why ManaGunZ don't scan the iso files that in sub folders? like this dev_hdd0/PS2ISO/tekken5/tekken5.iso
webman mod, multiman and irisman did scan them and even run them
Do you have the source code of one of these sprx ? MM is probably doing something which is used by these sprx, but I don't have any idea right now... It will be easier if I know how the sprx is coded.
It would be better to add .sprx plugins support through mamba to allow to start openps3ftp.sprx when entering managunz... also a theoretical fancontrol.sprx
To be honest i dont know which changes are needed to do at the most deeper level (the big ones)Yes, the sprx have a lot of advantages, like better usage of memory (you can unload and restart the plugin at any moment), reuse services already done and structure the functions of the application in standalone services.
The main problem is that it may require a big internal change in how the application is coded.
To be honest i dont know which changes are needed to do at the most deeper level (the big ones)
And i dont know the changes you made in latests mamba (incase there is something related to run sprx plugins), but i know zar was planning in reviewing it
Also, the "plugin manager" that exists in actual managunz versions started as something a bit experimental, was kept because was working but i guess is open to improvements, the point is the managunz interface is ready for something like this, an screen where you can start/stop plugins
All and all... it seems adding sprx support to managunz is the way to go (just my oppinion)
Sure, this part is ready, take a look at the "plugin manager" in the managunz settingsI agree as long as the loading of the plugins is optional/toggleable.
I made a update to fix the issue reported here and to support 4.85C
https://github.com/Zarh/ManaGunZ/releases/tag/1.37
@CFW-Us3r
Just before I uploaded it on github, I added an option to create an ISO from dev_bdvd. It's not in changelog because I didn't tested it yet. Select dev_bdvd then option> convert to iso . If it's working, your iso will be at "/dev_hdd0/dev_bdvd.iso"
NiceHi Zar. I just tried the "Convert to ISO" option with a different game, & everything is working fine this time![]()
did you check the md5 ?
Can you tell me the title_id of the corrupted dump ?
Anyway, i'm working on making a raw dump, unfortunatly i'm stuck on dumping the eid_root_key ! It's working in IDPSet but it doesn't work when I included it in MGZ. It tilt me ><
Nice
How is the sequence of menus/buttons needed to do it ?, i have not tryed it yet