they will works from USB too. In OPL, mode 4 if I'm correct is for *.pss and *.ipu replacement on the fly. Anyway, current OPL versions are far superior than back in time USBA/USBE, also strongly helps defragmentation to not waste time for sectors seeking. And now, we have MX4SIO WIP with faster transfers na USB 1.1 providing.
 
Any progress made to ripping PS2 games , especially God of War ? From what i read, in the DVD5 rips, part 1 gets stuck before fighting Ares and part 2 before fighting Icarus.
 
If you're old enough to remember the very early days of the PlayStation 2 scene, you'll remember there was a time when DVD burners were absurdly expensive, and one of the popular trends in the community was to create DVD Ripkits which would convert and remove non-essential game data to fit entire DVD games onto 700MB CDs.

I'm curious in knowing whether or not anyone has ever considered taking a similar approach to USB streaming games, whereby large assets that would stutter (FMV cutscenes) are re-encoded to lower bitrates to allow for smooth data streaming over USB?

That sounds similar to what happened with the Dreamcast with GD-ROM to MIL-CD conversions.
 
"Considered"??
I tried it when ripping GT4 to a DVD5! It DOES help!

Any progress made to ripping PS2 games , especially God of War ?
From what I know basically all DVD9 games have been ripped to DVD5 with the features in tact!

I remember that there were more issues a decade ago, but if this task is yet to be accomplished I can try to help out.

I can get the MPEG2-Files 20% more compressed on a/via VBR alone and with some AI-Stuff we can actually post-process and "polish" the video, so that when we re-encode it, it doesn't have to deal with as many artifacts and hence have a better video quality with a lower Bitrate.
 
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I also have done ripkits for myself and even uploaded a few back then. most ripkits have dummied/removed essential fmv's, so I have remade them with nothing removed, but downsized movies. one paticular ripkit I always remember, is the first Splinter Cell game, which I have transformed into 4 CDs with nothing removed. though, I had to figure and modify some bigfile, cause it had file specific LBA. it was my entry for doing game hacks/mods. but in the end I cannot tell if downsizing would help improve any slowdowns

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btw, it was also the reason why I am so addicted to hexeditors, lol
 
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I know for sure that re-encoding FMVs helps with "stutters" on USB, on the games I tried it with.

I even still have the DVD5-ISO on the 4TB HDD which holds my PS2-Stuff.

When I remember it and find the time, I can compare them on a new OPL.

Most if not all PSS seem to be "CBR", although I have not yet encountered a game I tried it with, where I could NOT use VBR instead!
Seriously... With AI-Post-processing, GT4 should match into a DVD5 without ANY quality-loss for example.
I would rather like to see a "complete GT4", with all tracks and all music from all versions!

GoW2 is going to be hard I assume. I'd probably force 4:3 or 16:9 and remove the selection of it, to get rid of either of those FMVs.
 
For modern times with large HDDs I don't see the reason.
I've made many ripkits, and it's not just about compressing movies (PSS), when you go from a DVD format to a CD you also have to deal with protections, patching SLES files, reordering LBA tables, relinching cut files ..just changing a file by one byte and the game didn't work, I don't know now if modern emulation passes all these controls by itself.


Excuse my English
 

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