There's no hardware option for "flicker filter" in the GS. So what is it really? I once asked about this before and understood this to be caused by the half-pixel offset trick that is used to improve the vertical resolution under an interlaced video mode. If you want to "turn off" that, good luck with hacking the game's code to not do that since it is part of the rendering process (and how they planned to use VRAM). It is definitely doable, but the procedure may have to be tailored for each game. Similarly, it's going to be equally challenging to get a game to do this, for the guys who want to move in the opposite direction.I love to see that damn flicker filter disabled just like in silent hill 3, tekken 5 etc...makes all the difference on a 480i crt
the thing is, almost nobody even understand what is it or just dont care
There has been a lot of work on this over here: https://forums.pcsx2.net/Thread-No-interlacing-codesThere's no hardware option for "flicker filter" in the GS. So what is it really? I once asked about this before and understood this to be caused by the half-pixel offset trick that is used to improve the vertical resolution under an interlaced video mode. If you want to "turn off" that, good luck with hacking the game's code to not do that since it is part of the rendering process (and how they planned to use VRAM). It is definitely doable, but the procedure may have to be tailored for each game. Similarly, it's going to be equally challenging to get a game to do this, for the guys who want to move in the opposite direction.
I love to see that damn flicker filter disabled just like in silent hill 3, tekken 5 etc...makes all the difference on a 480i crt
the thing is, almost nobody even understand what is it or just dont care
you can disable flicker filter in the options in tekken 5.. just like in sh3I didn't noticed Tekken 5 has a flicker filter. On SH 3 you can disable it in the option menu.
I noticed a thing when playing FFX. It have a flicker filter a light one, not heavy as FFXII (differently from FFX though, it can be deactivated).
GSM can disable it (no need to change video mode. i.e. I have the international version so it's NTSC. I just enable GSM with NTSC video output and the flicker filter is completely gone. Tested it with the PAL version too, same result).
I don't remember if it's the same with every game (most games I have seems to not have a flicker filter btw).
you can disable flicker filter in the options in tekken 5.. just like in sh3
GSM can disable flicker filter if you force 480p, the regular NTSC mode will not get rid of it... right? nintendon't on th wii can disable flicker filter if you force NTSC mode... god bless nintendon't.... and OPL and the devs of course
im pretty sure the NTSC mode wont disable the filter, or maybe the PAL to NTSC conversion is doing something weird...
bought an og xbox a couple years ago for the emulators and stuff but it looked horrible because it does not support 240p, wish i knew about the flicker filter app...
im pretty sure the NTSC mode wont disable the filter, or maybe the PAL to NTSC conversion is doing something weird...
bought an og xbox a couple years ago for the emulators and stuff but it looked horrible because it does not support 240p, wish i knew about the flicker filter app...
there you goChecked a couple games. I think it depends on game, probably they implement the flicker filter in different ways:
- FFX international: this is a NTSC game. I set GSM to NTSC and the flicker filter is completely gone
- FF XII ZJS: another NTSC (J) game. I tested it on purpose since it has a flicker filter On/Off in option menu. Just enabling GSM (I set NTSC mode) removes the flicker filter. Indeed you can turn it on/off in the game's menu and won't see any difference. The flicker indeed is quite noticeable (I play on CRT), but sure is better than having washed out colors.
- Tekken 5 (PAL). On this game the flicker filter seems to override GSM, differently from FFXII.
there you go
try patching a game to run in 240p then enable NTSC on GSM...you can try with ICO since is running at 240p