PS3HEN Is it Possible to add PS3 Gameboot Audio to my Non-CFW Compatible PS3?

Cheddarr

Forum Noob
I know that adding the original gameboot back is impossible with non-cfw compatible systems due to multiple crashes and potential bricks (I've tried and failed in the past), but is it possible to just add the audio back or would that still cause firmware instability? I really loved that old chime when booting up a game before the 3.00 update, and I know that replacing custom_render_plugin and game_ext_plugin in /dev_blind causes the system to crash, but would just simply adding the original gameboot audio files and nothing else make the system crash too? Or is it simply impossible to add back the original 1.00 gameboot to non-cfw compatible systems in any capacity? Any incite would be greatly appreciated, thank you!
 
Does that mean I can add the audio files in without causing any issues with the firmware? Also, will adding the audio files even work at adding back the chime or will they simply not play when booting up a game?
 
Does that mean I can add the audio files in without causing any issues with the firmware? Also, will adding the audio files even work at adding back the chime or will they simply not play when booting up a game?

Adding the audio files will do nothing and will not cause any issues, The modules must be patched to load them.
 
How can I safely patch those files onto my super slim model PS3 without running into crashes and instability? I've attempted to do this many times before and I've always ran into problems no matter how many different methods I try to follow. I've heard many times that it's impossible to add the original gameboot back on non-cfw compatible systems. If you know of a tested method that patches in the original gameboot on non-cfw systems, please let me know! :encouragement:
 
How can I safely patch those files onto my super slim model PS3 without running into crashes and instability? I've attempted to do this many times before and I've always ran into problems no matter how many different methods I try to follow. I've heard many times that it's impossible to add the original gameboot back on non-cfw compatible systems. If you know of a tested method that patches in the original gameboot on non-cfw systems, please let me know! :encouragement:
The modules can be patched in hen payload. Would need to add offsets to modulespatch.h and then add defined names and patch values in modulespatch.c

https://github.com/PS3Xploit/PS3HEN...5b6b7a6cc3086f81b/payload/modulespatch.c#L123

@LuanTeles has more experience with these modifications for gameboot stuff.
 
How can I safely patch those files onto my super slim model PS3 without running into crashes and instability? I've attempted to do this many times before and I've always ran into problems no matter how many different methods I try to follow. I've heard many times that it's impossible to add the original gameboot back on non-cfw compatible systems. If you know of a tested method that patches in the original gameboot on non-cfw systems, please let me know! :encouragement:

The easiest method is using webMAN Mod,

1. place the modded game_ext_plugin.sprx in dev_hdd0/tmp/gameboot/.
2. the gameboot .ac3 files and the custom_render.rco to dev_blind/vsh/resource/.
3. Reboot
4. Enable HEN and Enjoy.
 
The modules can be patched in hen payload. Would need to add offsets to modulespatch.h and then add defined names and patch values in modulespatch.c

https://github.com/PS3Xploit/PS3HEN...5b6b7a6cc3086f81b/payload/modulespatch.c#L123

@LuanTeles has more experience with these modifications for gameboot stuff.

Just need a few lines

OR0NAhZ.png

v500E72.png
 
So if I add these lines to both modulespatch.h and modulespatch.c and then use webMAN Mod place the patched game_ext_plugin.sprx, custom_render.rco, and the gameboot ac3 files into their respective directories on the system, then in theory that should restore the original 1.00 gameboot on my system? Is that correct or am I missing anything. Also, thank you so much for your help I very much appreciate it!
 
So if I add these lines to both modulespatch.h and modulespatch.c and then use webMAN Mod place the patched game_ext_plugin.sprx, custom_render.rco, and the gameboot ac3 files into their respective directories on the system, then in theory that should restore the original 1.00 gameboot on my system? Is that correct or am I missing anything. Also, thank you so much for your help I very much appreciate it!
Just one or the other.

If you add those lines, you have to recompile and use new PS3HEN.BIN under /dev_rewrite/hen/

If you use webman, you dont need to patch sprx on-the-fly.

You cannot replace sprx on flash or it will crash vsh and boot to recovery.
 
Just one or the other.

If you add those lines, you have to recompile and use new PS3HEN.BIN under /dev_rewrite/hen/

If you use webman, you dont need to patch sprx on-the-fly.

You cannot replace sprx on flash or it will crash vsh and boot to recovery.

Actually he can use the modded game_ext_plugin.sprx, but ofc when launching a game without HEN enabled, the system will KP and go to recovery mode.
 
Thank you so much for your help, you all have been very kind. Before I replace the game_ext_plugin.sprx file on my system, I wanted to confirm that the file that I attached is the correct version of the modded plugin. The MD5 hash for the file I have is: 87b8d078f29300b67e772f0235f8b0eb. Is this correct the correct hash?

The easiest method is using webMAN Mod,

1. place the modded game_ext_plugin.sprx in dev_hdd0/tmp/gameboot/.
2. the gameboot .ac3 files and the custom_render.rco to dev_blind/vsh/resource/.
3. Reboot
4. Enable HEN and Enjoy.

I carefully and exactly followed all of these steps and now my system crashes every time I run a game. Using webMAN Mod (I did not use FTP, I directly installed all the files onto my system via usb), I enabled dev_blind access, I created a folder called gameboot in the /tmp directory of /dev_hdd0 and i pasted in the patched game_ext_plugin.sprx. Then I added custom_render_plugin.rco and the gameboot ac3 files into dev_blind/vsh/resource. I followed these instruction exactly and now my system kills process every time I try to launch a game, and yes I checked that I had HEN enabled. Can you please let me know if I did anything wrong?
 

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