PS3 How to mount ISOs burned as separate files on BD-R disc (dev_bdvd) in multiMan or webMan?

Pooyan

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I've burned some ISO files on 50GB BD-R (DL) in PS3ISO folder. I can see all files in /dev_bdvd after inserting disc, but I cannot find a way to mount ISOs from it. Is there any way to do it?
 
I am using webMan and Multiman. I can try with Irisman but it has iso from hdd and external usb only in description. I think the problem is that mounted isos are replacing dev_dbvd which makes disc unaccessible so it would make also iso unaccessible while mounting it. The easiest way would be to remount real bdvd to some other virtual location first (like dev_usbX) and then webman/multiman would find games. But I don't see this option available…
 
I am using webMan and Multiman. I can try with Irisman but it has iso from hdd and external usb only in description. I think the problem is that mounted isos are replacing dev_dbvd which makes disc unaccessible so it would make also iso unaccessible while mounting it. The easiest way would be to remount real bdvd to some other virtual location first (like dev_usbX) and then webman/multiman would find games. But I don't see this option available…

When an ISO is mounted, Cobra* payload intercepts the SCSI calls used to read the bdvd and manipulates them in a way that allow reading ISO from a storage device or handled by an external plugin (netiso or rawseciso). Therefore it's not possible to read the ISO from dev_bdvd unless you copy the ISO from dev_bdvd to another storage device before mount it.

*PS3HEN & Mamba payloads are based on Cobra too.
 
Thanks. It's a pity because it would be nice to have more backups on 50 or 100GB BD-R. @aldostools Because of this limitation I started to burn ISO directly (not as a separate file but as a disk image) to BD-Rs and DVD-Rs and some games work and some have 80010017 error. Is it a burning problem or it is possible that some ISOs can be playable through webMan and multiMan but not when burned to optical disk? Can it be somehow connected to a decryption problem (webMan/multiMan doing something more when mounting than when physical disk is inserted) or it is certain that those disks have failed to burn properly?
 
What do you mean by 'file ordering'?
The physical location of the data on the disc.
Random access / seek times of Blu-Ray discs are pretty awful, so many developers designed the disc layout in a way that files that are likely to be read one after the other are also stored nearby on the disc, so the laser doesn't have to move far, which helps reduce loading times. Game folders don't have that information about where each file physically was located on the disc, so converting a game folder to an ISO just places them randomly, which removes any optimizations made by the studio and can increase loading times.
 
The physical location of the data on the disc.
Random access / seek times of Blu-Ray discs are pretty awful, so many developers designed the disc layout in a way that files that are likely to be read one after the other are also stored nearby on the disc, so the laser doesn't have to move far, which helps reduce loading times. Game folders don't have that information about where each file physically was located on the disc, so converting a game folder to an ISO just places them randomly, which removes any optimizations made by the studio and can increase loading times.
I didn't know about that. But is this data of physical location of files kept when ISO is created from disk with webman/multiman or with PC tools?
 
it would be interesting if you could explore the bd's isos, then run an executable from within. I know multiman can run self files, probably wmm as well, sorta like file explorer. I guess it's not possible, because of the way cobra works. dunno if it's doable or not though.
 
it would be interesting if you could explore the bd's isos, then run an executable from within. I know multiman can run self files, probably wmm as well, sorta like file explorer. I guess it's not possible, because of the way cobra works. dunno if it's doable or not though.

If you want to run anything from XMB, then you are bound to the limitations and features of PARAM.SFO. I think that you can only run EBOOT.BIN files from XMB or mount it from multiMAN and launch it there.

Here are some tips from Aldo:

1. Launch the SELF directly from multiMAN's file manager.

2. Or you could use webMAN MOD to mount the SELF using /mount.ps3<path-of-self>

3. Or rename the SELF as EBOOT.BIN, put it in an USRDIR and map the folder containing the USRDIR to app_home

Let's think of it as the old, infamous autorun.ini file that came on all CD and DVD games and software on PC. It's a simple file that displays the icon and launches an executable (can be anything that Windows can execute, if my memory serves me right) once the disc is loaded.
 
If you want to run anything from XMB, then you are bound to the limitations and features of PARAM.SFO. I think that you can only run EBOOT.BIN files from XMB or mount it from multiMAN and launch it there.

Here are some tips from Aldo:



Let's think of it as the old, infamous autorun.ini file that came on all CD and DVD games and software on PC. It's a simple file that displays the icon and launches an executable (can be anything that Windows can execute, if my memory serves me right) once the disc is loaded.

I only knew of the file manager in mm booting a self file from working with sonic mania. before, you had to load the self directly, because the makefile didn't create a package. that's since been fixed. I didn't realize a file manager in the xmb itself wouldn't work though, so thank you for the info.
 
I didn't know about that. But is this data of physical location of files kept when ISO is created from disk with webman/multiman or with PC tools?
Yes. Other than decryption of the EBOOT.BIN file, the created ISO is 1:1.
 

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