FunTuna (Free McBoot for Fortuna)

PS2 FunTuna (Free McBoot for Fortuna) v1 (r3)

Certainly, you did followed the provided instructions correctly.
After changing anything inside BOOT you should go to the FMCB configurator and select Save CNF to MC0

Can you update to save FMCB CNF to MC1?
Because if memory card put on slot 2, they can't save timestamp to 2099
Also dont work on ULE configuration save on MC slot 2

Why I say this? Because I use slot 1 to save game with another memory card

Hmm maybe, why you didn't just create SYS-CONF folder to put FMCB/ULE configuration save file?
 
Can you update to save FMCB CNF to MC1?
Because if memory card put on slot 2, they can't save timestamp to 2099
Also dont work on ULE configuration save on MC slot 2

Why I say this? Because I use slot 1 to save game with another memory card

Hmm maybe, why you didn't just create SYS-CONF folder to put FMCB/ULE configuration save file?
FunTuna was created to work from Slot 1 / Port 0. I guess I can do some edits on a later date.
 
1.9x is rocksolid as well as better in most regards, except for some incompatibility with some modchips (specifically regarding ELF-Loading from the OSDSYS).
 
Hello!

I'm having problems with Funtuna. I got a usb hdd and i've been trying to put games above 4GB on him but every time i try to play the game i got the error "error could not run the item" and corrupt the hdd entirely. My HDD is 60GB, already formatted on FAT32 and already checked him with CHKDSK and the partition is okay. Can play normally games under 4GB and anything else. He only corrupts if i try to play the game with +4GB on OPL. I also tried to shorten the name game with no avail.

Anyone have any idea why this is happening?
 
That's not a problem with FunTuna. FAT32 doesn't support files over 4GBs. Use USBUtil or something to split the games that are over 4GBs.
 
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That's not a problem with FunTuna. FAT32 doesn't support files over 4GBs. Use USBUtil or something to split the games that are over 4GBs.

I used it. The corruption only occurs if i try to save configurations on OPL or run a game transfered with Usb util. The only way ive find some solution is if i save configs and folders on a usb flash drive and copy to HDD but when i turn it off corrupts only the games.
 
It seems like a fragmentation issue and probably a GPT / MBR issue. In any case, it is not related to FunTuna. We can help you on the PS2 Scene Discord. We have the best support team in there: experienced sceners, developers... https://discord.gg/CpF7KpY
 
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Well, there are some other good "PS2 related" Discords as well, like "Playstation Stuffs" and "PlayStation 2 Homebrew Community", but yes there are a lot experienced people on it/"PS2 Scene" indeed! ;)
 
By the way, the source code is inside the RAR file. I also included the precompiled sources since it requires old SDKs to compile, so if someone wants to do a quick edit, he will only need to recompile a segment.
I tried to compile your source code, however I've got a recent PS2SDK and ps2dev.org site is down so I cant't download modified libcdvd library, therefore source code won't compile due to multiple compiling and linking errors. Besides, after performing a heavy search, I can't find any old version of PS2SDK. Could you please provide a download link to the PS2SDK you are using?. Thanks in advance.
 
Could you please provide a download link to the PS2SDK you are using?. Thanks in advance.
I could teach you how to "modify" you SDK to work like mine's

msys precompiled by GSHI
That's just one of the ones I have set-up, but it should work with that.

@alexparrado, this is how my global variables look like:
upload_2020-11-5_12-54-37.png


PS2SDK: The 2018-02 one. Most of the stuff precompiled in Linux, then copied to Windows. Linux executables does not works out of the box, but you can replace with the GSHI ones.
PS2SDKOLD: The GSHI one @TnA mentioned
PS2SDKOLDER: A special SDK I can not find anywhere online and luckily (thanks to a miracle) I have it. @nokiajavi give it to me years ago. That SDK has some NVM management functions implemented.

With that information from above you SHOULD be able to setup the SDK and compile it youself. The "OLDER" SDK is not require, just the normal and the "OLD" one.

EDIT: In any case, I added a precompiled source too (FunTuna-v2-Source-Precompiled.rar). You should be able to make small edits on the "launcher2.c" file and it SHOULD compile with everything else is already built:
upload_2020-11-5_13-6-12.png
 
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I could teach you how to "modify" you SDK to work like mine's


That's just one of the ones I have set-up, but it should work with that.

@alexparrado, this is how my global variables look like:
View attachment 28564

PS2SDK: The 2018-02 one. Most of the stuff precompiled in Linux, then copied to Windows. Linux executables does not works out of the box, but you can replace with the GSHI ones.
PS2SDKOLD: The GSHI one @TnA mentioned
PS2SDKOLDER: A special SDK I can not find anywhere online and luckily (thanks to a miracle) I have it. @nokiajavi give it to me years ago. That SDK has some NVM management functions implemented.

With that information from above you SHOULD be able to setup the SDK and compile it youself. The "OLDER" SDK is not require, just the normal and the "OLD" one.

EDIT: In any case, I added a precompiled source too (FunTuna-v2-Source-Precompiled.rar). You should be able to make small edits on the "launcher2.c" file and it SHOULD compile with everything else is already built:
View attachment 28565
Awesome, thank you so much. I'll give it a try.
 
You mean "FunTuna"!
Which versions of the apps are included and which version is the newest one (in your opinion)?
 
Please name the versions included in FunTuna vs. those who are SUPPOSEDLY newer!

The thing you refer to as "OPL"..."on Ps2-home.com" is NOT "OPL" but "OPL DB" and it is by no means "better" or "newer" than the official OPL.
Infact it is a slap in the face of the real developers of OPL and POPStarter.
 

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