tktagmedia
Member
If you're old enough to remember the very early days of the PlayStation 2 scene, you'll remember there was a time when DVD burners were absurdly expensive, and one of the popular trends in the community was to create DVD Ripkits which would convert and remove non-essential game data to fit entire DVD games onto 700MB CDs.
I'm curious in knowing whether or not anyone has ever considered taking a similar approach to USB streaming games, whereby large assets that would stutter (FMV cutscenes) are re-encoded to lower bitrates to allow for smooth data streaming over USB?
I'm curious in knowing whether or not anyone has ever considered taking a similar approach to USB streaming games, whereby large assets that would stutter (FMV cutscenes) are re-encoded to lower bitrates to allow for smooth data streaming over USB?