Engelbrekt
Forum Noob
Is there any way to find out what (SCE) PS3 SDK version a certain Unity editor's build tools expects to use?
I've been looking through the installed PS3Player files without any luck so far. You'd think it should be listed in the documentation but nope, nor does there seem to be any hints in debug prints, elf headers, or anything else (there's a "SDK version" in MonoAssemblies.a, but alas it turns out to just denote the GNUCC version it was built using).
The reason for asking is that while playing around a bit with Unity's PS3 build support I've noticed a slew of pretty severe issues, some of which seem to suggest a disparity in expected libraries (for example a FMOD error message about lacking expected callbacks on a registered object).
For the record, yes my installed SDK does indeed build / debug regular small PPU test projects as expected and I can even build and run Unity projects, albeit with lots of unintuitive workarounds as well as completely disabling audio, so I don't believe it's related to a faulty toolchain setup as such.
I've been looking through the installed PS3Player files without any luck so far. You'd think it should be listed in the documentation but nope, nor does there seem to be any hints in debug prints, elf headers, or anything else (there's a "SDK version" in MonoAssemblies.a, but alas it turns out to just denote the GNUCC version it was built using).
The reason for asking is that while playing around a bit with Unity's PS3 build support I've noticed a slew of pretty severe issues, some of which seem to suggest a disparity in expected libraries (for example a FMOD error message about lacking expected callbacks on a registered object).
For the record, yes my installed SDK does indeed build / debug regular small PPU test projects as expected and I can even build and run Unity projects, albeit with lots of unintuitive workarounds as well as completely disabling audio, so I don't believe it's related to a faulty toolchain setup as such.