I have discovered a very simple way to install Adrenaline if you missed grabbing a PSP game before l

atreyu187

Loathsome Dung Eater
Hey boys and girls I have been tinkering around with my child's PlayStation TV trying to get a drenalin setup for her. As some of you know I have quite a few Vita and Playstation TV so many that I don't have any open slots so that my daughter can access my games.

But fear not I have something for you all. This is confirmed working for the Vita I'm not sure yet about the PlayStation TV as I'm not home butt I will be testing this out this evening. You don't need a PlayStation 3 or even access to the PlayStation store for this to work the only prerequisite is your system must be activated for this to work.

Once I get home and do further testing I will do a quick little ride up for everyone so that they can enjoy everything the PSP has to offer on their systems. You will need apsp package but I will provide Zeus links two packages I have tested and are confirmed working. Right now I have one that is under 6 megabytes that works like a charm.

So please stay tuned if you missed out on that and have been looking forward 2 taking advantage of the PSP side of your systems. I'm really hoping this works for the PlayStation TV as well.

Here is a list of what will be needed

A PSP demo PKG which I will provide links for US, EU, JP & HK users. So which ever region PS Store you used to activate your system you will need that PSP region PKG.

QCMA (must be the latest version pushed by codestation on his github) to send PKG from PC to your system. Sorry OpenCMA nor standard CMA will work here guys.

IDU mode, but fear not with my DNS trick there is ZERO chance of an accidental update over 3.60

A native Vita homebrew you are never going to use.

Molecularshell or VitaUpdateBlocker to spoof 3.63. I suggest molecularshell as it's much easier to spoof for PKG install via QCMA.

And about ten minutes time. So get what you can setup and ready to go as I will report back once through PSTV test have been done.
 
Basically what I am doing is using the rif file from molecularshell for the PSP demo. Once you install the PKG via QCMA using the latest build with "HENkaku mode" enabled and using molecularshell to spoof the system to 3.63 it allows the system to install a PKG file without the need for VitaUpdateBlocker.

And since I will be using HENkaku Easy Update Server and the Unofficial HENkaku Update Server both DNS addresses point to 3.60 so once you go into IDU mode there is ZERO chance of the auto update grabbing any firmware as the Vita believes 3.60 is the latest firmware and since we are already on it nothing will happen.

Then we install the PKG file by either using the PKG installer bubble if you already have it, or we use Uri caller to launch the app. It is important you do NOT have the DEX PKG installer in place of the standard one that comes with 3.60 aka CEX PKG installer that fails to launch unless in IDU mode or you have hacked the eboot as Mr. Gas told us how to do but that info was pulled when the Vitamin Omega dumper was leaked.

I have yet to find out how to do this or instructions on how to do this since he pulled the info from his Twitter account. So just either enabling the bubble via the app.db or simply using Uri caller is the easiest way. It's also less "hacking" needed making it easier for noobs.

Anyhow once in IDU mode and PKG installer is opened we simply place the PSP demo PKG in our QCMA PKG folder and the Vita PKG installer will find it and expand the PKG then install bypassing the DRM check. Once this happens it leaves an empty rif file with proper name in ux0:/pspemu/PSP/LISCENSE folder.

Then exit IDU mode and fire up your FTP client and grab the empty or null rif file to your PC. Then we go into molecularshell's ux0:/data folder and grab the rif file from there and again FTP to your desktop.

Once we have both molecularshell's rif and the empty shell rif that is properly named for the demo PKG we just installed. We simply copy the file name of the PSP shell rif file and rename the special rif file from molecularshell to the name of the empty PSP shell rif.

The rif file from Team Molecule is special, not sure why but you can replace it with any PSP/PS1 rif file and the system will still launch it. Well that's what we are gonna do here. Place the molecularshell special rif in the ux0:/pspemu/PSP/LISCENSE folder named like the DRM PSP demo's empty shell rif's naming scheme. It must be exactly the same as the shell or placeholder RIF file.

Then rebuild your database with the swapped RIF file renamed and in place. Then so long as the Vita is activated the demo will become unlocked thanks to the new taiHEN/HENkaku CFW like features the system thinks the RIF is the proper one and allows the demo to launch and be used as a base for Adrenaline. Sounds winded but I hope to make a video as well. As it's much easier looking at it then what I type.
 
i'll used this Method a while ago too (https://twitter.com/Chihir0_/status/808453252828299264), but it can be frustrating to setup the license because on my system it runs fine the same thing on a device of a friend of mine didn't work...

A PSP demo PKG which I will provide links for US, EU, JP & HK users. So which ever region PS Store you used to activate your system you will need that PSP region PKG.
.

You don't need to provide for every Region a Package File, one region is still fine.
 
i'll used this Method a while ago too (https://twitter.com/Chihir0_/status/808453252828299264), but it can be frustrating to setup the license because on my system it runs fine the same thing on a device of a friend of mine didn't work...



You don't need to provide for every Region a Package File, one region is still fine.


Have you been able to get this trick to work with the PlayStation TV as all of my attempts have failed. I can get it working for the handheld Vita of course which leads me to believe it has something to do with the app DB file. Since it's handled differently then the actual Vita kind of like how the PlayStation 1 bubbles would not work on the PS TV but work fine on the Vita. I have finished writing up my guide but I really want this to work for both systems. I don't want anyone to have to do any sort of modification in order to get it to work trying to make this as simple and painless as possible. I can see the difference between this and TNV with the extra RAM. N64 runs much better and once TheFl0w released his update to unlock more he will also release it to be compatible with PS1 games as a base also making this easier for many.
 
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Have you been able to get this trick to work with the PlayStation TV as all of my attempts have failed. I can get it working for the handheld Vita of course which leads me to believe it has something to do with the app DB file. Since it's handled differently then the actual Vita kind of like how the PlayStation 1 bubbles would not work on the PS TV but work fine on the Vita. I have finished writing up my guide but I really want this to work for both systems. I don't want anyone to have to do any sort of modification in order to get it to work trying to make this as simple and painless as possible. I can see the difference between this and TNV with the extra RAM. N64 runs much better and once TheFl0w released his update to unlock more he will also release it to be compatible with PS1 games as a base also making this easier for many.

My Vita TV died today by a research project, so can't test them.
Maybe it stand in conflict with the Vita TV blacklist
 
My Vita TV died today by a research project, so can't test them.
Maybe it stand in conflict with the Vita TV blacklist


I have the blacklist replaced in vs0:/ as well with the custom one via VitaRW and edited the XML so it can't refresh to the original one in ux0:/ either. Kinda stumped but I will persist till I sort something. And sorry for the demise of a Vita TV always loved the white color.
 
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