PS3 Game detecting Japanese system despite European IDPS/xRegistry

Rib

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I have a Japanese PS3 that I want to play European/US games on, but some games are detecting the system as Japanese still. In particular, this is a problem for Ratchet & Clank: Tools of Destruction, as a handful of FMVs (including the one used in the menu background) will not play on a Japanese system. I have tried setting overriding the IDPS in webman, through idps.txt in evilnat, as well as using IDPSet to edit the flash directly, but the game is still detecting the system as Japanese. I have also tried altering all the region settings in both the evilnat settings as well as the system settings to no avail. Any idea what the game could be detecting here?
 
I have a Japanese PS3 that I want to play European/US games on, but some games are detecting the system as Japanese still. In particular, this is a problem for Ratchet & Clank: Tools of Destruction, as a handful of FMVs (including the one used in the menu background) will not play on a Japanese system. I have tried setting overriding the IDPS in webman, through idps.txt in evilnat, as well as using IDPSet to edit the flash directly, but the game is still detecting the system as Japanese. I have also tried altering all the region settings in both the evilnat settings as well as the system settings to no avail. Any idea what the game could be detecting here?

You may need to change the system region under debug settings.
 
that's really weird if the ps3 has that sort of issue. I owned a Japanese ps4, and I specified American English in the introductory settings. the warning at the beginning was still in Japanese, but the rest was in English. all games were US, and they all displayed English at all times. the only thing that was frustrating was that the US games had x for confirm while I was stuck with circle on the home menu. I read they added a way to change confirm in 5.50 firmware, but I was on 5.05. I never really tried messing with the registry. afaik, we could read the registry, but it didn't allow writing to it, but I could be wrong about that. I was able to build the registry editor for ps4 in visual studio. there's only like a main.c or so, maybe a couple more files, so it was very easy to build.
 
Solved, for some reason updating from EvilNAT beta 13 to 14 fixed it? Not sure why, nothing of the sort was mentioned in the changelogs.
 

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