PS3 Is Restore FIle System always supposed to go up to 100%?

DTR

Member
So i have a 1TB 870 EVO SSD on my PS3 Slim. I had no other choice but get a SSD at the time. So far so good though i do worry every time i install a demo or game i then delete.

So anyway, one thing i noticed is that if a game crashes and on reboot the console tells me it's gonna check the file system, it always only goes up to a certain percentage (i forgot, maybe 24%?) before the console reboots normally and then functions with no issues (so i assume there was no corruption?). My question is: Is it supposed to be doing this? or is it supposed to do the full 100% every time even there is nothing to restore?

I ask because before the SSD i had an SSHD that i am positive also never got to 100% either.
As for HDDs, it's been so long since i had the stock one in that i don't remember.

This is official firmware and only for the file system restore that the console prompts after a freeze, i never did the one from the safe mode menu. Actually i am asking in case i ever need to do that.

Thank you.
 
Always. Progress bar in PS3 "filling in steps", maybe it is fast enough after mentioned percentage that you just not noticing it reached 100%.

Corrupted fs, if unsuccessful repair, is not reported to user. ;)

Actually there is no homebrew which can check filesystem on all partitions on disk. The only way is taking disk to PC with Linux, decrypt it, expose each mapper as disk and use NetBSD 6.0 in virtual machine to check User partition fs. Very tedious.
 
Always. Progress bar in PS3 "filling in steps", maybe it is fast enough after mentioned percentage that you just not noticing it reached 100%.

Corrupted fs, if unsuccessful repair, is not reported to user. ;)

Actually there is no homebrew which can check filesystem on all partitions on disk. The only way is taking disk to PC with Linux, decrypt it, expose each mapper as disk and use NetBSD 6.0 in virtual machine to check User partition fs. Very tedious.

Well it would have to be fast enough that not a single frame of it shows on screen, because the bar fills up fast until gets close to that percentage, then it slows down to 1% every few seconds then it just reboots.

But if there were unsuccessful corrupted file system repair i would notice the effects of it, no? I have gotten a coupe corrupted files after freezing but that was because the console froze while preparing a background download (that function can be buggy).It just showed the files as corrupted and i deleted them.

I wish my memory was not absolute trash. You would think i would remember what happened with the other drives considering how much this console freezes, especially network related freezes.
 
No, or yes, depend of nature of corruption. When you playing game, dev_hdd0 is not in use for writing except trophies unlocking and saving game (and downloading something). However, dev_hdd1 is intensively used and that's most common source of corruption. Not only FAT32 is fragile, but also often writing. While user data (saves, trophies, games etc. etc.) is rather safe, that cache is not. If corruption of it turn out to be unfixable, PS3 will want format your HDD. dev_hdd0 is more bullet proof due to UFS2 is more bullet proof.

ps3-hdd-logic-structure-scheme-png.41468


I strongly advice to hack your PS3 if you can install CFW (not all models can have it), at least for a short moment to get disk encryption key. dev_hdd1 corruption can be easily fixed on PC if you have that key. Without it, you have no way to backup data before mandatory wipe out. It is Sony design flaw.

Just FYI.
 

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